If src/dst addresses are dw aligned and size is > 4 then we align
byte count to dw as well.
PAL implementation works like this.
Reviewed-by: Marek Olšák <marek.olsak@amd.com>
Previously, the scheduler tried to move up instructions from below depending
VMEM instructions only to move them down again when scheduling the VMEM
instruction.
Reviewed-by: Rhys Perry <pendingchaos02@gmail.com>
These got lost due to some refactoring.
Due to the way our scheduler works currently, for now
we add back the reorder flag for divergent loads only.
Reviewed-by: Rhys Perry <pendingchaos02@gmail.com>
This patch changes VMEM scheduling in a way that they can only
be moved upwards by previous VMEM instructions but not downwards.
This way, it improves the order of VMEM instructions in relation
to their users.
Reviewed-by: Rhys Perry <pendingchaos02@gmail.com>
Previously, we allowed all shaders to reduce the number of max_waves to as low as 5.
Restricting this on shaders with low register demand, increases the total number of waves
while the VMEM def-use distances hardly change.
This patch also changes the max number of move operations per MEM instruction.
Reviewed-by: Rhys Perry <pendingchaos02@gmail.com>
This shaves around 4-5% off of a CPU-limited example running with the
Dawn WebGPU implementation.
Reviewed-by: Lionel Landwerlin <lionel.g.landwerlin@intel.com>
Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
In 0e4a75f917, Ken added a flag brw_stage_prog_data which indicates
whether any UBO pulls ever occur. Unfortunately, he neglected to set
the bit in the vec4 back-end. This was fine at the time because the
optimization was intended for iris which does not support gen7 and using
the vec4 back-end on Gen8+ requires an environment variable. We want to
use this in Vulkan which does support Gen7 so we want the information
from the vec4 back-end as well as scalar.
Fixes: 0e4a75f917 "intel/compiler: Record whether any pull constant..."
Reviewed-by: Lionel Landwerlin <lionel.g.landwerlin@intel.com>
Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
RADV_PERFTEST=outooforder has been removed a while ago. This fixes
dumping the options into hang reports.
Signed-off-by: Samuel Pitoiset <samuel.pitoiset@gmail.com>
Reviewed-by: Bas Nieuwenhuizen <bas@basnieuwenhuizen.nl>
This is actually a non-threaded implementation. I'd summarize this
as event-based submission.
When submit happens we walk a tree of submissions that depend on
the syncobj signal operations to be submitted and if those submission
we no other dependencies we start to execute them immediately.
Or, well I still use a list to avoid issues with long chains and
the stacksize when using recursion.
Reviewed-by: Samuel Pitoiset <samuel.pitoiset@gmail.com>
This does not fully do wait-before-submit, to be done in a follow
up patch.
For kernels without support for timeline syncobjs, this adds an
implementation of non-shareable timelines using legacy syncobjs.
Reviewed-by: Samuel Pitoiset <samuel.pitoiset@gmail.com>
This will lead to fewer pipelines in the cache, which is assumed to
become our most unavoidable performance bottle-neck down the line.
Reviewed-by: Dave Airlie <airlied@redhat.com>
This is a function with timeout support for reading from the pipe
between processes used for secure compile.
Initially we hardcode the timeout to 5 seconds. We can adjust the
timeout limit in future if needed.
Reviewed-by: Bas Nieuwenhuizen <bas@basnieuwenhuizen.nl>
This will be used in the following patch to support timeouts for
reading the pipe between processes.
Reviewed-by: Bas Nieuwenhuizen <bas@basnieuwenhuizen.nl>
This skips touching %ebx most times and it shows that glGetString performance
increased from 114M/s to 120M/s on my desktop.
Reviewed-by: Matt Turner <mattst88@gmail.com>
Signed-off-by: Lepton Wu <lepton@chromium.org>
Remove hard coded 16 and use entry_generate_or_patch to patch
public stubs. The generated code actually is sightly tighter
than before since the "nop" instructions before the final "jmp"
get removed.
Reviewed-by: Matt Turner <mattst88@gmail.com>
Signed-off-by: Lepton Wu <lepton@chromium.org>
The code works exactly the same with before. Just split this function
out so we can reuse it.
Reviewed-by: Matt Turner <mattst88@gmail.com>
Signed-off-by: Lepton Wu <lepton@chromium.org>
The x86 assembly language stub in src/mapi/entry_x86_tsd.h does not
generate PIC (position-independent code). This causes text relocations
which bring troubles on recent versions of FreeBSD, OpenBSD, Android.
Bugzilla: https://bugs.freedesktop.org/show_bug.cgi?id=108541
Reviewed-by: Matt Turner <mattst88@gmail.com>
Signed-off-by: Lepton Wu <lepton@chromium.org>
We have to resolve destination surfaces if we are bliting to and from
the same surface.
v2: Revert unrelated change (Nanley Chery)
Signed-off-by: Sagar Ghuge <sagar.ghuge@intel.com>
Reviewed-by: Nanley Chery <nanley.g.chery@intel.com>
Let aux surface state tracker track the stencil buffer's aux state while
clearing depth stencil buffer.
v2: Fix condition check (Nanley Chery)
Signed-off-by: Sagar Ghuge <sagar.ghuge@intel.com>
Reviewed-by: Nanley Chery <nanley.g.chery@intel.com>
Even though stencil buffer compression looks like regular lossless color
compression w/o fast clear support, we have to resolve stencil buffer
with WM_HZ_OP packet.
v2: Check if resource is stencil with helper function (Nanley Chery)
v3: Remove unnecessary included file (Nanley Chery)
v4: (Nanley Chery)
- Avoid stencil buffer aux state transition by improving condition check
Signed-off-by: Sagar Ghuge <sagar.ghuge@intel.com>
Reviewed-by: Nanley Chery <nanley.g.chery@intel.com>