use FRAG_BIT_TEX()
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@@ -1213,7 +1213,7 @@ static void build_texture_transform( struct tnl_program *p )
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for (i = 0; i < MAX_TEXTURE_UNITS; i++) {
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if (!(p->state->fragprog_inputs_read & (FRAG_BIT_TEX0<<i)))
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if (!(p->state->fragprog_inputs_read & (FRAG_BIT_TEX(i))))
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continue;
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if (p->state->unit[i].texgen_enabled ||
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