this is a huge perf win since it means we don't have to create a new pipeline
every time this state changes
also we can now move the viewport state back to zink_context since that's the
real value we're using and the pipeline state value is just for the hash
ref mesa/mesa#3359
Reviewed-by: Dave Airlie <airlied@redhat.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/9153>
We have to choose between:
1) Stop handling two identical GPUs
2) Stop having crashes with other layers active.
3) Fix the Vulkan Loader.
Since nobody seems to want to spend enough effort to do 3 the
effective choice is between 1 and 2. This is choosing 2, as
two identical GPUs is pretty uncommon since crossfire doesn't
work on Linux anyway.
(And it would only work sporadically as the game needs to enable the
extension)
CC: mesa-stable
Closes: https://gitlab.freedesktop.org/mesa/mesa/-/issues/3801
Reviewed-by: Dave Airlie <airlied@redhat.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/8414>
The libva docs say:
> If VA_EXPORT_SURFACE_SEPARATE_LAYERS is specified on export, each
> layer will contain exactly one plane. For example, an NV12
> surface will be exported as two layers, one of DRM_FORMAT_R8 and
> one of DRM_FORMAT_GR88.
> If VA_EXPORT_SURFACE_COMPOSED_LAYERS is specified on export,
> there will be exactly one layer.
VA_EXPORT_SURFACE_COMPOSED_LAYERS is desirable in many scenarios,
for instance when directly importing the DMA-BUFs into APIs such
as GL (as a single EGLImage), KMS or Wayland.
Signed-off-by: Simon Ser <contact@emersion.fr>
Reviewed-by: Leo Liu <leo.liu@amd.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/9015>
This was mostly generated through scripts parsing glxinfo and then some
manual adjustments.
Note that lima is mostly a GLES 2.0 driver so its usefulness on this
list is a bit limited. But there was a long standing user request to
include it here and I guess it's better to be on the radar.
The extension list might not be fully correct, hopefully putting it here
for comparison also helps tracking if something is wrong or missing.
Signed-off-by: Erico Nunes <nunes.erico@gmail.com>
Reviewed-by: Vasily Khoruzhick <anarsoul@gmail.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/9031>
When the MESA_DISK_CACHE_SINGLE_FILE environment variable is set
we make use of the new single file shader cache implementation.
The new cache uses the following directory structure based on the
first defined name as follows:
$MESA_GLSL_CACHE_DIR/driver_id/gpu_name/foz_cache.foz
$MESA_GLSL_CACHE_DIR/driver_id/gpu_name/foz_cache_idx.foz
$XDG_CACHE_HOME/mesa_shader_cache_sf/driver_id/gpu_name/foz_cache.foz
$XDG_CACHE_HOME/mesa_shader_cache_sf/driver_id/gpu_name/foz_cache_idx.foz
<pwd.pw_dir>/.cache/mesa_shader_cache_sf/driver_id/gpu_name/foz_cache.foz
<pwd.pw_dir>/.cache/mesa_shader_cache_sf/driver_id/gpu_name/foz_cache_idx.foz
Where foz_cache_idx.foz is a database of offsets pointing to the location of
the shader cache entries in foz_cache.foz
This initial implementation doesn't have any max cache size handling and is
initially intended to be use by applications such as steam that will handle
cache management for us.
Acked-by: Pierre-Eric Pelloux-Prayer <pierre-eric.pelloux-prayer@amd.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/7725>
My benchmarking shows no significant change in cache load times with a
single shader cache file vs the existing cache implementation of many
small files (tested with my spinning rust HDD).
However this new single file cache implementation does reduce the total
size on disk used by the shader cache. We have a problem with the existing
cache where writing tiny files to disk causes more disk space to be used than
is actually needed for the files due to the minimum size required for a file.
In pratice this tends to inflate the size of the cache on disk to over 3x
larger.
There are other advantages of using a single file for shader cache entries
such as allowing better removal of cache entries once we hit the max cache
size limit (although we don't implement any max cache size handling in this
initial implementation).
The primary reason for implementing a single file cache for now is to allow
better performance and handling by third party applications such as steam
that collect and distribute precompiled cache entries.
For this reason we also implement a new environment variable
MESA_DISK_CACHE_READ_ONLY_FOZ_DBS which allows a user to pass in a path
to a number of external read only shader cache dbs. There is an initial
limit of 8 dbs that can be passed to mesa like so:
MESA_DISK_CACHE_READ_ONLY_FOZ_DBS=/full_path/filename1, ... ,/full_path/filename8
Where the filename represents the cache db and its index file e.g.
filename1.foz and filename1_idx.foz
Acked-by: Pierre-Eric Pelloux-Prayer <pierre-eric.pelloux-prayer@amd.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/7725>
There are patterns that will re-write the fmin or fmax part into a form
that other patterns will gradually convert to the same ior or iand. For
example,
fmax(b2f(a), b2f(b)) != 0
b2f(a || b) != 0
a || b
No shader-db or fossil-db changes on any Intel platform.
Reviewed-by: Matt Turner <mattst88@gmail.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/9122>
fmin(-A, -B) is -fmax(A, B), and fmax(-A, -B) is -fmin(A, B). Therefore
the logic joining A and B should toggle between ior and iand for the
negated versions.
At the very least, a shader from Euro Truck Simulator 2 in shader-db is
affected by this. The KIL instruction in the (ARB assembly) shader ends
up with the wrong logic. This is _probably_ the source of
https://gitlab.freedesktop.org/mesa/mesa/-/issues/1346.
That said, the issue mentions that Mesa 18.0.5 works, but commit
68420d8322 ("nir: Simplify min and max of b2f") was added in 17.3.
Moreover, I was not able to reproduce the error in the ETS2 shader from
shader-db from any Mesa commit near the time the original fd.o bugzilla
was submitted (December 2018). 🤷
In fact, the current error in that shader starts with 9167324a86
("nir/algebraic: Mark some logic-joined comparison reductions as
exact"). That's a bit of a red herring as 9167324a86 just sets off a
chain of replacements that eventually leads to the incorrect min/max of
b2f patterns fixed by this commit.
The other affected shaders in the shader-db results are from Cargo
Commander. These are also ARB assembly shaders.
I think any ARB assembly shader that uses the pattern
SLT r0, ...;
...
KIL -r0;
will suffer from issues related to this.
This change fixes the piglit
tests/spec/arb_fragment_program/kil-of-slt.shader_test test added in
https://gitlab.freedesktop.org/mesa/piglit/-/merge_requests/454.
shader-db results:
All Gen6+ platforms had similar result. (Ice Lake shown)
total instructions in shared programs: 20034604 -> 20034486 (<.01%)
instructions in affected programs: 3885 -> 3767 (-3.04%)
helped: 47
HURT: 2
helped stats (abs) min: 2 max: 4 x̄: 2.64 x̃: 2
helped stats (rel) min: 2.33% max: 8.33% x̄: 3.48% x̃: 3.39%
HURT stats (abs) min: 3 max: 3 x̄: 3.00 x̃: 3
HURT stats (rel) min: 13.64% max: 16.67% x̄: 15.15% x̃: 15.15%
95% mean confidence interval for instructions value: -2.83 -1.99
95% mean confidence interval for instructions %-change: -3.84% -1.60%
Instructions are helped.
total cycles in shared programs: 979881379 -> 979879406 (<.01%)
cycles in affected programs: 119873 -> 117900 (-1.65%)
helped: 46
HURT: 3
helped stats (abs) min: 10 max: 756 x̄: 45.41 x̃: 26
helped stats (rel) min: 0.53% max: 19.72% x̄: 1.67% x̃: 1.26%
HURT stats (abs) min: 28 max: 56 x̄: 38.67 x̃: 32
HURT stats (rel) min: 1.44% max: 3.54% x̄: 2.75% x̃: 3.27%
95% mean confidence interval for cycles value: -70.83 -9.70
95% mean confidence interval for cycles %-change: -2.23% -0.57%
Cycles are helped.
Iron Lake and GM45 had similar results. (Iron Lake shown)
total instructions in shared programs: 8115098 -> 8115076 (<.01%)
instructions in affected programs: 2592 -> 2570 (-0.85%)
helped: 32
HURT: 2
helped stats (abs) min: 1 max: 1 x̄: 1.00 x̃: 1
helped stats (rel) min: 0.88% max: 2.70% x̄: 1.35% x̃: 1.31%
HURT stats (abs) min: 5 max: 5 x̄: 5.00 x̃: 5
HURT stats (rel) min: 17.24% max: 18.52% x̄: 17.88% x̃: 17.88%
95% mean confidence interval for instructions value: -1.15 -0.15
95% mean confidence interval for instructions %-change: -1.83% 1.39%
Inconclusive result (%-change mean confidence interval includes 0).
total cycles in shared programs: 238189718 -> 238189802 (<.01%)
cycles in affected programs: 75076 -> 75160 (0.11%)
helped: 3
HURT: 31
helped stats (abs) min: 2 max: 130 x̄: 44.67 x̃: 2
helped stats (rel) min: 0.18% max: 5.70% x̄: 2.02% x̃: 0.19%
HURT stats (abs) min: 2 max: 70 x̄: 7.03 x̃: 4
HURT stats (rel) min: 0.07% max: 6.41% x̄: 0.53% x̃: 0.15%
95% mean confidence interval for cycles value: -7.27 12.21
95% mean confidence interval for cycles %-change: -0.33% 0.94%
Inconclusive result (value mean confidence interval includes 0).
No fossil-db changes on any Intel platform.
Fixes: 68420d8322 ("nir: Simplify min and max of b2f")
Closes: #1346
Reviewed-by: Matt Turner <mattst88@gmail.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/9122>