make some functions static

This commit is contained in:
Brian Paul
2005-09-05 21:17:44 +00:00
parent 6575e37cbf
commit fcb6a0fa3e
2 changed files with 15 additions and 8 deletions
@@ -62,9 +62,10 @@ static const struct tnl_pipeline_stage *trident_pipeline[] = {
};
GLboolean tridentCreateContext( const __GLcontextModes *glVisual,
__DRIcontextPrivate *driContextPriv,
void *sharedContextPrivate)
static GLboolean
tridentCreateContext( const __GLcontextModes *glVisual,
__DRIcontextPrivate *driContextPriv,
void *sharedContextPrivate)
{
GLcontext *ctx, *shareCtx;
__DRIscreenPrivate *sPriv = driContextPriv->driScreenPriv;
@@ -348,7 +349,8 @@ tridentUnbindContext( __DRIcontextPrivate *driContextPriv )
}
tridentScreenPtr tridentCreateScreen( __DRIscreenPrivate *sPriv )
static tridentScreenPtr
tridentCreateScreen( __DRIscreenPrivate *sPriv )
{
TRIDENTDRIPtr tDRIPriv = (TRIDENTDRIPtr)sPriv->pDevPriv;
tridentScreenPtr tridentScreen;
@@ -393,12 +395,14 @@ printf("MAPPED at %p\n", tridentScreen->mmio.map);
/* Destroy the device specific screen private data struct.
*/
void tridentDestroyScreen( __DRIscreenPrivate *sPriv )
static void
tridentDestroyScreen( __DRIscreenPrivate *sPriv )
{
tridentScreenPtr tridentScreen = (tridentScreenPtr)sPriv->private;
FREE(tridentScreen);
}
static GLboolean
tridentInitDriver(__DRIscreenPrivate *sPriv)
{
+6 -3
View File
@@ -322,7 +322,8 @@ static void tridentDDShadeModel( GLcontext *ctx, GLenum mode )
}
}
void tridentCalcViewport( GLcontext *ctx )
static void
tridentCalcViewport( GLcontext *ctx )
{
tridentContextPtr tmesa = TRIDENT_CONTEXT(ctx);
const GLfloat *v = ctx->Viewport._WindowMap.m;
@@ -358,7 +359,8 @@ static void tridentDDDepthRange( GLcontext *ctx,
tridentCalcViewport( ctx );
}
void tridentSetCliprects( tridentContextPtr tmesa, GLenum mode )
static void
tridentSetCliprects( tridentContextPtr tmesa, GLenum mode )
{
__DRIdrawablePrivate *dPriv = tmesa->driDrawable;
@@ -455,7 +457,8 @@ static void tridentDDClearColor( GLcontext *ctx,
}
#endif
void tridentDDUpdateState( GLcontext *ctx, GLuint new_state )
static void
tridentDDUpdateState( GLcontext *ctx, GLuint new_state )
{
_swrast_InvalidateState( ctx, new_state );
_swsetup_InvalidateState( ctx, new_state );