there's no requirement in the spec that the geometry for resolves must match,
only that the geometry must be positive (i.e., no flipped extents)
this avoids major perf issues for scaled resolves
cc: mesa-stable
Reviewed-by: Adam Jackson <ajax@redhat.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/18364>
reads flags field from CurrPic struct in pps for VA_PICTURE_H264_LONG_TERM_REFERENCE. If found, Curr_pic.frame_idx wil be used for the long term reference index
In get_picture_storage, check if current frame is ltr, and whether its ref frame is ltr.
In radeon_enc_slice_header, adds the ref_pic_list_modification_flag_l0 and long_term_reference_flag for ltr
v2: fix code formatting issues
Reviewed-by: Ruijing Dong ruijing.dong@amd.com
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/18219>
This duplicates the lowering from nir_lower_packing. However, nir_lower_packing
also lowers a pile of other instructions that we do implement natively, and this
is easier than adding a bunch of knobs to nir_lower_packing to get just what we
need.
Fixes test-printf address_space_4.
Signed-off-by: Alyssa Rosenzweig <alyssa@collabora.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/18656>
Array index always goes in the fourth 16-bit component on Valhall. I'm unsure
whether that should also apply to Bifrost. f256ec2a88 ("pan/bi: Fix 1DArray
image coordinate retrieval") says that it should be in the third component on
Bifrost, but I can't remember why that would be the case.
Fixes OpenCL test image_streams.write.1darray on Valhall.
Signed-off-by: Alyssa Rosenzweig <alyssa@collabora.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/18656>
Scalarizing phis results in vector constructions (nir_op_vec) of the same size
as the phi, so a wide phi (>128-bit) will result in a wide vector op that the
backend can't handle. These wide vector ops can always be copypropped away, but
that relies on running NIR copy/prop after scalarizing phis, which was not
always happening before. By scalarizing phis before the opt loop instead of
after, we guarantee that copyprop and DCE run to completion and we get
appropriately lowered code in the backend.
Fixes parts of integer_ops.integer_divideAssign with longs.
Signed-off-by: Alyssa Rosenzweig <alyssa@collabora.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/18656>
While we have a POPCOUNT.i32 instruction, we do not have v2i16/v4i8 variants.
The code generated by lower_to_bitsize doesn't seem any better than what we
could do ourselves, so let's use that.
While we're at it, give bitfield_reverse the same treatment as we have only
BITREV.i32. I don't think we can get <32-bit bitfield_reverse in either GL or
CL, but that seems likely to change in the future. (It looks to be valid SPIR-V,
at least.)
Fixes integer_ops.popcount.
Signed-off-by: Alyssa Rosenzweig <alyssa@collabora.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/18656>
The following IR is valid NIR:
vec1 16 ssa_0 = ...
vec1 32 ssa_1 = pack_32_2x16 ssa_0.xx
In this case, pack_32_2x16 takes in a two component vector, but the source
itself ssa_0 has only a single component. This is fine due to the shuffle, but
will fail the assert. Remove the assert and all is well.
Fixes test_relational.shuffle_copy.
Signed-off-by: Alyssa Rosenzweig <alyssa@collabora.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/18656>
When we lower swizzles, we move source modifiers (except for the swizzle) after
the swizzle operation. In particular, we change the order of composition for
negates and abs. However, copying the source will copy the modifiers unless we
specifically strip the extra modifiers. That's harmless in practice on Bifrost,
which doesn't check for extraneous modifiers, but is incorrect IR and trips an
assertion in the Valhall packing code.
Fixes test_relations.relational_bitselect.
Signed-off-by: Alyssa Rosenzweig <alyssa@collabora.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/18656>
Fixes math_bruteforce.atan2 and contractions tests.
For OpenCL, we want to flush fp32 and preserve fp16, applying to both inputs and
outputs so F16_TO_F32 acts as preserve, which implements CL spec text:
> Denormalized numbers for the half data type which may be generated when
converting a float to a half using vstore_half and converting a half to a float
using vload_half cannot be flushed to zero
Note that our libclc builds flush denorms and rusticl does not advertise denorms
so we're expected to flush to zero. rusticl correctly sets the desired float
controls, we just have to match to the hardware requirements.
Signed-off-by: Alyssa Rosenzweig <alyssa@collabora.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/18656>
In NIR, txf does not take a sampler. However, in the hardware it does take a
sampler. If there is no sampler bound and we use txf, the hardware will read
back all-0's due to bounds checking. As a workaround, bind a trivial sampler and
use that.
As-is this workaround is Valhall specific, making use of an extra resource
table. I'm punting on generalizing back to Bifrost until I can discuss the issue
in more depth with Jason and Karol and figure out the right fix.
Fixes api.image_properties_query.
Signed-off-by: Alyssa Rosenzweig <alyssa@collabora.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/18656>
..Rather than at backend IR translation time. This is considerably
simpler because we can use the txs lowering instead of special casing
array sizes. Unfortunately it generates worse code, but that gap should
close once nir_opt_preamble is wired in.
Signed-off-by: Alyssa Rosenzweig <alyssa@rosenzweig.io>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/18652>
Indirect dispatch does not actually require any dynamic memory allocation, even
with shared memory. We just need to set wls_instances to some (mostly arbitrary)
value, statically allocate memory based on that, and let the hardware throttle
workgroups to fit if needed.
Signed-off-by: Alyssa Rosenzweig <alyssa@collabora.com>
Reviewed-by: Boris Brezillon <boris.brezillon@collabora.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/18661>
Intel has different Z interpolation float point rounding
than other mesa gpus
For example gl_Position.z = 0.0 will be interpolated to
gl_FragCoord.z = 0.5 for all gpus
gl_FragCoord = -0.00000001 will be interpolated to
gl_FragCoord.z = 0.4999999702 for Intel
and rounded to gl_FragCoord.z = 0.5 for other gpus
Games with LEQUAL depth func will fail depth test on Intel
and will pass it on other gpus in such case
This workaround lowers translated depth range
and several gl_FragCoord.z coords with extra small difference
will be translated to the same UINT16\UINT24\UINT32
value of an integer depth buffer
Closes: https://gitlab.freedesktop.org/mesa/mesa/-/issues/7199
Signed-off-by: Illia Polishchuk <illia.a.polishchuk@globallogic.com>
Reviewed-by: Tapani Pälli <tapani.palli@intel.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/18412>
this will enable direct calling of the right function without the overhead
of having conditionals in the barrier functions themselves
eventually, the '2' variants will be widely enough deployed that
this can be deleted
Reviewed-by: Dave Airlie <airlied@redhat.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/18628>