Let's say you have an image in R32_UINT format, a view is created in
R32_SFLOAT and used as color attachment.
When resolving the attachment, our current code uses the image format
(R32_UINT in this case). But resolve mode might apply only to SFLOAT,
so we currently run into an assert in blorp.
We should instead use the view format. There is an exception for
depth/stencil view because the format we want to resolve is actually
the depth/stencil format, not just the depth or stencil aspect.
This fixes vkd3d-proton's test_multisample_resolve_formats.
Signed-off-by: Lionel Landwerlin <lionel.g.landwerlin@intel.com>
Cc: mesa-stable
Reviewed-by: Tapani Pälli <tapani.palli@intel.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/27875>
Using whatever version is the latest at the time of the image build is
bad practice from a stability & reproducibility point of view, and the
latest version is currently broken, preventing any change that rebuilds
the android image from being merged.
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/27911>
Various improvements to the CS related definitions:
- make the field name consistent across all instructions using the same
pattern
- define missing fields,
- replace the CEU prefix by a CS prefix
- define enums where it makes sense
- re-order instruction definitions by IDs
- add missing instructions
While at it, extend decode_csf.c to support all known instructions.
Signed-off-by: Boris Brezillon <boris.brezillon@collabora.com>
Reviewed-by: Antonino Maniscalco <antonino.maniscalco@collabora.com>
Reviewed-by: Erik Faye-Lund <erik.faye-lund@collabora.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/26358>
Panthor is a new kernel driver handling CSF-based GPUs. It's designed
around the new VM model where:
- VM management is all explicit (you get to choose where objects are
mapped in the GPU VA space)
- synchronization is explicit too (there's not BO_WAIT, and we don't
pass BOs around to serve as implicit deps)
We add a few panthor specific helpers (those exposed in panthor_kmod.h)
too:
- panthor_kmod_xxx_sync_point() are needed to make pan_kmod_bo_wait()
work with the new synchronization/VM model
- panthor_kmod_get_flush_id() is exposing the LATEST_FLUSH_ID register
- panthor_kmod_vm_handle() is providing a way to query the VM handle
attached to the pan_kmod_vm object (needed for a few panthor ioctls)
Signed-off-by: Boris Brezillon <boris.brezillon@collabora.com>
Reviewed-by: Antonino Maniscalco <antonino.maniscalco@collabora.com>
Reviewed-by: Erik Faye-Lund <erik.faye-lund@collabora.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/26358>
Rework the way we compute thread info to make it mostly GPU-agnostic
outside of the kmod backend.
The new logic is based on the following information extracted from
GPU registers:
- mximum number of threads per core
- maximum number ot threads per workgroup
- number of registers per core
If the GPU doesn't provide this information (registers are zero), we
pick the per-arch defaults we had in panfrost_max_thread_count().
Signed-off-by: Boris Brezillon <boris.brezillon@collabora.com>
Reviewed-by: Antonino Maniscalco <antonino.maniscalco@collabora.com>
Reviewed-by: Erik Faye-Lund <erik.faye-lund@collabora.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/26358>
This flag reflects whether the backend should track the VM activity or
not. Needed if PAN_KMOD_VM_OP_MODE_DEFER_TO_NEXT_IDLE_POINT is used, so
we can insert proper dependencies on our VM operations.
Patch the gallium driver to set this flag at VM creation time since it
calls pan_kmod_vm_bind() with
mode=PAN_KMOD_VM_OP_MODE_DEFER_TO_NEXT_IDLE_POINT in the BO
destruction path.
Signed-off-by: Boris Brezillon <boris.brezillon@collabora.com>
Reviewed-by: Antonino Maniscalco <antonino.maniscalco@collabora.com>
Reviewed-by: Erik Faye-Lund <erik.faye-lund@collabora.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/26358>
To make sure the compute shader BO is always part of the DGC execute
submission. This is more like a workaround but this ext is currently
only exposed for vkd3d-proton and it doesn't use indirect compute
pipeline binds.
Signed-off-by: Samuel Pitoiset <samuel.pitoiset@gmail.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/27495>
vkCmdUpdatePipelineIndirectBufferNV() can be called on any queue
supporting transfer operations and it's not required to call it on the
same queue as DGC execute. This is very annoying if the compute shader
has scratch because it needs to be configured per queue.
The solution is to gather the maximum possible scratch size used by
indirect compute pipelines and use that to configure scratch.
Signed-off-by: Samuel Pitoiset <samuel.pitoiset@gmail.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/27495>
This code uses cfg_t which we are going to rework a bit as part of
flattening the IR types. It is easier if it can see C++ types for now.
At the end we can change this back if needed.
To avoid casting and be consistent with existing structs,
use int for some offset parameters in the functions.
Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/27866>
The compilers (brw and elk) static libraries depend only on
idep_nir_headers instead of idep_nir. This was done to
increase the parallelism in the build. One side effect is that
consumers of the compilers must depend on idep_nir themselves to
ensure nir symbols are resolved.
Various intel tools don't use NIR directly, so don't depend on it,
and only use a few functions of the compiler, that *mostly* don't
depend on linking NIR functions except for the case of nir_print_instr.
The current code adds a weak empty function to take its place in case
it is not linked. This is sort of a hack because if we change the
compiler in ways that use NIR differently, or we use different functions
of the compiler in the tools, we will end up having to add other
dummy definitions.
A better solution here (suggested by Dylan) is to add the idep_nir
to the list of dependencies of the compilers idep's. The static
libraries of the compilers still don't depend directly on NIR,
but any user of idep_compiler_* will get that dependency.
Acked-by: Lionel Landwerlin <lionel.g.landwerlin@intel.com>
Reviewed-by: Dylan Baker <dylan@pnwbakers.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/27865>