Enhance compute_component_mapping() to convert to and from any of the

color base formats.
This commit is contained in:
Keith Whitwell
2006-09-20 17:07:13 +00:00
parent 4f17378ec3
commit fce0d13b4f
+119 -85
View File
@@ -65,7 +65,10 @@
#include "texstore.h"
static const GLint ZERO = 4, ONE = 5;
enum {
ZERO = 4,
ONE = 5
};
static GLboolean can_swizzle(GLenum logicalBaseFormat)
{
@@ -82,90 +85,120 @@ static GLboolean can_swizzle(GLenum logicalBaseFormat)
}
}
enum {
IDX_LUMINANCE = 0,
IDX_ALPHA,
IDX_INTENSITY,
IDX_LUMINANCE_ALPHA,
IDX_RGB,
IDX_RGBA,
MAX_IDX
};
#define MAP1(from,to,x) MAP4(from, to, x, ZERO, ZERO, ZERO)
#define MAP2(from,to,x,y) MAP4(from, to, x, y, ZERO, ZERO)
#define MAP3(from,to,x,y,z) MAP4(from, to, x, y, z, ZERO)
#define MAP4(from,to,x,y,z,w) { IDX_##from, IDX_##to, { x, y, z, w, ZERO, ONE } }
static struct {
GLubyte from;
GLubyte to;
GLubyte map[6];
} mappings[MAX_IDX][MAX_IDX] =
{
{
MAP1(LUMINANCE, LUMINANCE, 0),
MAP1(ALPHA, LUMINANCE, ZERO),
MAP1(INTENSITY, LUMINANCE, 0),
MAP1(LUMINANCE_ALPHA, LUMINANCE, 0),
MAP1(RGB, LUMINANCE, 0),
MAP1(RGBA, LUMINANCE, 0),
},
{
MAP1(LUMINANCE, ALPHA, ONE),
MAP1(ALPHA, ALPHA, 0),
MAP1(INTENSITY, ALPHA, 0),
MAP1(LUMINANCE_ALPHA, ALPHA, 1),
MAP1(RGB, ALPHA, ONE),
MAP1(RGBA, ALPHA, 3),
},
{
MAP1(LUMINANCE, INTENSITY, 0),
MAP1(ALPHA, INTENSITY, ZERO),
MAP1(INTENSITY, INTENSITY, 0),
MAP1(LUMINANCE_ALPHA, INTENSITY, 0),
MAP1(RGB, INTENSITY, 0),
MAP1(RGBA, INTENSITY, 0),
},
{
MAP2(LUMINANCE, LUMINANCE_ALPHA, 0, ONE),
MAP2(ALPHA, LUMINANCE_ALPHA, ZERO, 0),
MAP2(INTENSITY, LUMINANCE_ALPHA, 0, ONE),
MAP2(LUMINANCE_ALPHA, LUMINANCE_ALPHA, 0, 1),
MAP2(RGB, LUMINANCE_ALPHA, 0, ONE),
MAP2(RGBA, LUMINANCE_ALPHA, 0, 3),
},
{
MAP2(LUMINANCE, LUMINANCE_ALPHA, 0, ONE),
MAP2(ALPHA, LUMINANCE_ALPHA, ZERO, 0),
MAP2(INTENSITY, LUMINANCE_ALPHA, 0, ONE),
MAP2(LUMINANCE_ALPHA, LUMINANCE_ALPHA, 0, 1),
MAP2(RGB, LUMINANCE_ALPHA, 0, ONE),
MAP2(RGBA, LUMINANCE_ALPHA, 0, 3),
},
{
MAP4(LUMINANCE, RGBA, 0, 0, 0, ONE),
MAP4(ALPHA, RGBA, ZERO, ZERO, ZERO, 0),
MAP4(INTENSITY, RGBA, 0, 0, 0, ONE),
MAP4(LUMINANCE_ALPHA, RGBA, 0, 0, 0, 1),
MAP4(RGB, RGBA, 0, 1, 2, ONE),
MAP4(RGBA, RGBA, 0, 1, 2, 3),
}
};
static int get_map_idx( GLenum value )
{
switch (value) {
case GL_LUMINANCE: return IDX_LUMINANCE;
case GL_ALPHA: return IDX_ALPHA;
case GL_INTENSITY: return IDX_INTENSITY;
case GL_LUMINANCE_ALPHA: return IDX_LUMINANCE_ALPHA;
case GL_RGB: return IDX_RGB;
case GL_RGBA: return IDX_RGBA;
default:
_mesa_problem(NULL, "Unexpected inFormat");
return 0;
}
}
/**
* When promoting texture formats (see below) we need to compute the
* mapping of dest components back to source components.
* This function does that.
* \param logicalBaseFormat the logical format of the texture
* \param textureBaseFormat the final texture format
* \return map[4] the four mapping values
* \param inFormat the incoming format of the texture
* \param outFormat the final texture format
* \return map[6] a full 6-component map
*/
static void
compute_component_mapping(GLenum logicalBaseFormat, GLenum textureBaseFormat,
GLubyte map[6])
static const GLubyte *
compute_component_mapping(GLenum inFormat, GLenum outFormat)
{
map[ZERO] = ZERO;
map[ONE] = ONE;
/* compute mapping from dest components back to src components */
switch (textureBaseFormat) {
case GL_RGB:
case GL_RGBA:
switch (logicalBaseFormat) {
case GL_LUMINANCE:
map[0] = map[1] = map[2] = 0;
if (textureBaseFormat == GL_RGBA)
map[3] = ONE;
break;
case GL_ALPHA:
ASSERT(textureBaseFormat == GL_RGBA);
map[0] = map[1] = map[2] = ZERO;
map[3] = 0;
break;
case GL_INTENSITY:
map[0] = map[1] = map[2] = 0;
if (textureBaseFormat == GL_RGBA)
map[3] = 0;
break;
case GL_LUMINANCE_ALPHA:
ASSERT(textureBaseFormat == GL_RGBA);
map[0] = map[1] = map[2] = 0;
map[3] = 1;
break;
case GL_RGB:
ASSERT(textureBaseFormat == GL_RGBA);
map[0] = 0;
map[1] = 1;
map[2] = 2;
map[3] = ONE;
break;
case GL_RGBA:
ASSERT(textureBaseFormat == GL_RGBA);
map[0] = 0;
map[1] = 1;
map[2] = 2;
map[3] = 3;
break;
default:
_mesa_problem(NULL, "Unexpected logicalBaseFormat");
map[0] = map[1] = map[2] = map[3] = 0;
}
break;
case GL_LUMINANCE_ALPHA:
switch (logicalBaseFormat) {
case GL_LUMINANCE:
map[0] = 0;
map[1] = ONE;
break;
case GL_ALPHA:
map[0] = ZERO;
map[1] = 0;
break;
case GL_INTENSITY:
map[0] = 0;
map[1] = 0;
break;
default:
_mesa_problem(NULL, "Unexpected logicalBaseFormat");
map[0] = map[1] = 0;
}
break;
default:
_mesa_problem(NULL, "Unexpected textureBaseFormat");
map[0] = map[1] = 0;
break;
}
int in = get_map_idx(inFormat);
int out = get_map_idx(outFormat);
assert(mappings[out][in].from == in);
assert(mappings[out][in].to == out);
return mappings[out][in].map;
}
@@ -350,7 +383,7 @@ make_temp_float_image(GLcontext *ctx, GLuint dims,
GLint logComponents = _mesa_components_in_format(logicalBaseFormat);
GLfloat *newImage;
GLint i, n;
GLubyte map[6];
const GLubyte *map;
/* we only promote up to RGB, RGBA and LUMINANCE_ALPHA formats for now */
ASSERT(textureBaseFormat == GL_RGB || textureBaseFormat == GL_RGBA ||
@@ -368,7 +401,7 @@ make_temp_float_image(GLcontext *ctx, GLuint dims,
return NULL;
}
compute_component_mapping(logicalBaseFormat, textureBaseFormat, map);
map = compute_component_mapping(logicalBaseFormat, textureBaseFormat);
n = srcWidth * srcHeight * srcDepth;
for (i = 0; i < n; i++) {
@@ -504,7 +537,7 @@ _mesa_make_temp_chan_image(GLcontext *ctx, GLuint dims,
GLint logComponents = _mesa_components_in_format(logicalBaseFormat);
GLchan *newImage;
GLint i, n;
GLubyte map[6];
const GLubyte *map;
/* we only promote up to RGB, RGBA and LUMINANCE_ALPHA formats for now */
ASSERT(textureBaseFormat == GL_RGB || textureBaseFormat == GL_RGBA ||
@@ -522,7 +555,7 @@ _mesa_make_temp_chan_image(GLcontext *ctx, GLuint dims,
return NULL;
}
compute_component_mapping(logicalBaseFormat, textureBaseFormat, map);
map = compute_component_mapping(logicalBaseFormat, textureBaseFormat);
n = srcWidth * srcHeight * srcDepth;
for (i = 0; i < n; i++) {
@@ -622,7 +655,8 @@ _mesa_swizzle_ubyte_image(GLcontext *ctx,
const struct gl_pixelstore_attrib *srcPacking )
{
GLint srcComponents = _mesa_components_in_format(srcFormat);
GLubyte srcmap[6], rgbamap[6], map[4];
const GLubyte *srcmap, *rgbamap;
GLubyte map[4];
GLint i;
const GLint srcRowStride =
_mesa_image_row_stride(srcPacking, srcWidth,
@@ -641,8 +675,8 @@ _mesa_swizzle_ubyte_image(GLcontext *ctx,
* correctly deal with RGBA->RGB->RGBA conversions where the final
* A value must be 0xff regardless of the incoming alpha values.
*/
compute_component_mapping(srcFormat, baseInternalFormat, srcmap);
compute_component_mapping(baseInternalFormat, GL_RGBA, rgbamap);
srcmap = compute_component_mapping(srcFormat, baseInternalFormat);
rgbamap = compute_component_mapping(baseInternalFormat, GL_RGBA);
for (i = 0; i < 4; i++)
map[i] = srcmap[rgbamap[dstMap[i]]];