Borderlands 3 (both DX11 and DX12 renderers) have a common pattern
across many shaders:
con 32x4 %510 = (uint32)txf %2 (handle), %1191 (0x10) (coord), %1 (0x0) (lod), 0 (texture)
con 32x4 %512 = (uint32)txf %2 (handle), %1511 (0x11) (coord), %1 (0x0) (lod), 0 (texture)
...
con 32x4 %550 = (uint32)txf %2 (handle), %1549 (0x25) (coord), %1 (0x0) (lod), 0 (texture)
con 32x4 %552 = (uint32)txf %2 (handle), %1551 (0x26) (coord), %1 (0x0) (lod), 0 (texture)
A single basic block contains piles of texelFetches from a 1D buffer
texture, with constant coordinates. In most cases, only the .x channel
of the result is read. So we have something on the order of 28 sampler
messages, each asking for...a single uint32_t scalar value. Because our
sampler doesn't have any support for convergent block loads (like the
untyped LSC transpose messages for SSBOs)...this means we were emitting
SIMD8/16 (or SIMD16/32 on Xe2) sampler messages for every single scalar,
replicating what's effectively a SIMD1 value to the entire register.
This is hugely wasteful, both in terms of register pressure, and also in
back-and-forth sending and receiving memory messages.
The good news is we can take advantage of our explicit SIMD model to
handle this more efficiently. This patch adds a new optimization pass
that detects a series of SHADER_OPCODE_TXF_LOGICAL, in the same basic
block, with constant offsets, from the same texture. It constructs a
new divergent coordinate where each channel is one of the constants
(i.e <10, 11, 12, ..., 26> in the above example). It issues a new
NoMask divergent texel fetch which loads N useful channels in one go,
and replaces the rest with expansion MOVs that splat the SIMD1 result
back to the full SIMD width. (These get copy propagated away.)
We can pick the SIMD size of the load independently of the native shader
width as well. On Xe2, those 28 convergent loads become a single SIMD32
ld message. On earlier hardware, we use 2 SIMD16 messages. Or we can
use a smaller size when there aren't many to combine.
In fossil-db, this cuts 27% of send messages in affected shaders, 3-6%
of cycles, 2-3% of instructions, and 8-12% of live registers. On A770,
this improves performance of Borderlands 3 by roughly 2.5-3.5%.
Reviewed-by: Lionel Landwerlin <lionel.g.landwerlin@intel.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/32573>
On a single runner, this job currently times out due to taking over 5
hours. The estimate from dEQP runner itself suggests a full run might
take over 8 hours with the current configuration. We can't really work
with that long runs, even if they are manual.
We currently have 7 vim3 runners, so we can actually afford to
parallelize the run a bit, to make this a bit more manageable. If we
choose 4, we take up a bit more than half of the runners, but we leave
two runners (plus a spare) for the pre-merge CI.
With this, a each job takes about 2.5 hours. We leave the timeout at 3
hours for now, to have some headroom for new tests being enabled.
Acked-by: Daniel Stone <daniels@collabora.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/32591>
We know we have a broken Vulkan driver, so it's debatable whether it's
a broken Vulkan 1.0 or broken 1.1. Advertising 1.1 lets us run more
tests, and this patch does this. We also bump the instance version id
to 1.4, which seems appropriate since the overall Vulkan infrastructure
within Mesa is at that level.
Reviewed-by: Erik Faye-Lund <erik.faye-lund@collabora.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/32464>
In preparation for supporting sad (which like mad may benefit from
swapping some of it srcs), extract the swapping from
try_swap_mad_two_srcs so that it can be reused for sad. This is
necessary since, unlike mad, sad might also benefit from swapping srcs
1->2 (instead of only 2->1) or 3->2.
Signed-off-by: Job Noorman <jnoorman@igalia.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/32501>
We would mark mad srcs as swapped once we tried swapping them, even if
it would not succeed. However, it might happen (especially after running
ir3_shared_folding) that a new opportunity for swapping comes up later.
Therefore, we should only mark the srcs as swapped when it actually
succeeded.
Signed-off-by: Job Noorman <jnoorman@igalia.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/32501>
Turns out that sad is just iadd3. I assume it's an acronym for "Sum of
Absolute Differences" which may make sense since its 2nd src supports
(neg) which would allow SAD to be implemented using this instruction.
NIR already supports algebraic patterns for selecting iadd3 so adding
codegen support in ir3 is trivial. However, sad seems to have the same
hardware limitation as mad and doesn't support the scalar ALU so we have
to make sure to disable it when emitting iadd3.
Signed-off-by: Job Noorman <jnoorman@igalia.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/32501>
The override used for the immed encoding in #cat3-src-const-or-immed
used a pattern which isn't supported in overrides by isaspec. The
pattern in the base bitset (10) was too strict for immediates since it
didn't allow the most significant bit to be 1.
Fix this by making the base pattern 1 and adding an assert for the next
bit to be 0 in the non-immed case.
Signed-off-by: Job Noorman <jnoorman@igalia.com>
Fixes: 1c6c200c0d ("ir3: add newly found shlg.b16 instruction")
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/32549>
When a timestamped present is not used (MAILBOX or the very first present),
it's possible that the very last queued present ID won't complete in finite time.
Similar to frame callback based workaround, apply a timeout to present
waits when they target the very last submitted presentID.
Only apply the workaround when we're not guaranteed forward progress.
Signed-off-by: Hans-Kristian Arntzen <post@arntzen-software.no>
Cc: mesa-stable
Reviewed-by: Autumn Ashton <misyl@froggi.es>
Reviewed-by: Derek Foreman <derek.foreman@collabora.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/32556>
When commit-timing was not supported, but FIFO was we would end
up in a situation with throttling on FIFO barrier and legacy fence.
At that point, the entire point of FIFO falls flat.
There are some caveats with this approach, but it's not expected
that compositors will only support FIFO, and not commit-timing long
term.
Signed-off-by: Hans-Kristian Arntzen <post@arntzen-software.no>
Fixes: c26ab1aee1 ("vulkan/wsi/wayland: Pace frames with commit-timing-v1")
Reviewed-by: Autumn Ashton <misyl@froggi.es>
Reviewed-by: Derek Foreman <derek.foreman@collabora.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/32556>