use FRAG_BIT_TEX()

This commit is contained in:
Brian
2007-01-24 14:14:14 -07:00
parent ccea3ff8a9
commit ff917003f6
+1 -1
View File
@@ -1213,7 +1213,7 @@ static void build_texture_transform( struct tnl_program *p )
for (i = 0; i < MAX_TEXTURE_UNITS; i++) {
if (!(p->state->fragprog_inputs_read & (FRAG_BIT_TEX0<<i)))
if (!(p->state->fragprog_inputs_read & (FRAG_BIT_TEX(i))))
continue;
if (p->state->unit[i].texgen_enabled ||