nir: Fix #include guards in shader_enums.h.
This header was originally going to be called pipeline.h, but it got renamed at the last minute. Make the include guards match. Signed-off-by: Kenneth Graunke <kenneth@whitecape.org> Reviewed-by: Jason Ekstrand <jason.ekstrand@intel.com> Reviewed-by: Ian Romanick <ian.d.romanick@intel.com>
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@@ -23,8 +23,8 @@
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* OTHER DEALINGS IN THE SOFTWARE.
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*/
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#ifndef PIPELINE_H
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#define PIPELINE_H
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#ifndef SHADER_ENUMS_H
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#define SHADER_ENUMS_H
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/**
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* Bitflags for system values.
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@@ -167,4 +167,4 @@ enum glsl_interp_qualifier
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};
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#endif /* PIPELINE_H */
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#endif /* SHADER_ENUMS_H */
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