util/blitter: Fix the viewport transformation for Z coordinates
When clearing buffers, the depth is specified in the range [0, 1] and should be passed through blitter "as is".
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@@ -320,11 +320,11 @@ static void blitter_set_rectangle(struct blitter_context_priv *ctx,
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/* viewport */
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ctx->viewport.scale[0] = 0.5f * width;
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ctx->viewport.scale[1] = 0.5f * height;
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ctx->viewport.scale[2] = 0.5f;
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ctx->viewport.scale[2] = 1.0f;
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ctx->viewport.scale[3] = 1.0f;
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ctx->viewport.translate[0] = 0.5f * width;
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ctx->viewport.translate[1] = 0.5f * height;
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ctx->viewport.translate[2] = 0.5f;
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ctx->viewport.translate[2] = 0.0f;
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ctx->viewport.translate[3] = 0.0f;
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ctx->pipe->set_viewport_state(ctx->pipe, &ctx->viewport);
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