init some vars to silence warnings
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@@ -365,7 +365,7 @@ static int
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fxt1_variance (double variance[MAX_COMP],
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unsigned char input[N_TEXELS][MAX_COMP], int nc, int n)
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{
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int i, k, best;
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int i, k, best = 0;
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int sx, sx2;
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double var, maxvar = -1; /* small enough */
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double teenth = 1.0 / n;
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@@ -693,8 +693,8 @@ fxt1_quantize_ALPHA1 (unsigned long *cc,
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int minSum;
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int maxSum;
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int minColL, maxColL;
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int minColR, maxColR;
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int minColL = 0, maxColL = 0;
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int minColR = 0, maxColR = 0;
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int sumL = 0, sumR = 0;
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/* Our solution here is to find the darkest and brightest colors in
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@@ -739,7 +739,7 @@ fxt1_quantize_ALPHA1 (unsigned long *cc,
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/* choose the common vector (yuck!) */
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{
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int j1, j2;
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int v1, v2;
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int v1 = 0, v2 = 0;
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float err = 1e9; /* big enough */
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float tv[2 * 2][MAX_COMP]; /* 2 extrema for each sub-block */
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for (i = 0; i < n_comp; i++) {
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@@ -980,8 +980,8 @@ fxt1_quantize_MIXED1 (unsigned long *cc,
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int minSum;
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int maxSum;
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int minColL, maxColL = -1;
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int minColR, maxColR = -1;
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int minColL = 0, maxColL = -1;
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int minColR = 0, maxColR = -1;
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/* Our solution here is to find the darkest and brightest colors in
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* the 4x4 tile and use those as the two representative colors.
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@@ -1160,8 +1160,8 @@ fxt1_quantize_MIXED0 (unsigned long *cc,
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Fx64 hi; /* high quadword */
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unsigned long lohi, lolo; /* low quadword: hi dword, lo dword */
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int minColL, maxColL;
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int minColR, maxColR;
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int minColL = 0, maxColL = 0;
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int minColR = 0, maxColR = 0;
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#if 0
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int minSum;
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int maxSum;
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