r300: add hw accelerated support for different vertex data formats

This commit is contained in:
Maciej Cencora
2009-05-30 20:38:29 +02:00
committed by Dave Airlie
parent e98082997c
commit fd80128e15
7 changed files with 485 additions and 57 deletions
+1
View File
@@ -37,6 +37,7 @@ RADEON_COMMON_SOURCES = \
DRIVER_SOURCES = \
radeon_screen.c \
r300_context.c \
r300_draw.c \
r300_ioctl.c \
r300_cmdbuf.c \
r300_state.c \
+4 -5
View File
@@ -153,10 +153,6 @@ const struct dri_extension gl_20_extension[] = {
static const struct tnl_pipeline_stage *r300_pipeline[] = {
/* Try and go straight to t&l
*/
&_r300_tcl_stage,
/* Catch any t&l fallbacks
*/
&_tnl_vertex_transform_stage,
@@ -436,8 +432,11 @@ GLboolean r300CreateContext(const __GLcontextModes * glVisual,
_tnl_allow_pixel_fog(ctx, GL_FALSE);
_tnl_allow_vertex_fog(ctx, GL_TRUE);
if (!r300->options.hw_tcl_enabled)
if (r300->options.hw_tcl_enabled) {
r300InitDraw(ctx);
} else {
r300InitSwtcl(ctx);
}
radeon_fbo_init(&r300->radeon);
radeonInitSpanFuncs( ctx );
+10
View File
@@ -617,6 +617,13 @@ struct r300_vertex_buffer {
GLubyte num_attribs;
};
struct r300_index_buffer {
GLvoid *ptr;
GLboolean is_32bit;
GLboolean free_needed;
GLuint count;
};
/**
* \brief R300 context structure.
*/
@@ -644,6 +651,7 @@ struct r300_context {
struct r300_swtcl_info swtcl;
struct r300_vertex_buffer vbuf;
struct r300_index_buffer ind_buf;
GLboolean vap_flush_needed;
uint32_t fallback;
@@ -666,6 +674,8 @@ extern int r300VertexProgUpdateParams(GLcontext * ctx,
extern void r300InitShaderFunctions(r300ContextPtr r300);
extern void r300InitDraw(GLcontext *ctx);
#define r300PackFloat32 radeonPackFloat32
#define r300PackFloat24 radeonPackFloat24
+435
View File
@@ -0,0 +1,435 @@
/**************************************************************************
*
* Copyright 2009 Maciej Cencora
*
* Permission is hereby granted, free of charge, to any person obtaining a
* copy of this software and associated documentation files (the
* "Software"), to deal in the Software without restriction, including
* without limitation the rights to use, copy, modify, merge, publish,
* distribute, sub license, and/or sell copies of the Software, and to
* permit persons to whom the Software is furnished to do so, subject to
* the following conditions:
*
* The above copyright notice and this permission notice (including the
* next paragraph) shall be included in all copies or substantial portions
* of the Software.
*
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
* OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT.
* IN NO EVENT SHALL TUNGSTEN GRAPHICS AND/OR ITS SUPPLIERS BE LIABLE FOR
* ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT,
* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE
* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
*
**************************************************************************/
#include <stdlib.h>
#include "main/glheader.h"
#include "main/context.h"
#include "main/state.h"
#include "main/api_validate.h"
#include "main/enums.h"
#include "r300_reg.h"
#include "r300_context.h"
#include "r300_emit.h"
#include "r300_render.h"
#include "r300_state.h"
#include "r300_tex.h"
#include "tnl/tnl.h"
#include "tnl/t_vp_build.h"
#include "vbo/vbo_context.h"
#include "swrast/swrast.h"
#include "swrast_setup/swrast_setup.h"
static void r300FixupIndexBuffer(GLcontext *ctx, const struct _mesa_index_buffer *mesa_ind_buf, struct gl_buffer_object **bo, GLuint *nr_bo)
{
r300ContextPtr r300 = R300_CONTEXT(ctx);
struct r300_index_buffer *ind_buf = &r300->ind_buf;
GLvoid *src_ptr;
if (!mesa_ind_buf) {
ind_buf->ptr = NULL;
return;
}
ind_buf->count = mesa_ind_buf->count;
if (mesa_ind_buf->obj->Name && !mesa_ind_buf->obj->Pointer) {
bo[*nr_bo] = mesa_ind_buf->obj;
(*nr_bo)++;
ctx->Driver.MapBuffer(ctx, GL_ELEMENT_ARRAY_BUFFER, GL_READ_ONLY_ARB, mesa_ind_buf->obj);
assert(mesa_ind_buf->obj->Pointer != NULL);
}
src_ptr = ADD_POINTERS(mesa_ind_buf->obj->Pointer, mesa_ind_buf->ptr);
if (mesa_ind_buf->type == GL_UNSIGNED_BYTE) {
GLubyte *in = (GLubyte *)src_ptr;
GLuint *out = _mesa_malloc(sizeof(GLuint) * mesa_ind_buf->count);
int i;
for (i = 0; i < mesa_ind_buf->count; ++i) {
out[i] = (GLuint) in[i];
}
ind_buf->ptr = out;
ind_buf->free_needed = GL_TRUE;
ind_buf->is_32bit = GL_TRUE;
} else if (mesa_ind_buf->type == GL_UNSIGNED_SHORT) {
ind_buf->ptr = src_ptr;
ind_buf->free_needed = GL_FALSE;
ind_buf->is_32bit = GL_FALSE;
} else {
ind_buf->ptr = src_ptr;
ind_buf->free_needed = GL_FALSE;
ind_buf->is_32bit = GL_TRUE;
}
}
static int getTypeSize(GLenum type)
{
switch (type) {
case GL_DOUBLE:
return sizeof(GLdouble);
case GL_FLOAT:
return sizeof(GLfloat);
case GL_INT:
return sizeof(GLint);
case GL_UNSIGNED_INT:
return sizeof(GLuint);
case GL_SHORT:
return sizeof(GLshort);
case GL_UNSIGNED_SHORT:
return sizeof(GLushort);
case GL_BYTE:
return sizeof(GLbyte);
case GL_UNSIGNED_BYTE:
return sizeof(GLubyte);
default:
assert(0);
return 0;
}
}
#define CONVERT( TYPE, MACRO ) do { \
GLuint i, j, sz; \
sz = input->Size; \
if (input->Normalized) { \
for (i = 0; i < count; i++) { \
const TYPE *in = (TYPE *)src_ptr; \
for (j = 0; j < sz; j++) { \
*dst_ptr++ = MACRO(*in); \
in++; \
} \
src_ptr += input->StrideB; \
} \
} else { \
for (i = 0; i < count; i++) { \
const TYPE *in = (TYPE *)src_ptr; \
for (j = 0; j < sz; j++) { \
*dst_ptr++ = (GLfloat)(*in); \
in++; \
} \
src_ptr += input->StrideB; \
} \
} \
} while (0)
static void r300TranslateAttrib(GLcontext *ctx, GLuint attr, int count, const struct gl_client_array *input, struct gl_buffer_object **bo, GLuint *nr_bo)
{
r300ContextPtr r300 = R300_CONTEXT(ctx);
struct r300_vertex_buffer *vbuf = &r300->vbuf;
struct vertex_attribute r300_attr;
const void *src_ptr;
GLenum type;
if (input->BufferObj->Name) {
if (!input->BufferObj->Pointer) {
bo[*nr_bo] = input->BufferObj;
(*nr_bo)++;
ctx->Driver.MapBuffer(ctx, GL_ARRAY_BUFFER, GL_READ_ONLY_ARB, input->BufferObj);
assert(input->BufferObj->Pointer != NULL);
}
src_ptr = ADD_POINTERS(input->BufferObj->Pointer, input->Ptr);
} else
src_ptr = input->Ptr;
if (input->Type == GL_DOUBLE || ((getTypeSize(input->Type) * input->Size) % 4 > 0)) {
if (RADEON_DEBUG & DEBUG_FALLBACKS) {
fprintf(stderr, "%s: Converting vertex attributes, attribute data format %x,", __FUNCTION__, input->Type);
fprintf(stderr, "stride %d, components %d\n", input->StrideB, input->Size);
}
GLfloat *dst_ptr, *tmp;
tmp = dst_ptr = _mesa_malloc(sizeof(GLfloat) * input->Size * count);
switch (input->Type) {
case GL_DOUBLE:
CONVERT(GLdouble, (GLfloat));
break;
case GL_UNSIGNED_INT:
CONVERT(GLuint, UINT_TO_FLOAT);
break;
case GL_INT:
CONVERT(GLint, INT_TO_FLOAT);
break;
case GL_UNSIGNED_SHORT:
CONVERT(GLushort, USHORT_TO_FLOAT);
break;
case GL_SHORT:
CONVERT(GLshort, SHORT_TO_FLOAT);
break;
case GL_UNSIGNED_BYTE:
assert(input->Format != GL_BGRA);
CONVERT(GLubyte, UBYTE_TO_FLOAT);
break;
case GL_BYTE:
CONVERT(GLbyte, BYTE_TO_FLOAT);
break;
}
type = GL_FLOAT;
r300_attr.free_needed = GL_TRUE;
r300_attr.data = tmp;
r300_attr.stride = sizeof(GLfloat) * input->Size;
r300_attr.dwords = input->Size;
} else {
type = input->Type;
r300_attr.free_needed = GL_FALSE;
r300_attr.data = (GLvoid *)src_ptr;
r300_attr.stride = input->StrideB;
r300_attr.dwords = getTypeSize(type) * input->Size / 4;
}
r300_attr.size = input->Size;
r300_attr.element = attr;
r300_attr.dst_loc = vbuf->num_attribs;
switch (type) {
case GL_FLOAT:
switch (input->Size) {
case 1: r300_attr.data_type = R300_DATA_TYPE_FLOAT_1; break;
case 2: r300_attr.data_type = R300_DATA_TYPE_FLOAT_2; break;
case 3: r300_attr.data_type = R300_DATA_TYPE_FLOAT_3; break;
case 4: r300_attr.data_type = R300_DATA_TYPE_FLOAT_4; break;
}
r300_attr._signed = 0;
r300_attr.normalize = 0;
break;
case GL_SHORT:
r300_attr._signed = 1;
r300_attr.normalize = input->Normalized;
if (input->Size == 2)
r300_attr.data_type = R300_DATA_TYPE_SHORT_2;
else if (input->Size == 4)
r300_attr.data_type = R300_DATA_TYPE_SHORT_4;
else
assert(0);
break;
case GL_BYTE:
assert(input->Size == 4);
r300_attr._signed = 1;
r300_attr.normalize = input->Normalized;
r300_attr.data_type = R300_DATA_TYPE_BYTE;
break;
case GL_UNSIGNED_SHORT:
r300_attr._signed = 0;
r300_attr.normalize = input->Normalized;
if (input->Size == 2)
r300_attr.data_type = R300_DATA_TYPE_SHORT_2;
else if (input->Size == 4)
r300_attr.data_type = R300_DATA_TYPE_SHORT_4;
else
assert(0);
break;
case GL_UNSIGNED_BYTE:
assert(input->Size == 4);
r300_attr._signed = 0;
r300_attr.normalize = input->Normalized;
if (input->Format == GL_BGRA)
r300_attr.data_type = R300_DATA_TYPE_D3DCOLOR;
else
r300_attr.data_type = R300_DATA_TYPE_BYTE;
break;
default:
case GL_DOUBLE:
case GL_INT:
case GL_UNSIGNED_INT:
assert(0);
break;
}
switch (input->Size) {
case 4:
r300_attr.swizzle = SWIZZLE_XYZW;
break;
case 3:
r300_attr.swizzle = MAKE_SWIZZLE4(SWIZZLE_X, SWIZZLE_Y, SWIZZLE_Z, SWIZZLE_ONE);
break;
case 2:
r300_attr.swizzle = MAKE_SWIZZLE4(SWIZZLE_X, SWIZZLE_Y, SWIZZLE_ZERO, SWIZZLE_ONE);
break;
case 1:
r300_attr.swizzle = MAKE_SWIZZLE4(SWIZZLE_X, SWIZZLE_ZERO, SWIZZLE_ZERO, SWIZZLE_ONE);
break;
}
r300_attr.write_mask = MASK_XYZW;
vbuf->attribs[vbuf->num_attribs] = r300_attr;
++vbuf->num_attribs;
}
static void r300SetVertexFormat(GLcontext *ctx, const struct gl_client_array *arrays[], int count, struct gl_buffer_object **bo, GLuint *nr_bo)
{
r300ContextPtr r300 = R300_CONTEXT(ctx);
struct r300_vertex_buffer *vbuf = &r300->vbuf;
{
int i, tmp;
tmp = r300->selected_vp->key.InputsRead;
i = 0;
vbuf->num_attribs = 0;
while (tmp) {
/* find first enabled bit */
while (!(tmp & 1)) {
tmp >>= 1;
++i;
}
r300TranslateAttrib(ctx, i, count, arrays[i], bo, nr_bo);
tmp >>= 1;
++i;
}
}
r300SwitchFallback(ctx, R300_FALLBACK_AOS_LIMIT, vbuf->num_attribs > R300_MAX_AOS_ARRAYS);
if (r300->fallback)
return;
{
int i;
for (i = 0; i < vbuf->num_attribs; i++) {
rcommon_emit_vector(ctx, &r300->radeon.tcl.aos[i],
vbuf->attribs[i].data, vbuf->attribs[i].dwords,
vbuf->attribs[i].stride, count);
}
r300->radeon.tcl.aos_count = vbuf->num_attribs;
}
}
static void r300FreeData(GLcontext *ctx, struct gl_buffer_object **bo, GLuint nr_bo)
{
{
struct r300_vertex_buffer *vbuf = &R300_CONTEXT(ctx)->vbuf;
int i;
for (i = 0; i < vbuf->num_attribs; i++) {
if (vbuf->attribs[i].free_needed)
_mesa_free(vbuf->attribs[i].data);
}
}
{
struct r300_index_buffer *ind_buf = &R300_CONTEXT(ctx)->ind_buf;
if (ind_buf->free_needed)
_mesa_free(ind_buf->ptr);
}
{
int i;
for (i = 0; i < nr_bo; ++i) {
ctx->Driver.UnmapBuffer(ctx, 0, bo[i]);
}
}
}
static GLboolean r300TryDrawPrims(GLcontext *ctx,
const struct gl_client_array *arrays[],
const struct _mesa_prim *prim,
GLuint nr_prims,
const struct _mesa_index_buffer *ib,
GLuint min_index,
GLuint max_index )
{
struct r300_context *r300 = R300_CONTEXT(ctx);
struct gl_buffer_object *bo[VERT_ATTRIB_MAX+1];
GLuint i, nr_bo = 0;
if (ctx->NewState)
_mesa_update_state( ctx );
if (r300->options.hw_tcl_enabled)
_tnl_UpdateFixedFunctionProgram(ctx);
r300UpdateShaders(r300);
r300SwitchFallback(ctx, R300_FALLBACK_INVALID_BUFFERS, !r300ValidateBuffers(ctx));
r300FixupIndexBuffer(ctx, ib, bo, &nr_bo);
r300SetVertexFormat(ctx, arrays, max_index + 1, bo, &nr_bo);
if (r300->fallback)
return GL_FALSE;
r300SetupVAP(ctx, r300->selected_vp->key.InputsRead, r300->selected_vp->key.OutputsWritten);
r300UpdateShaderStates(r300);
r300EmitCacheFlush(r300);
radeonEmitState(&r300->radeon);
for (i = 0; i < nr_prims; ++i) {
r300RunRenderPrimitive(ctx, prim[i].start, prim[i].start + prim[i].count, prim[i].mode);
}
r300EmitCacheFlush(r300);
radeonReleaseArrays(ctx, ~0);
r300FreeData(ctx, bo, nr_bo);
return GL_TRUE;
}
/* TODO: rebase if number of indices in any of primitives is > 8192 for 32bit indices or 16384 for 16bit indices */
static void r300DrawPrims(GLcontext *ctx,
const struct gl_client_array *arrays[],
const struct _mesa_prim *prim,
GLuint nr_prims,
const struct _mesa_index_buffer *ib,
GLuint min_index,
GLuint max_index)
{
GLboolean retval;
if (min_index) {
vbo_rebase_prims( ctx, arrays, prim, nr_prims, ib, min_index, max_index, r300DrawPrims );
return;
}
/* Make an attempt at drawing */
retval = r300TryDrawPrims(ctx, arrays, prim, nr_prims, ib, min_index, max_index);
/* If failed run tnl pipeline - it should take care of fallbacks */
if (!retval)
_tnl_draw_prims(ctx, arrays, prim, nr_prims, ib, min_index, max_index);
}
void r300InitDraw(GLcontext *ctx)
{
struct vbo_context *vbo = vbo_context(ctx);
vbo->draw_prims = r300DrawPrims;
}
+5
View File
@@ -337,6 +337,11 @@ void r300EmitArrays(GLcontext * ctx)
r300VAPOutputCntl1(ctx, OutputsWritten);
rmesa->radeon.tcl.aos_count = nr;
/* Fill index buffer info */
rmesa->ind_buf.ptr = vb->Elts;
rmesa->ind_buf.is_32bit = GL_TRUE;
rmesa->ind_buf.free_needed = GL_FALSE;
}
void r300EmitCacheFlush(r300ContextPtr rmesa)
+27 -50
View File
@@ -172,16 +172,19 @@ int r300NumVerts(r300ContextPtr rmesa, int num_verts, int prim)
return num_verts - verts_off;
}
static void r300EmitElts(GLcontext * ctx, void *elts, unsigned long n_elts)
static void r300EmitElts(GLcontext * ctx, unsigned long n_elts)
{
r300ContextPtr rmesa = R300_CONTEXT(ctx);
void *out;
GLbyte el_size;
el_size = rmesa->ind_buf.is_32bit ? 4 : 2;
radeonAllocDmaRegion(&rmesa->radeon, &rmesa->radeon.tcl.elt_dma_bo,
&rmesa->radeon.tcl.elt_dma_offset, n_elts * 4, 4);
&rmesa->radeon.tcl.elt_dma_offset, n_elts * el_size, 4);
radeon_bo_map(rmesa->radeon.tcl.elt_dma_bo, 1);
out = rmesa->radeon.tcl.elt_dma_bo->ptr + rmesa->radeon.tcl.elt_dma_offset;
memcpy(out, elts, n_elts * 4);
memcpy(out, rmesa->ind_buf.ptr, n_elts * el_size);
radeon_bo_unmap(rmesa->radeon.tcl.elt_dma_bo);
}
@@ -191,12 +194,20 @@ static void r300FireEB(r300ContextPtr rmesa, int vertex_count, int type)
r300_emit_scissor(rmesa->radeon.glCtx);
if (vertex_count > 0) {
int size;
BEGIN_BATCH(10);
OUT_BATCH_PACKET3(R300_PACKET3_3D_DRAW_INDX_2, 0);
OUT_BATCH(R300_VAP_VF_CNTL__PRIM_WALK_INDICES |
((vertex_count + 0) << 16) |
type |
if (rmesa->ind_buf.is_32bit) {
size = vertex_count;
OUT_BATCH(R300_VAP_VF_CNTL__PRIM_WALK_INDICES |
((vertex_count + 0) << 16) | type |
R300_VAP_VF_CNTL__INDEX_SIZE_32bit);
} else {
size = (vertex_count + 1) >> 1;
OUT_BATCH(R300_VAP_VF_CNTL__PRIM_WALK_INDICES |
((vertex_count + 0) << 16) | type);
}
if (!rmesa->radeon.radeonScreen->kernel_mm) {
OUT_BATCH_PACKET3(R300_PACKET3_INDX_BUFFER, 2);
@@ -206,13 +217,13 @@ static void r300FireEB(r300ContextPtr rmesa, int vertex_count, int type)
rmesa->radeon.tcl.elt_dma_bo,
rmesa->radeon.tcl.elt_dma_offset,
RADEON_GEM_DOMAIN_GTT, 0, 0);
OUT_BATCH(vertex_count);
OUT_BATCH(size);
} else {
OUT_BATCH_PACKET3(R300_PACKET3_INDX_BUFFER, 2);
OUT_BATCH(R300_INDX_BUFFER_ONE_REG_WR | (0 << R300_INDX_BUFFER_SKIP_SHIFT) |
(R300_VAP_PORT_IDX0 >> 2));
OUT_BATCH(rmesa->radeon.tcl.elt_dma_offset);
OUT_BATCH(vertex_count);
OUT_BATCH(size);
radeon_cs_write_reloc(rmesa->radeon.cmdbuf.cs,
rmesa->radeon.tcl.elt_dma_bo,
RADEON_GEM_DOMAIN_GTT, 0, 0);
@@ -337,12 +348,10 @@ static void r300FireAOS(r300ContextPtr rmesa, int vertex_count, int type)
END_BATCH();
}
static void r300RunRenderPrimitive(r300ContextPtr rmesa, GLcontext * ctx,
int start, int end, int prim)
void r300RunRenderPrimitive(GLcontext * ctx, int start, int end, int prim)
{
r300ContextPtr rmesa = R300_CONTEXT(ctx);
int type, num_verts;
TNLcontext *tnl = TNL_CONTEXT(ctx);
struct vertex_buffer *vb = &tnl->vb;
type = r300PrimitiveType(rmesa, prim);
num_verts = r300NumVerts(rmesa, end - start, prim);
@@ -356,7 +365,7 @@ static void r300RunRenderPrimitive(r300ContextPtr rmesa, GLcontext * ctx,
*/
rcommonEnsureCmdBufSpace(&rmesa->radeon, 64, __FUNCTION__);
if (vb->Elts) {
if (rmesa->ind_buf.ptr) {
if (num_verts > 65535) {
/* not implemented yet */
WARN_ONCE("Too many elts\n");
@@ -373,7 +382,7 @@ static void r300RunRenderPrimitive(r300ContextPtr rmesa, GLcontext * ctx,
* allocating the index array might actually evict the vertex
* arrays. *sigh*
*/
r300EmitElts(ctx, vb->Elts, num_verts);
r300EmitElts(ctx, num_verts);
r300EmitAOS(rmesa, rmesa->radeon.tcl.aos_count, start);
r300FireEB(rmesa, num_verts, type);
} else {
@@ -383,8 +392,7 @@ static void r300RunRenderPrimitive(r300ContextPtr rmesa, GLcontext * ctx,
COMMIT_BATCH();
}
static void r300RunRender(GLcontext * ctx,
struct tnl_pipeline_stage *stage)
static void r300RunRender(GLcontext * ctx, struct tnl_pipeline_stage *stage)
{
r300ContextPtr rmesa = R300_CONTEXT(ctx);
int i;
@@ -406,7 +414,7 @@ static void r300RunRender(GLcontext * ctx,
GLuint prim = _tnl_translate_prim(&vb->Primitive[i]);
GLuint start = vb->Primitive[i].start;
GLuint end = vb->Primitive[i].start + vb->Primitive[i].count;
r300RunRenderPrimitive(rmesa, ctx, start, end, prim);
r300RunRenderPrimitive(ctx, start, end, prim);
}
r300EmitCacheFlush(rmesa);
@@ -436,6 +444,8 @@ static const char *getFallbackString(uint32_t bit)
return "render mode != GL_RENDER";
case R300_FALLBACK_FRAGMENT_PROGRAM:
return "fragment program";
case R300_FALLBACK_AOS_LIMIT:
return "aos limit";
case R300_FALLBACK_INVALID_BUFFERS:
return "invalid buffers";
default:
@@ -504,30 +514,6 @@ static GLboolean r300RunNonTCLRender(GLcontext * ctx,
return GL_FALSE;
}
static GLboolean r300RunTCLRender(GLcontext * ctx,
struct tnl_pipeline_stage *stage)
{
r300ContextPtr rmesa = R300_CONTEXT(ctx);
if (RADEON_DEBUG & DEBUG_PRIMS)
fprintf(stderr, "%s\n", __FUNCTION__);
if (rmesa->options.hw_tcl_enabled == GL_FALSE)
return GL_TRUE;
/* Call it here so we can fallback early */
r300UpdateShaders(rmesa);
r300SwitchFallback(ctx, R300_FALLBACK_INVALID_BUFFERS, !r300ValidateBuffers(ctx));
if (rmesa->fallback)
return GL_TRUE;
r300RunRender(ctx, stage);
return GL_FALSE;
}
const struct tnl_pipeline_stage _r300_render_stage = {
"r300 Hardware Rasterization",
NULL,
@@ -536,12 +522,3 @@ const struct tnl_pipeline_stage _r300_render_stage = {
NULL,
r300RunNonTCLRender
};
const struct tnl_pipeline_stage _r300_tcl_stage = {
"r300 Hardware Transform, Clipping and Lighting",
NULL,
NULL,
NULL,
NULL,
r300RunTCLRender
};
+3 -2
View File
@@ -41,6 +41,7 @@
#define R300_FALLBACK_STENCIL_TWOSIDE (1 << 21)
#define R300_FALLBACK_RENDER_MODE (1 << 22)
#define R300_FALLBACK_FRAGMENT_PROGRAM (1 << 23)
#define R300_FALLBACK_AOS_LIMIT (1 << 30)
#define R300_FALLBACK_INVALID_BUFFERS (1 << 31)
#define R300_RASTER_FALLBACK_MASK 0xffff0000
@@ -52,8 +53,8 @@
extern const struct tnl_pipeline_stage _r300_render_stage;
extern const struct tnl_pipeline_stage _r300_tcl_stage;
extern void r300SwitchFallback(GLcontext *ctx, uint32_t bit, GLboolean mode);
extern void r300RunRenderPrimitive(GLcontext * ctx, int start, int end, int prim);
#endif