zink: force a new framebuffer for clear_depth_stencil if the clear region is big
can't clear outside the framebuffer, so set a new one if necessary
Fixes: f1f08e3529 ("zink: massively simplify zink_clear_depth_stencil")
Reviewed-by: Dave Airlie <airlied@redhat.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/17775>
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ff1fb9101f
@@ -553,6 +553,10 @@ zink_clear_depth_stencil(struct pipe_context *pctx, struct pipe_surface *dst,
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ctx->render_condition_active = false;
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}
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bool cur_attachment = zink_csurface(ctx->fb_state.zsbuf) == zink_csurface(dst);
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if (dstx > ctx->fb_state.width || dsty > ctx->fb_state.height ||
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dstx + width > ctx->fb_state.width ||
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dsty + height > ctx->fb_state.height)
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cur_attachment = false;
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if (!cur_attachment) {
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util_blitter_save_framebuffer(ctx->blitter, &ctx->fb_state);
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set_clear_fb(pctx, NULL, dst);
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