i965: don't use NumLayers for 3D textures.
For 3D textures we shouldn't be using NumLayers, we need to get it from the depth. This fixes: GL45-CTS.geometry_shader.layered_framebuffer.clear_call_support Reviewed-by: Eduardo Lima Mitev <elima@igalia.com> Cc: "12.0" <mesa-stable@lists.freedesktop.org> Signed-off-by: Dave Airlie <airlied@redhat.com>
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@@ -538,7 +538,7 @@ intel_renderbuffer_update_wrapper(struct brw_context *brw,
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if (!layered) {
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irb->layer_count = 1;
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} else if (image->TexObject->NumLayers > 0) {
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} else if (mt->target != GL_TEXTURE_3D && image->TexObject->NumLayers > 0) {
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irb->layer_count = image->TexObject->NumLayers;
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} else {
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irb->layer_count = mt->level[level].depth / layer_multiplier;
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