galahad: More detailed resource checks.
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@@ -60,6 +60,9 @@ do { \
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debug_printf("\n"); \
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} while (0)
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#define glhd_check(fmt, value, expr) \
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((value expr) ? (void)0 : debug_printf("galahad: %s:%u: Expected `%s %s`, got %s == " fmt "\n", __FUNCTION__, __LINE__, #value, #expr, #value, value))
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#define glhd_error(...) \
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glhd_warn(__VA_ARGS__);
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@@ -144,8 +144,68 @@ galahad_screen_resource_create(struct pipe_screen *_screen,
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struct pipe_screen *screen = glhd_screen->screen;
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struct pipe_resource *result;
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if (templat->target >= PIPE_MAX_TEXTURE_TYPES)
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glhd_check("%u", templat->width0, >= 1);
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glhd_check("%u", templat->height0, >= 1);
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glhd_check("%u", templat->depth0, >= 1);
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glhd_check("%u", templat->array_size, >= 1);
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if (templat->target == PIPE_BUFFER) {
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glhd_check("%u", templat->last_level, == 0);
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glhd_check("%u", templat->height0, == 1);
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glhd_check("%u", templat->depth0, == 1);
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glhd_check("%u", templat->array_size, == 1);
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} else if (templat->target == PIPE_TEXTURE_1D) {
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unsigned max_texture_2d_levels = screen->get_param(screen, PIPE_CAP_MAX_TEXTURE_2D_LEVELS);
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glhd_check("%u", templat->last_level, < max_texture_2d_levels);
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glhd_check("%u", templat->width0, <= (1 << (max_texture_2d_levels - 1)));
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glhd_check("%u", templat->height0, == 1);
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glhd_check("%u", templat->depth0, == 1);
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glhd_check("%u", templat->array_size, == 1);
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} else if (templat->target == PIPE_TEXTURE_2D) {
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unsigned max_texture_2d_levels = screen->get_param(screen, PIPE_CAP_MAX_TEXTURE_2D_LEVELS);
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glhd_check("%u", templat->last_level, < max_texture_2d_levels);
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glhd_check("%u", templat->width0, <= (1 << (max_texture_2d_levels - 1)));
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glhd_check("%u", templat->height0, <= (1 << (max_texture_2d_levels - 1)));
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glhd_check("%u", templat->depth0, == 1);
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glhd_check("%u", templat->array_size, == 1);
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} else if (templat->target == PIPE_TEXTURE_CUBE) {
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unsigned max_texture_cube_levels = screen->get_param(screen, PIPE_CAP_MAX_TEXTURE_CUBE_LEVELS);
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glhd_check("%u", templat->last_level, < max_texture_cube_levels);
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glhd_check("%u", templat->width0, <= (1 << (max_texture_cube_levels - 1)));
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glhd_check("%u", templat->height0, == templat->width0);
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glhd_check("%u", templat->depth0, == 1);
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glhd_check("%u", templat->array_size, == 6);
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} else if (templat->target == PIPE_TEXTURE_RECT) {
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unsigned max_texture_2d_levels = screen->get_param(screen, PIPE_CAP_MAX_TEXTURE_2D_LEVELS);
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glhd_check("%u", templat->last_level, == 0);
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glhd_check("%u", templat->width0, <= (1 << (max_texture_2d_levels - 1)));
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glhd_check("%u", templat->height0, <= (1 << (max_texture_2d_levels - 1)));
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glhd_check("%u", templat->depth0, == 1);
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glhd_check("%u", templat->array_size, == 1);
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} else if (templat->target == PIPE_TEXTURE_3D) {
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unsigned max_texture_3d_levels = screen->get_param(screen, PIPE_CAP_MAX_TEXTURE_3D_LEVELS);
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glhd_check("%u", templat->last_level, < max_texture_3d_levels);
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glhd_check("%u", templat->width0, <= (1 << (max_texture_3d_levels - 1)));
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glhd_check("%u", templat->height0, <= (1 << (max_texture_3d_levels - 1)));
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glhd_check("%u", templat->depth0, <= (1 << (max_texture_3d_levels - 1)));
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glhd_check("%u", templat->array_size, == 1);
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} else if (templat->target == PIPE_TEXTURE_1D_ARRAY) {
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unsigned max_texture_2d_levels = screen->get_param(screen, PIPE_CAP_MAX_TEXTURE_2D_LEVELS);
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glhd_check("%u", templat->last_level, < max_texture_2d_levels);
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glhd_check("%u", templat->width0, <= (1 << (max_texture_2d_levels - 1)));
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glhd_check("%u", templat->height0, == 1);
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glhd_check("%u", templat->depth0, == 1);
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glhd_check("%u", templat->array_size, <= screen->get_param(screen, PIPE_CAP_MAX_TEXTURE_ARRAY_LAYERS));
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} else if (templat->target == PIPE_TEXTURE_2D_ARRAY) {
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unsigned max_texture_2d_levels = screen->get_param(screen, PIPE_CAP_MAX_TEXTURE_2D_LEVELS);
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glhd_check("%u", templat->last_level, < max_texture_2d_levels);
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glhd_check("%u", templat->width0, <= (1 << (max_texture_2d_levels - 1)));
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glhd_check("%u", templat->height0, <= (1 << (max_texture_2d_levels - 1)));
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glhd_check("%u", templat->depth0, == 1);
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glhd_check("%u", templat->array_size, <= screen->get_param(screen, PIPE_CAP_MAX_TEXTURE_ARRAY_LAYERS));
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} else {
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glhd_warn("Received bogus resource target %d", templat->target);
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}
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if(templat->target != PIPE_TEXTURE_RECT && templat->target != PIPE_BUFFER && !screen->get_param(screen, PIPE_CAP_NPOT_TEXTURES))
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{
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@@ -153,24 +213,6 @@ galahad_screen_resource_create(struct pipe_screen *_screen,
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glhd_warn("Requested NPOT (%ux%u) non-rectangle texture without NPOT support", templat->width0, templat->height0);
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}
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if(templat->target == PIPE_TEXTURE_RECT && templat->last_level)
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glhd_warn("Rectangle textures cannot have mipmaps, but last_level = %u", templat->last_level);
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if(templat->target == PIPE_BUFFER && templat->last_level)
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glhd_warn("Buffers cannot have mipmaps, but last_level = %u", templat->last_level);
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if(templat->target != PIPE_TEXTURE_3D && templat->depth0 != 1)
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glhd_warn("Only 3D textures can have depth != 1, but received target %u and depth %u", templat->target, templat->depth0);
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if(templat->target == PIPE_TEXTURE_1D && templat->height0 != 1)
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glhd_warn("1D textures must have height 1 but got asked for height %u", templat->height0);
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if(templat->target == PIPE_BUFFER && templat->height0 != 1)
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glhd_warn("Buffers must have height 1 but got asked for height %u", templat->height0);
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if(templat->target == PIPE_TEXTURE_CUBE && templat->width0 != templat->height0)
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glhd_warn("Cube maps must be square, but got asked for %ux%u", templat->width0, templat->height0);
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result = screen->resource_create(screen,
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templat);
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