radeonsi: add a hack to disable TRUNC_COORD for shadow samplers
This fixes dEQP-GLES3.functional.shaders.texture_functions.textureprojlodoffset.sampler2dshadow_vertex.
This is probably a dEQP bug.
Fixes: d573d1d825
Acked-by: Pierre-Eric Pelloux-Prayer <pierre-eric.pelloux-prayer@amd.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/5209>
This commit is contained in:
@@ -4479,7 +4479,8 @@ static void *si_create_sampler_state(struct pipe_context *ctx,
|
||||
unsigned max_aniso = sscreen->force_aniso >= 0 ? sscreen->force_aniso : state->max_anisotropy;
|
||||
unsigned max_aniso_ratio = si_tex_aniso_filter(max_aniso);
|
||||
bool trunc_coord = state->min_img_filter == PIPE_TEX_FILTER_NEAREST &&
|
||||
state->mag_img_filter == PIPE_TEX_FILTER_NEAREST;
|
||||
state->mag_img_filter == PIPE_TEX_FILTER_NEAREST &&
|
||||
state->compare_mode == PIPE_TEX_COMPARE_NONE;
|
||||
union pipe_color_union clamped_border_color;
|
||||
|
||||
if (!rstate) {
|
||||
|
||||
Reference in New Issue
Block a user