This was just broken because individual shaders were still stored
on-disk in many situations:
- for shader object, all compute/graphics shaders were stored
- for fast-GPL, graphics shaders were stored
- for pipeline binaries, when the create flag was used
- for rt capture/replay and ray history
This should stop storing unused binaries on-disk and save space.
Found this by inspection.
Cc: mesa-stable
Signed-off-by: Samuel Pitoiset <samuel.pitoiset@gmail.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/32227>
We updated maxImageDimension2D etc to report the actual max size, but we
forgot to update GetPhysicalDeviceImageFormatProperties in the same way.
Let's do that to make things consistent.
This fixes the following CTS test-case:
dEQP-VK.wsi.wayland.swapchain.create.image_extent
Fixes: d5ed77800e ("panvk: Fix GetPhysicalDeviceProperties2() to report accurate info")
Reviewed-by: Boris Brezillon <boris.brezillon@collabora.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/32221>
On modern Mali GPUs, we can have 16 bits for the X and Y sizes, already
overflowing 32-bit barrier even with a single layer of byte-sized
formats.
So let's make sure we have enough bits to avoid overflows here.
Fixes: d5ed77800e ("panvk: Fix GetPhysicalDeviceProperties2() to report accurate info")
Reviewed-by: Boris Brezillon <boris.brezillon@collabora.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/32221>
There is no good reason to use interlaced surfaces when progressive
is supported and it only creates issues when exporting the surface
or trying to do transcoding.
This allows to remove all workarounds that handled reallocating
from interlaced to progressive because a given operation would not
work for interlaced.
Reviewed-by: Leo Liu <leo.liu@amd.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/32095>
No functional change, just move i915 specific data to a struct
and check for kmd_type where appropriate. This will make the
next patch (which adds Xe KMD support here) cleaner.
This patch had to make intel_kmd.h header C++ friendly so it
can use its symbols.
Reviewed-by: José Roberto de Souza <jose.souza@intel.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/32194>
deqp-runner version is 0.20.2 already. But we would like to keep
MESA_VK_ABORT_ON_DEVICE_LOSS globally because, without it, after the
first VK_ERROR_DEVICE_LOST in a test group, the error is sticky and the
remaining tests will be considered failed as well.
deqp-vk gained --deqp-terminate-on-device-lost since 1.3.8.0 and enabled
it by default since 1.3.10.0. But let's prefer our own mechanism.
Signed-off-by: Chia-I Wu <olvaffe@gmail.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/32228>
The meaning is negated.
This NIR option is deprecated and shouldn't be used. It means any IO
optimizations can be disabled and it's a currently a workaround for zink,
which is the only driver that asks for it by default. The original option
is replaced by an environment variable for the GLSL linker.
Reviewed-by: Alyssa Rosenzweig <alyssa@rosenzweig.io>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/32173>
If we have NIR such as:
32x4 %48 = @load_vulkan_descriptor (%47) (desc_type=SSBO)
32x4 %76 = deref_cast (tint_symbol_11 *)%48 (ssbo tint_symbol_11) (ptr_stride=0, align_mul=4, align_offset=0)
32x4 %77 = deref_struct &%76->tint_symbol_10 (ssbo int) // &((tint_symbol_11 *)%48)->tint_symbol_10
A single nir_rematerialize_deref_in_use_blocks() will rematerialize the
deref_struct and then it's deref_cast. However,
nir_foreach_instr_reverse_safe is not safe if the next iteration's
instruction is removed. This can result in the instruction loop exiting
and the load_vulkan_descriptor never having an LCSSA phi.
Signed-off-by: Rhys Perry <pendingchaos02@gmail.com>
Reviewed-by: Ian Romanick <ian.d.romanick@intel.com>
Fixes: 439e8c42cc ("nir/lcssa: Fix rematerializing derefs")
Closes: https://gitlab.freedesktop.org/mesa/mesa/-/issues/11770
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/32225>
This was needed because of the issue with using NV12 regardless
of RT format that was fixed in previous commit.
There was a special case for AV1, because AV1 Profile 0 supports
both 8 and 10 bit, but this is also not needed anymore.
Reviewed-by: Leo Liu <leo.liu@amd.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/32089>
If applications doesn't send any attributes to describe the format,
we would always use driver preferred format (NV12). This is wrong
for any RT format other than the driver preferred (YUV420).
Driver doesn't have a choice here, we must use the matching format.
Cc: mesa-stable
Reviewed-by: Leo Liu <leo.liu@amd.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/32089>
The code wants the number of components used by the variable in the
current attribute slot, not the total number of components.
For e.g. a 4x3 matrix, glsl_get_components() returns 12, leading to the
following error reported by AddressSanitizer:
```
Test case 'dEQP-VK.tessellation.shader_input_output.cross_invocation_per_patch_mat4x3'..
../src/compiler/nir/nir_lower_io_to_vector.c:265:16: runtime error: index 4 out of bounds for type 'nir_variable *[4]'
```
Fixes: 5ef2b8f1f2 ("nir: Add a pass for lowering IO back to vector when possible")
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/32193>