lavapipe: check all graphics stages
For these caps, we need to check all stages to be sure we've got things
right.
Again, this is probably benign, because LLVMpipe should support the same
value for all stages.
Fixes: b38879f8c5 ("vallium: initial import of the vulkan frontend")
Reviewed-By: Mike Blumenkrantz <michael.blumenkrantz@gmail.com>
Reviewed-by: Eric Anholt <eric@anholt.net>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/10189>
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@@ -393,6 +393,14 @@ min_vertex_pipeline_param(struct pipe_screen *pscreen, enum pipe_shader_cap para
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return val;
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}
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static int
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min_shader_param(struct pipe_screen *pscreen, enum pipe_shader_cap param)
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{
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return MIN3(min_vertex_pipeline_param(pscreen, param),
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pscreen->get_shader_param(pscreen, PIPE_SHADER_FRAGMENT, param),
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pscreen->get_shader_param(pscreen, PIPE_SHADER_COMPUTE, param));
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}
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VKAPI_ATTR void VKAPI_CALL lvp_GetPhysicalDeviceFeatures(
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VkPhysicalDevice physicalDevice,
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VkPhysicalDeviceFeatures* pFeatures)
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@@ -661,7 +669,7 @@ VKAPI_ATTR void VKAPI_CALL lvp_GetPhysicalDeviceProperties(VkPhysicalDevice phys
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.maxImageDimensionCube = (1 << pdevice->pscreen->get_param(pdevice->pscreen, PIPE_CAP_MAX_TEXTURE_CUBE_LEVELS)),
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.maxImageArrayLayers = pdevice->pscreen->get_param(pdevice->pscreen, PIPE_CAP_MAX_TEXTURE_ARRAY_LAYERS),
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.maxTexelBufferElements = pdevice->pscreen->get_param(pdevice->pscreen, PIPE_CAP_MAX_TEXTURE_BUFFER_SIZE),
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.maxUniformBufferRange = pdevice->pscreen->get_shader_param(pdevice->pscreen, PIPE_SHADER_FRAGMENT, PIPE_SHADER_CAP_MAX_CONST_BUFFER_SIZE),
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.maxUniformBufferRange = min_shader_param(pdevice->pscreen, PIPE_SHADER_CAP_MAX_CONST_BUFFER_SIZE),
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.maxStorageBufferRange = pdevice->pscreen->get_param(pdevice->pscreen, PIPE_CAP_MAX_SHADER_BUFFER_SIZE),
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.maxPushConstantsSize = MAX_PUSH_CONSTANTS_SIZE,
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.maxMemoryAllocationCount = UINT32_MAX,
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@@ -669,11 +677,11 @@ VKAPI_ATTR void VKAPI_CALL lvp_GetPhysicalDeviceProperties(VkPhysicalDevice phys
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.bufferImageGranularity = 64, /* A cache line */
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.sparseAddressSpaceSize = 0,
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.maxBoundDescriptorSets = MAX_SETS,
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.maxPerStageDescriptorSamplers = pdevice->pscreen->get_shader_param(pdevice->pscreen, PIPE_SHADER_FRAGMENT, PIPE_SHADER_CAP_MAX_TEXTURE_SAMPLERS),
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.maxPerStageDescriptorUniformBuffers = pdevice->pscreen->get_shader_param(pdevice->pscreen, PIPE_SHADER_FRAGMENT, PIPE_SHADER_CAP_MAX_CONST_BUFFERS),
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.maxPerStageDescriptorStorageBuffers = pdevice->pscreen->get_shader_param(pdevice->pscreen, PIPE_SHADER_FRAGMENT, PIPE_SHADER_CAP_MAX_SHADER_BUFFERS),
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.maxPerStageDescriptorSampledImages = pdevice->pscreen->get_shader_param(pdevice->pscreen, PIPE_SHADER_FRAGMENT, PIPE_SHADER_CAP_MAX_SAMPLER_VIEWS),
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.maxPerStageDescriptorStorageImages = pdevice->pscreen->get_shader_param(pdevice->pscreen, PIPE_SHADER_FRAGMENT, PIPE_SHADER_CAP_MAX_SHADER_IMAGES),
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.maxPerStageDescriptorSamplers = min_shader_param(pdevice->pscreen, PIPE_SHADER_CAP_MAX_TEXTURE_SAMPLERS),
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.maxPerStageDescriptorUniformBuffers = min_shader_param(pdevice->pscreen, PIPE_SHADER_CAP_MAX_CONST_BUFFERS),
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.maxPerStageDescriptorStorageBuffers = min_shader_param(pdevice->pscreen, PIPE_SHADER_CAP_MAX_SHADER_BUFFERS),
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.maxPerStageDescriptorSampledImages = min_shader_param(pdevice->pscreen, PIPE_SHADER_CAP_MAX_SAMPLER_VIEWS),
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.maxPerStageDescriptorStorageImages = min_shader_param(pdevice->pscreen, PIPE_SHADER_CAP_MAX_SHADER_IMAGES),
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.maxPerStageDescriptorInputAttachments = 8,
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.maxPerStageResources = 128,
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.maxDescriptorSetSamplers = 32 * 1024,
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