radeonsi/nir: implement pipe_screen::finalize_nir

Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
This commit is contained in:
Marek Olšák
2019-09-26 20:24:17 -04:00
parent 92196fe74b
commit fff884e09d
5 changed files with 32 additions and 19 deletions
@@ -126,9 +126,7 @@ static void si_create_compute_state_async(void *job, int thread_index)
} else {
assert(program->ir_type == PIPE_SHADER_IR_NIR);
si_nir_opts(sel->nir);
si_nir_scan_shader(sel->nir, &sel->info);
si_lower_nir(sel->screen, sel->nir);
}
/* Store the declared LDS size into tgsi_shader_info for the shader
+1
View File
@@ -977,6 +977,7 @@ radeonsi_screen_create_impl(struct radeon_winsys *ws,
si_set_max_shader_compiler_threads;
sscreen->b.is_parallel_shader_compilation_finished =
si_is_parallel_shader_compilation_finished;
sscreen->b.finalize_nir = si_finalize_nir;
si_init_screen_get_functions(sscreen);
si_init_screen_buffer_functions(sscreen);
+2 -3
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@@ -756,9 +756,8 @@ void si_nir_scan_shader(const struct nir_shader *nir,
struct tgsi_shader_info *info);
void si_nir_scan_tess_ctrl(const struct nir_shader *nir,
struct tgsi_tessctrl_info *out);
void si_nir_lower_ps_inputs(struct nir_shader *nir);
void si_lower_nir(struct si_screen *sscreen, struct nir_shader *nir);
void si_nir_opts(struct nir_shader *nir);
void si_nir_adjust_driver_locations(struct nir_shader *nir);
void si_finalize_nir(struct pipe_screen *screen, void *nirptr, bool optimize);
/* si_state_shaders.c */
void gfx9_get_gs_info(struct si_shader_selector *es,
+28 -9
View File
@@ -801,7 +801,7 @@ void si_nir_scan_shader(const struct nir_shader *nir,
}
}
void
static void
si_nir_opts(struct nir_shader *nir)
{
bool progress;
@@ -913,7 +913,7 @@ si_nir_lower_color(nir_shader *nir)
}
}
void si_nir_lower_ps_inputs(struct nir_shader *nir)
static void si_nir_lower_ps_inputs(struct nir_shader *nir)
{
if (nir->info.stage != MESA_SHADER_FRAGMENT)
return;
@@ -938,11 +938,7 @@ void si_nir_lower_ps_inputs(struct nir_shader *nir)
nir_var_shader_in);
}
/**
* Perform "lowering" operations on the NIR that are run once when the shader
* selector is created.
*/
void si_lower_nir(struct si_screen *sscreen, struct nir_shader *nir)
void si_nir_adjust_driver_locations(struct nir_shader *nir)
{
/* Adjust the driver location of inputs and outputs. The state tracker
* interprets them as slots, while the ac/nir backend interprets them
@@ -963,7 +959,14 @@ void si_lower_nir(struct si_screen *sscreen, struct nir_shader *nir)
variable->data.driver_location += 1;
}
}
}
/**
* Perform "lowering" operations on the NIR that are run once when the shader
* selector is created.
*/
static void si_lower_nir(struct si_screen *sscreen, struct nir_shader *nir)
{
/* Perform lowerings (and optimizations) of code.
*
* Performance considerations aside, we must:
@@ -990,14 +993,20 @@ void si_lower_nir(struct si_screen *sscreen, struct nir_shader *nir)
/* Lower load constants to scalar and then clean up the mess */
NIR_PASS_V(nir, nir_lower_load_const_to_scalar);
NIR_PASS_V(nir, nir_lower_var_copies);
NIR_PASS_V(nir, nir_lower_pack);
NIR_PASS_V(nir, nir_opt_access);
si_nir_opts(nir);
/* Lower large variables that are always constant with load_constant
* intrinsics, which get turned into PC-relative loads from a data
* section next to the shader.
*
* st/mesa calls finalize_nir twice, but we can't call this pass twice.
*/
NIR_PASS_V(nir, nir_opt_large_constants,
glsl_get_natural_size_align_bytes, 16);
if (!nir->constant_data) {
NIR_PASS_V(nir, nir_opt_large_constants,
glsl_get_natural_size_align_bytes, 16);
}
ac_lower_indirect_derefs(nir, sscreen->info.chip_class);
@@ -1006,6 +1015,16 @@ void si_lower_nir(struct si_screen *sscreen, struct nir_shader *nir)
NIR_PASS_V(nir, nir_lower_bool_to_int32);
}
void si_finalize_nir(struct pipe_screen *screen, void *nirptr, bool optimize)
{
struct si_screen *sscreen = (struct si_screen *)screen;
struct nir_shader *nir = (struct nir_shader *)nirptr;
nir_shader_gather_info(nir, nir_shader_get_entrypoint(nir));
si_nir_lower_ps_inputs(nir);
si_lower_nir(sscreen, nir);
}
static void declare_nir_input_vs(struct si_shader_context *ctx,
struct nir_variable *variable,
unsigned input_index,
@@ -2472,9 +2472,6 @@ static void si_init_shader_selector_async(void *job, int thread_index)
assert(thread_index < ARRAY_SIZE(sscreen->compiler));
compiler = &sscreen->compiler[thread_index];
if (sel->nir)
si_lower_nir(sel->screen, sel->nir);
/* Compile the main shader part for use with a prolog and/or epilog.
* If this fails, the driver will try to compile a monolithic shader
* on demand.
@@ -2715,10 +2712,9 @@ static void *si_create_shader_selector(struct pipe_context *ctx,
sel->nir = state->ir.nir;
}
si_nir_lower_ps_inputs(sel->nir);
si_nir_opts(sel->nir);
si_nir_scan_shader(sel->nir, &sel->info);
si_nir_scan_tess_ctrl(sel->nir, &sel->tcs_info);
si_nir_adjust_driver_locations(sel->nir);
}
sel->type = sel->info.processor;