st/mesa: don't unbind sampler states if none are used
Reviewed-by: Nicolai Hähnle <nicolai.haehnle@amd.com> Reviewed-by: Timothy Arceri <tarceri@itsqueeze.com>
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@@ -275,7 +275,7 @@ update_shader_samplers(struct st_context *st,
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const GLuint old_max = *num_samplers;
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const struct pipe_sampler_state *states[PIPE_MAX_SAMPLERS];
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if (*num_samplers == 0 && samplers_used == 0x0)
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if (samplers_used == 0x0)
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return;
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*num_samplers = 0;
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