s/GLint/gl_state_index/, length is now 5 not 6

This commit is contained in:
Brian
2007-02-23 11:44:44 -07:00
parent 9fe3e2efc3
commit fce8409cbb
+29 -32
View File
@@ -414,40 +414,37 @@ static struct ureg get_identity_param( struct tnl_program *p )
return p->identity;
}
static struct ureg register_param6( struct tnl_program *p,
static struct ureg register_param5(struct tnl_program *p,
GLint s0,
GLint s1,
GLint s2,
GLint s3,
GLint s4,
GLint s5)
GLint s4)
{
GLint tokens[6];
gl_state_index tokens[STATE_LENGTH];
GLint idx;
tokens[0] = s0;
tokens[1] = s1;
tokens[2] = s2;
tokens[3] = s3;
tokens[4] = s4;
tokens[5] = s5;
idx = _mesa_add_state_reference( p->program->Base.Parameters, tokens );
return make_ureg(PROGRAM_STATE_VAR, idx);
}
#define register_param1(p,s0) register_param6(p,s0,0,0,0,0,0)
#define register_param2(p,s0,s1) register_param6(p,s0,s1,0,0,0,0)
#define register_param3(p,s0,s1,s2) register_param6(p,s0,s1,s2,0,0,0)
#define register_param4(p,s0,s1,s2,s3) register_param6(p,s0,s1,s2,s3,0,0)
#define register_param1(p,s0) register_param5(p,s0,0,0,0,0)
#define register_param2(p,s0,s1) register_param5(p,s0,s1,0,0,0)
#define register_param3(p,s0,s1,s2) register_param5(p,s0,s1,s2,0,0)
#define register_param4(p,s0,s1,s2,s3) register_param5(p,s0,s1,s2,s3,0)
static void register_matrix_param6( struct tnl_program *p,
GLint s0,
GLint s1,
GLint s2,
GLint s3,
GLint s4,
GLint s5,
static void register_matrix_param5( struct tnl_program *p,
GLint s0, /* modelview, projection, etc */
GLint s1, /* texture matrix number */
GLint s2, /* first row */
GLint s3, /* last row */
GLint s4, /* inverse, transpose, etc */
struct ureg *matrix )
{
GLint i;
@@ -455,8 +452,8 @@ static void register_matrix_param6( struct tnl_program *p,
/* This is a bit sad as the support is there to pull the whole
* matrix out in one go:
*/
for (i = 0; i <= s4 - s3; i++)
matrix[i] = register_param6( p, s0, s1, s2, i, i, s5 );
for (i = 0; i <= s3 - s2; i++)
matrix[i] = register_param5( p, s0, s1, i, i, s4 );
}
@@ -636,14 +633,14 @@ static struct ureg get_eye_position( struct tnl_program *p )
p->eye_position = reserve_temp(p);
if (PREFER_DP4) {
register_matrix_param6( p, STATE_MODELVIEW_MATRIX, 0, 0, 3,
0, 0, modelview );
register_matrix_param5( p, STATE_MODELVIEW_MATRIX, 0, 0, 3,
0, modelview );
emit_matrix_transform_vec4(p, p->eye_position, modelview, pos);
}
else {
register_matrix_param6( p, STATE_MODELVIEW_MATRIX, 0, 0, 3,
STATE_MATRIX_TRANSPOSE, 0, modelview );
register_matrix_param5( p, STATE_MODELVIEW_MATRIX, 0, 0, 3,
STATE_MATRIX_TRANSPOSE, modelview );
emit_transpose_matrix_transform_vec4(p, p->eye_position, modelview, pos);
}
@@ -671,8 +668,8 @@ static struct ureg get_eye_normal( struct tnl_program *p )
struct ureg normal = register_input(p, VERT_ATTRIB_NORMAL );
struct ureg mvinv[3];
register_matrix_param6( p, STATE_MODELVIEW_MATRIX, 0, 0, 2,
STATE_MATRIX_INVTRANS, 0, mvinv );
register_matrix_param5( p, STATE_MODELVIEW_MATRIX, 0, 0, 2,
STATE_MATRIX_INVTRANS, mvinv );
p->eye_normal = reserve_temp(p);
@@ -706,13 +703,13 @@ static void build_hpos( struct tnl_program *p )
struct ureg mvp[4];
if (PREFER_DP4) {
register_matrix_param6( p, STATE_MVP_MATRIX, 0, 0, 3,
0, 0, mvp );
register_matrix_param5( p, STATE_MVP_MATRIX, 0, 0, 3,
0, mvp );
emit_matrix_transform_vec4( p, hpos, mvp, pos );
}
else {
register_matrix_param6( p, STATE_MVP_MATRIX, 0, 0, 3,
STATE_MATRIX_TRANSPOSE, 0, mvp );
register_matrix_param5( p, STATE_MVP_MATRIX, 0, 0, 3,
STATE_MATRIX_TRANSPOSE, mvp );
emit_transpose_matrix_transform_vec4( p, hpos, mvp, pos );
}
}
@@ -1300,13 +1297,13 @@ static void build_texture_transform( struct tnl_program *p )
out_texgen :
register_input(p, VERT_ATTRIB_TEX0+i));
if (PREFER_DP4) {
register_matrix_param6( p, STATE_TEXTURE_MATRIX, i, 0, 3,
0, 0, texmat );
register_matrix_param5( p, STATE_TEXTURE_MATRIX, i, 0, 3,
0, texmat );
emit_matrix_transform_vec4( p, out, texmat, in );
}
else {
register_matrix_param6( p, STATE_TEXTURE_MATRIX, i, 0, 3,
STATE_MATRIX_TRANSPOSE, 0, texmat );
register_matrix_param5( p, STATE_TEXTURE_MATRIX, i, 0, 3,
STATE_MATRIX_TRANSPOSE, texmat );
emit_transpose_matrix_transform_vec4( p, out, texmat, in );
}
}