st/dri: Install APPLE_vertex_array_object functions
Besides from being necessary to use that extension, it also fixes a crash when deleting the currently bound vertex array object. Signed-off-by: Nicolai Hähnle <nhaehnle@gmail.com>
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@@ -53,6 +53,7 @@
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#define need_GL_EXT_framebuffer_object
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#define need_GL_EXT_multi_draw_arrays
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#define need_GL_EXT_secondary_color
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#define need_GL_APPLE_vertex_array_object
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#define need_GL_NV_vertex_program
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#define need_GL_VERSION_2_0
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#define need_GL_VERSION_2_1
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@@ -105,6 +106,7 @@ const struct dri_extension card_extensions[] = {
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{"GL_EXT_texture_lod_bias", NULL},
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{"GL_3DFX_texture_compression_FXT1", NULL},
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{"GL_APPLE_client_storage", NULL},
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{"GL_APPLE_vertex_array_object", GL_APPLE_vertex_array_object_functions},
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{"GL_MESA_pack_invert", NULL},
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{"GL_MESA_ycbcr_texture", NULL},
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{"GL_NV_blend_square", NULL},
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