removed retainInternalCopy from TexSubImage functions

This commit is contained in:
Brian Paul
2000-03-21 16:10:22 +00:00
parent 279d9e3ea7
commit fd2e6dbbc8
+8 -11
View File
@@ -1,4 +1,4 @@
/* $Id: dd.h,v 1.21 2000/03/20 23:54:54 brianp Exp $ */
/* $Id: dd.h,v 1.22 2000/03/21 16:10:22 brianp Exp $ */
/*
* Mesa 3-D graphics library
@@ -510,6 +510,7 @@ struct dd_function_table {
struct gl_texture_object *tObj, GLint level,
GLint internalFormat,
const struct gl_texture_image *image );
/* XXX this function is obsolete */
/* Called whenever a texture object's image is changed.
* texObject is the number of the texture object being changed.
* level indicates the mipmap level.
@@ -524,6 +525,7 @@ struct dd_function_table {
GLsizei width, GLsizei height,
GLint internalFormat,
const struct gl_texture_image *image );
/* XXX this function is obsolete */
/* Called from glTexSubImage() to define a sub-region of a texture.
*/
@@ -568,8 +570,7 @@ struct dd_function_table {
const GLvoid *pixels,
const struct gl_pixelstore_attrib *packing,
struct gl_texture_object *texObj,
struct gl_texture_image *texImage,
GLboolean *retainInternalCopy );
struct gl_texture_image *texImage );
GLboolean (*TexSubImage2D)( GLcontext *ctx, GLenum target, GLint level,
GLint xoffset, GLint yoffset,
GLsizei width, GLsizei height,
@@ -577,8 +578,7 @@ struct dd_function_table {
const GLvoid *pixels,
const struct gl_pixelstore_attrib *packing,
struct gl_texture_object *texObj,
struct gl_texture_image *texImage,
GLboolean *retainInternalCopy );
struct gl_texture_image *texImage );
GLboolean (*TexSubImage3D)( GLcontext *ctx, GLenum target, GLint level,
GLint xoffset, GLint yoffset, GLint zoffset,
GLsizei width, GLsizei height, GLint depth,
@@ -586,9 +586,7 @@ struct dd_function_table {
const GLvoid *pixels,
const struct gl_pixelstore_attrib *packing,
struct gl_texture_object *texObj,
struct gl_texture_image *texImage,
GLboolean *retainInternalCopy );
struct gl_texture_image *texImage );
/* Called by glTexSubImage1/2/3D.
* Will not be called if any glPixelTransfer operations are enabled.
* Arguments:
@@ -599,9 +597,8 @@ struct dd_function_table {
* <texImage> is the target texture image. It will have the texture
* width, height, border and internalFormat information.
* Return GL_TRUE if operation completed, return GL_FALSE if core Mesa
* should do the job. If GL_FALSE is returned, this function will be
* called a second time after the texture image has been unpacked into
* GLubytes. It may be easier for the driver to handle then.
* should do the job. If GL_FALSE is returned, then TexImage1/2/3D will
* be called with the complete texture image.
*/
GLboolean (*CopyTexImage1D)( GLcontext *ctx, GLenum target, GLint level,