mesa: Avoid leaking surface in st_renderbuffer_delete
v2: add comment in code
Bugzilla: https://bugs.freedesktop.org/show_bug.cgi?id=100741
Fixes: a5e733c6b5 mesa: drop current draw/read buffer when ctx is released
Reviewed-by: Rob Clark <robdclark@gmail.com> (v1)
Reviewed-by: Emil Velikov <emil.velikov@collabora.com>
This commit is contained in:
committed by
Emil Velikov
parent
4c412293d0
commit
fd6c2a3f3e
@@ -1664,17 +1664,23 @@ _mesa_make_current( struct gl_context *newCtx,
|
||||
_mesa_flush(curCtx);
|
||||
|
||||
/* We used to call _glapi_check_multithread() here. Now do it in drivers */
|
||||
_glapi_set_context((void *) newCtx);
|
||||
assert(_mesa_get_current_context() == newCtx);
|
||||
|
||||
if (!newCtx) {
|
||||
_glapi_set_dispatch(NULL); /* none current */
|
||||
/* We need old ctx to correctly release Draw/ReadBuffer
|
||||
* and avoid a surface leak in st_renderbuffer_delete.
|
||||
* Therefore, first drop buffers then set new ctx to NULL.
|
||||
*/
|
||||
if (curCtx) {
|
||||
_mesa_reference_framebuffer(&curCtx->WinSysDrawBuffer, NULL);
|
||||
_mesa_reference_framebuffer(&curCtx->WinSysReadBuffer, NULL);
|
||||
}
|
||||
_glapi_set_context(NULL);
|
||||
assert(_mesa_get_current_context() == NULL);
|
||||
}
|
||||
else {
|
||||
_glapi_set_context((void *) newCtx);
|
||||
assert(_mesa_get_current_context() == newCtx);
|
||||
_glapi_set_dispatch(newCtx->CurrentClientDispatch);
|
||||
|
||||
if (drawBuffer && readBuffer) {
|
||||
|
||||
Reference in New Issue
Block a user