Use bit-wise not instead of logical not.
The assertion is checking that the low-order bits of offset are not set. It does this by anding the inverted offset mask with the offset. This is clearly intended to be a bit-wise "invert". Fixes bug #25984.
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@@ -251,7 +251,7 @@ void intel_flush_prim(struct intel_context *intel)
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BEGIN_BATCH(5);
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OUT_BATCH(_3DSTATE_LOAD_STATE_IMMEDIATE_1 |
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I1_LOAD_S(0) | I1_LOAD_S(1) | 1);
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assert((offset & !S0_VB_OFFSET_MASK) == 0);
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assert((offset & ~S0_VB_OFFSET_MASK) == 0);
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OUT_RELOC(vb_bo, I915_GEM_DOMAIN_VERTEX, 0, offset);
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OUT_BATCH((intel->vertex_size << S1_VERTEX_WIDTH_SHIFT) |
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(intel->vertex_size << S1_VERTEX_PITCH_SHIFT));
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