nvc0: reduce overhead from always marking images dirty
We would revalidate images when anything was touched at all. Which is unfortunate, since the state tracker does not use CSO's to reduce the workload. So instead implement a protocol to ensure that something has changed before revalidating all the images. Signed-off-by: Ilia Mirkin <imirkin@alum.mit.edu> Cc: "12.0" <mesa-stable@lists.freedesktop.org>
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@@ -1231,36 +1231,60 @@ nvc0_set_compute_resources(struct pipe_context *pipe,
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nvc0_context(pipe)->dirty_cp |= NVC0_NEW_CP_SURFACES;
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}
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static void
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static bool
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nvc0_bind_images_range(struct nvc0_context *nvc0, const unsigned s,
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unsigned start, unsigned nr,
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struct pipe_image_view *pimages)
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{
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const unsigned end = start + nr;
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const unsigned mask = ((1 << nr) - 1) << start;
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unsigned mask = 0;
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unsigned i;
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assert(s < 6);
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if (pimages) {
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for (i = start; i < end; ++i) {
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struct pipe_image_view *img = &nvc0->images[s][i];
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const unsigned p = i - start;
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if (img->resource == pimages[p].resource &&
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img->format == pimages[p].format &&
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img->access == pimages[p].access) {
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if (img->resource == NULL)
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continue;
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if (img->resource->target == PIPE_BUFFER &&
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img->u.buf.first_element == pimages[p].u.buf.first_element &&
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img->u.buf.last_element == pimages[p].u.buf.last_element)
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continue;
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if (img->resource->target != PIPE_BUFFER &&
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img->u.tex.first_layer == pimages[p].u.tex.first_layer &&
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img->u.tex.last_layer == pimages[p].u.tex.last_layer &&
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img->u.tex.level == pimages[p].u.tex.level)
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continue;
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}
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mask |= (1 << i);
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if (pimages[p].resource)
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nvc0->images_valid[s] |= (1 << i);
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else
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nvc0->images_valid[s] &= ~(1 << i);
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nvc0->images[s][i].format = pimages[p].format;
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nvc0->images[s][i].access = pimages[p].access;
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if (pimages[p].resource->target == PIPE_BUFFER)
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nvc0->images[s][i].u.buf = pimages[p].u.buf;
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img->format = pimages[p].format;
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img->access = pimages[p].access;
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if (pimages[p].resource && pimages[p].resource->target == PIPE_BUFFER)
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img->u.buf = pimages[p].u.buf;
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else
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nvc0->images[s][i].u.tex = pimages[p].u.tex;
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img->u.tex = pimages[p].u.tex;
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pipe_resource_reference(
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&nvc0->images[s][i].resource, pimages[p].resource);
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&img->resource, pimages[p].resource);
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}
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if (!mask)
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return false;
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} else {
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mask = ((1 << nr) - 1) << start;
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if (!(nvc0->images_valid[s] & mask))
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return false;
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for (i = start; i < end; ++i)
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pipe_resource_reference(&nvc0->images[s][i].resource, NULL);
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nvc0->images_valid[s] &= ~mask;
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@@ -1271,6 +1295,8 @@ nvc0_bind_images_range(struct nvc0_context *nvc0, const unsigned s,
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nouveau_bufctx_reset(nvc0->bufctx_cp, NVC0_BIND_CP_SUF);
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else
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nouveau_bufctx_reset(nvc0->bufctx_3d, NVC0_BIND_3D_SUF);
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return true;
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}
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static void
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@@ -1279,7 +1305,8 @@ nvc0_set_shader_images(struct pipe_context *pipe, unsigned shader,
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struct pipe_image_view *images)
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{
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const unsigned s = nvc0_shader_stage(shader);
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nvc0_bind_images_range(nvc0_context(pipe), s, start, nr, images);
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if (!nvc0_bind_images_range(nvc0_context(pipe), s, start, nr, images))
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return;
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if (s == 5)
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nvc0_context(pipe)->dirty_cp |= NVC0_NEW_CP_SURFACES;
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