v3d: Fix overly-large vattr_sizes structs.

We want one vector size per vector, not per component.
This commit is contained in:
Eric Anholt
2019-01-18 15:54:48 -08:00
parent 533b3f0541
commit fe6a21c867
+2 -2
View File
@@ -557,7 +557,7 @@ struct v3d_compile {
struct qreg cs_shared_offset;
int local_invocation_index_bits;
uint8_t vattr_sizes[V3D_MAX_VS_INPUTS];
uint8_t vattr_sizes[V3D_MAX_VS_INPUTS / 4];
uint32_t num_vpm_writes;
/* Size in bytes of registers that have been spilled. This is how much
@@ -686,7 +686,7 @@ struct v3d_vs_prog_data {
bool uses_iid, uses_vid;
/* Number of components read from each vertex attribute. */
uint8_t vattr_sizes[32];
uint8_t vattr_sizes[V3D_MAX_VS_INPUTS / 4];
/* Total number of components read, for the shader state record. */
uint32_t vpm_input_size;