mesa: remove some old do-nothing code
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@@ -794,9 +794,6 @@ update_framebuffer(struct gl_context *ctx, struct gl_framebuffer *fb)
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_mesa_drawbuffers(ctx, ctx->Const.MaxDrawBuffers,
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ctx->Color.DrawBuffer, NULL);
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}
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if (fb->ColorReadBuffer != ctx->Pixel.ReadBuffer) {
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}
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}
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else {
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/* This is a user-created framebuffer.
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