microsoft/compiler: Getting function impl to be consistence with decl in dxil_enums.*
This is a prepare step for add PACKED attribute on shader_prim Signed-off-by: Yonggang Luo <luoyonggang@gmail.com> Acked-by: Marek Olšák <marek.olsak@amd.com> Acked-by: Jesse Natalie <jenatali@microsoft.com> Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/23369>
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@@ -122,7 +122,7 @@ enum dxil_resource_kind dxil_get_resource_kind(const struct glsl_type *type)
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unreachable("unexpected glsl type");
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}
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enum dxil_input_primitive dxil_get_input_primitive(enum shader_prim primitive)
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enum dxil_input_primitive dxil_get_input_primitive(unsigned primitive)
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{
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switch (primitive) {
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case SHADER_PRIM_POINTS:
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@@ -140,7 +140,7 @@ enum dxil_input_primitive dxil_get_input_primitive(enum shader_prim primitive)
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}
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}
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enum dxil_primitive_topology dxil_get_primitive_topology(enum shader_prim topology)
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enum dxil_primitive_topology dxil_get_primitive_topology(unsigned topology)
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{
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switch (topology) {
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case SHADER_PRIM_POINTS:
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