make some functions static
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@@ -62,9 +62,10 @@ static const struct tnl_pipeline_stage *trident_pipeline[] = {
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};
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GLboolean tridentCreateContext( const __GLcontextModes *glVisual,
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__DRIcontextPrivate *driContextPriv,
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void *sharedContextPrivate)
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static GLboolean
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tridentCreateContext( const __GLcontextModes *glVisual,
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__DRIcontextPrivate *driContextPriv,
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void *sharedContextPrivate)
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{
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GLcontext *ctx, *shareCtx;
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__DRIscreenPrivate *sPriv = driContextPriv->driScreenPriv;
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@@ -348,7 +349,8 @@ tridentUnbindContext( __DRIcontextPrivate *driContextPriv )
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}
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tridentScreenPtr tridentCreateScreen( __DRIscreenPrivate *sPriv )
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static tridentScreenPtr
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tridentCreateScreen( __DRIscreenPrivate *sPriv )
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{
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TRIDENTDRIPtr tDRIPriv = (TRIDENTDRIPtr)sPriv->pDevPriv;
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tridentScreenPtr tridentScreen;
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@@ -393,12 +395,14 @@ printf("MAPPED at %p\n", tridentScreen->mmio.map);
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/* Destroy the device specific screen private data struct.
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*/
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void tridentDestroyScreen( __DRIscreenPrivate *sPriv )
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static void
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tridentDestroyScreen( __DRIscreenPrivate *sPriv )
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{
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tridentScreenPtr tridentScreen = (tridentScreenPtr)sPriv->private;
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FREE(tridentScreen);
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}
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static GLboolean
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tridentInitDriver(__DRIscreenPrivate *sPriv)
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{
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@@ -322,7 +322,8 @@ static void tridentDDShadeModel( GLcontext *ctx, GLenum mode )
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}
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}
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void tridentCalcViewport( GLcontext *ctx )
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static void
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tridentCalcViewport( GLcontext *ctx )
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{
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tridentContextPtr tmesa = TRIDENT_CONTEXT(ctx);
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const GLfloat *v = ctx->Viewport._WindowMap.m;
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@@ -358,7 +359,8 @@ static void tridentDDDepthRange( GLcontext *ctx,
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tridentCalcViewport( ctx );
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}
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void tridentSetCliprects( tridentContextPtr tmesa, GLenum mode )
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static void
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tridentSetCliprects( tridentContextPtr tmesa, GLenum mode )
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{
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__DRIdrawablePrivate *dPriv = tmesa->driDrawable;
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@@ -455,7 +457,8 @@ static void tridentDDClearColor( GLcontext *ctx,
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}
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#endif
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void tridentDDUpdateState( GLcontext *ctx, GLuint new_state )
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static void
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tridentDDUpdateState( GLcontext *ctx, GLuint new_state )
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{
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_swrast_InvalidateState( ctx, new_state );
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_swsetup_InvalidateState( ctx, new_state );
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