intel/compiler: Remove is_tex()

The current name doesn't cover all the tex related instructions and
in all usages, we already have a switch statement to dispatch
per instruction type, so is more natural to list the instructions we
care there.

In fs::is_send_from_grf() we can simply ignore them since the
instructions are either lowered directly to SEND (Gfx7+) or use
MRF (Gfx6-).

With this change, the fs_inst::size_read() generated code gets
simplified (the "tex" entries get added to the switch jump table
in gcc) and the default case loses the conditional handling tex.

This reduces shader compilation time, as illustrated by replaying
fossils (tested on my TGL laptop):

```
// Rise of the Tomb Raider (N=13)
Difference at 95.0% confidence
	-1.32231 +/- 0.0170138
	-4.37605% +/- 0.0563054%
	(Student's t, pooled s = 0.0210159)

// Cyberpunk 2077 (N=7)
Difference at 95.0% confidence
	-3.64 +/- 0.114993
	-2.95188% +/- 0.0932544%
	(Student's t, pooled s = 0.09873)
```

Suggested-by: Kenneth Graunke <kenneth@whitecape.org>
Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/25721>
This commit is contained in:
Caio Oliveira
2023-10-09 08:23:53 -07:00
committed by Marge Bot
parent 424df6a68d
commit fcd025c1ce
4 changed files with 53 additions and 34 deletions
-21
View File
@@ -849,27 +849,6 @@ backend_instruction::is_3src(const struct brw_compiler *compiler) const
return ::is_3src(&compiler->isa, opcode);
}
bool
backend_instruction::is_tex() const
{
return (opcode == SHADER_OPCODE_TEX ||
opcode == FS_OPCODE_TXB ||
opcode == SHADER_OPCODE_TXD ||
opcode == SHADER_OPCODE_TXF ||
opcode == SHADER_OPCODE_TXF_LZ ||
opcode == SHADER_OPCODE_TXF_CMS ||
opcode == SHADER_OPCODE_TXF_CMS_W ||
opcode == SHADER_OPCODE_TXF_UMS ||
opcode == SHADER_OPCODE_TXF_MCS ||
opcode == SHADER_OPCODE_TXL ||
opcode == SHADER_OPCODE_TXL_LZ ||
opcode == SHADER_OPCODE_TXS ||
opcode == SHADER_OPCODE_LOD ||
opcode == SHADER_OPCODE_TG4 ||
opcode == SHADER_OPCODE_TG4_OFFSET ||
opcode == SHADER_OPCODE_SAMPLEINFO);
}
bool
backend_instruction::is_math() const
{