radeonsi: add a hack to disable TRUNC_COORD for shadow samplers

This fixes dEQP-GLES3.functional.shaders.texture_functions.textureprojlodoffset.sampler2dshadow_vertex.

This is probably a dEQP bug.

Fixes: d573d1d825

Acked-by: Pierre-Eric Pelloux-Prayer <pierre-eric.pelloux-prayer@amd.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/5209>
This commit is contained in:
Marek Olšák
2020-05-26 05:39:08 -04:00
committed by Marge Bot
parent 85a6bcca61
commit fe3947632c
+2 -1
View File
@@ -4479,7 +4479,8 @@ static void *si_create_sampler_state(struct pipe_context *ctx,
unsigned max_aniso = sscreen->force_aniso >= 0 ? sscreen->force_aniso : state->max_anisotropy;
unsigned max_aniso_ratio = si_tex_aniso_filter(max_aniso);
bool trunc_coord = state->min_img_filter == PIPE_TEX_FILTER_NEAREST &&
state->mag_img_filter == PIPE_TEX_FILTER_NEAREST;
state->mag_img_filter == PIPE_TEX_FILTER_NEAREST &&
state->compare_mode == PIPE_TEX_COMPARE_NONE;
union pipe_color_union clamped_border_color;
if (!rstate) {