i965: don't use NumLayers for 3D textures.

For 3D textures we shouldn't be using NumLayers, we need
to get it from the depth.

This fixes:
GL45-CTS.geometry_shader.layered_framebuffer.clear_call_support

Reviewed-by: Eduardo Lima Mitev <elima@igalia.com>
Cc: "12.0" <mesa-stable@lists.freedesktop.org>
Signed-off-by: Dave Airlie <airlied@redhat.com>
This commit is contained in:
Dave Airlie
2016-06-03 11:36:38 +10:00
parent 1f66a4b689
commit ff2e569153
+1 -1
View File
@@ -538,7 +538,7 @@ intel_renderbuffer_update_wrapper(struct brw_context *brw,
if (!layered) {
irb->layer_count = 1;
} else if (image->TexObject->NumLayers > 0) {
} else if (mt->target != GL_TEXTURE_3D && image->TexObject->NumLayers > 0) {
irb->layer_count = image->TexObject->NumLayers;
} else {
irb->layer_count = mt->level[level].depth / layer_multiplier;