mesa: Bump MAX_IMAGE_UNIFORMS to 32.
So the i965 driver can expose 32 image uniforms per shader stage. Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
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@@ -178,7 +178,7 @@
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#define MAX_COMBINED_ATOMIC_BUFFERS (MAX_UNIFORM_BUFFERS * 6)
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/* Size of an atomic counter in bytes according to ARB_shader_atomic_counters */
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#define ATOMIC_COUNTER_SIZE 4
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#define MAX_IMAGE_UNIFORMS 16
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#define MAX_IMAGE_UNIFORMS 32
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/* 6 is for vertex, hull, domain, geometry, fragment, and compute shader. */
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#define MAX_IMAGE_UNITS (MAX_IMAGE_UNIFORMS * 6)
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/*@}*/
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