Commit Graph

201327 Commits

Author SHA1 Message Date
Daniel Borca 1b868b1e54 fixed a bug in clear routine 2004-07-21 08:44:26 +00:00
Brian Paul 782a32b847 fix compare w/ zero warnings (bug 988766) 2004-07-20 21:16:07 +00:00
Brian Paul 5fe90292f8 error message fixups and some debug code 2004-07-20 21:15:13 +00:00
Brian Paul bd997cd11f fix compare w/ zero warnings (bug #988766) 2004-07-20 21:12:56 +00:00
Brian Paul 5f3b3a3827 new image (see mesa bug #993926) 2004-07-20 21:00:34 +00:00
Brian Paul 9408fe0c09 remove -lXm (motif) from GLW_LIB_DEPS since it's not needed by default 2004-07-20 20:43:24 +00:00
Daniel Borca 6beec97521 GL_EXT_texture_env_add shouldn't be conditioned by multitex, or should it? 2004-07-20 10:33:21 +00:00
Daniel Borca e7e86eaf3e trying vertex_program... 2004-07-19 14:08:46 +00:00
Daniel Borca 1c2a498119 several new bugs 2004-07-19 08:06:00 +00:00
Daniel Borca 25f0e8227f minor corrections 2004-07-16 07:54:46 +00:00
Daniel Borca 1ff6188c09 GL_MODULATE/GL_REPLACE multitex (wasteful, but apparently needed by some apps) 2004-07-16 07:53:53 +00:00
Daniel Borca 0f7eb92249 SGIS_generate_mipmap 2004-07-16 07:53:02 +00:00
Jon Smirl dc8a7603a3 Miniglx clients now authorize with server DRM 2004-07-16 04:27:00 +00:00
Dave Airlie 84e6b16d8f add debugging for compresssed textures 2004-07-15 10:51:17 +00:00
Dave Airlie c058917343 fix up heights for i830/i915 texture compression 2004-07-15 10:47:13 +00:00
Dave Airlie 78e19b5f98 move config options to same place as other drivers (again for S3TC patch later) 2004-07-15 08:50:27 +00:00
Dave Airlie 620c998b16 use a switch statement makes integrating the s3tc patch easier 2004-07-15 08:41:26 +00:00
Dave Airlie 11a03a18ad enable FXT1 texture compression for ixxx chipsets
commented out Keiths extensions strings
2004-07-15 08:08:44 +00:00
Dave Airlie 43942fd5e3 move over changes to intel driver from i830 driver for modes 2004-07-15 06:29:16 +00:00
Daniel Borca ba3d088e27 fixed vertex RGBA 2004-07-13 06:45:56 +00:00
Jon Smirl 9a9614e4e9 Make solo radeon/r128 drivers track fix for DRI bug 849 2004-07-10 21:17:52 +00:00
Jon Smirl bdf3e2ba1f Remove DRM_PAGE_SIZE from fb and i810 drivers since it was being used. 2004-07-10 19:14:18 +00:00
Jon Smirl 65293d8f73 Fix unichrome solo build to not need X11 headers. Minor change to
use mesa_alloc/free.
2004-07-10 17:09:57 +00:00
Felix Kuehling 486e5c26dc Make GET_PROGRAM_NAME work with uCLibc using the __progname hack.
Improved that hack to remove leading directory names.
2004-07-10 11:25:02 +00:00
Jon Smirl 368f3c551b Fix mesa-solo config to define _GNU_SOURCE so that program_invocation_short_name
will be correctly defined.
2004-07-09 18:46:51 +00:00
Daniel Borca d53d429ed2 use tnl_emit_func, it's safer 2004-07-06 12:37:09 +00:00
Roland Scheidegger d2dbb25372 correct X86_DISPATCH_FUNCTION_SIZE if THREADS is defined 2004-07-06 00:32:03 +00:00
Jon Smirl 1e7ce9f6f1 Convert miniglx to use xf86drm from dri/drm/libdrm instead of src/mesa/drivers/dri/dri_client 2004-07-05 23:51:48 +00:00
Jon Smirl 5500094413 Convert miniglx to use Ian's fancy new driver config code.
This removes the miniglx driver function InitContextModes().
All of the server directories were edited to remove the implementations.
2004-07-05 23:42:02 +00:00
Ian Romanick 10b3bf6013 Fix typos in comments. 2004-07-05 22:42:14 +00:00
Ian Romanick 6c5402bccd Another "if it ain't broke, don't fix it" moment. Revert some more
code in _glapi_set_dispatch to its 1.74 form.  This fixes a "problem"
with buggy apps that make GL calls with no bound GL context (i.e.,
Enemy Territory during shut-down).
2004-07-05 22:40:54 +00:00
Brian Paul 8a08853536 fixed AIX color interpolation bug 2004-07-05 14:54:16 +00:00
Brian Paul cbc96b705d patch for AIX (bug 983144) 2004-07-05 14:50:12 +00:00
Brian Paul cacf473732 added cast to fix AIX color interpolation problem (bug 983144) 2004-07-05 14:48:15 +00:00
Daniel Borca 3e94fd3444 added GL_ARB_point_sprite.
color masking correctly implemented for 15bpp.
small fixes for textures and tri engine.
2004-07-05 06:47:17 +00:00
Daniel Borca fd003824ad fixed non-threaded codepath 2004-07-05 06:15:37 +00:00
Eric Anholt 3e77737955 Bugzilla #755: Fix polygon offset by setting DEPTH_SCALE to depth_scale instead
of 1.0.
2004-07-04 20:49:04 +00:00
Jon Smirl aaebfc88c0 Patch removes _SOLO definition needed for mesa-solo. mesa-solo
uses the NEW_INTERFACE now so _SOLO isn't necessary anymore.
Tested with the hardware that I own.
2004-07-04 20:33:48 +00:00
Brian Paul 2371033bba document some assumptions made about compressed texture tile size 2004-07-02 16:39:59 +00:00
Brian Paul 1675058a34 a few comments 2004-07-02 16:36:29 +00:00
Brian Paul bbea6ec0b6 disable some debug printfs 2004-07-02 14:35:50 +00:00
Brian Paul d07859e718 redo the event loop to make event response better 2004-07-02 14:35:05 +00:00
Brian Paul 3bdc8535fc init some vars to silence warnings 2004-07-02 14:22:42 +00:00
Daniel Borca 009542a0f7 added GL_EXT_fog_coord.
added GL_EXT_blend_equation_separate.
minor cleanup.
2004-07-02 10:34:48 +00:00
Daniel Borca 3aa364c8e1 put back the correct dispatcher for non-threaded builds.
fixed x86 entrypoints for Mingw/DJGPP.
2004-07-02 10:32:52 +00:00
Ian Romanick d14d103a0c Fix a potential race condition. Fix a couple of places where
_glapi_DispatchTSD wasn't properly handled.
2004-07-02 00:01:09 +00:00
Ian Romanick 2491d5135b Make sure THREADS is set no matter which threading model is selected. 2004-07-01 23:58:15 +00:00
Brian Paul dedff2c3b2 just a test; no change 2004-07-01 20:13:26 +00:00
Brian Paul 953f2a6a2b just a test; no change 2004-07-01 20:12:44 +00:00
Brian Paul 9eaecaf21a just a test; no change 2004-07-01 17:57:00 +00:00