nv50,nvc0: handle user constbufs without wrapping them in a resource
This commit is contained in:
@@ -86,8 +86,9 @@ nv50_context_unreference_resources(struct nv50_context *nv50)
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for (i = 0; i < nv50->num_textures[s]; ++i)
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pipe_sampler_view_reference(&nv50->textures[s][i], NULL);
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for (i = 0; i < 16; ++i)
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pipe_resource_reference(&nv50->constbuf[s][i], NULL);
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for (i = 0; i < NV50_MAX_PIPE_CONSTBUFS; ++i)
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if (!nv50->constbuf[s][i].user)
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pipe_resource_reference(&nv50->constbuf[s][i].u.buf, NULL);
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}
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}
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@@ -90,6 +90,7 @@ struct nv50_context {
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uint32_t semantic_color;
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uint32_t semantic_psize;
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int32_t index_bias;
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boolean uniform_buffer_bound[3];
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boolean prim_restart;
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boolean point_sprite;
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boolean rt_serialize;
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@@ -113,7 +114,7 @@ struct nv50_context {
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struct nv50_program *gmtyprog;
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struct nv50_program *fragprog;
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struct pipe_resource *constbuf[3][16];
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struct nv50_constbuf constbuf[3][NV50_MAX_PIPE_CONSTBUFS];
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uint16_t constbuf_dirty[3];
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uint16_t constbuf_valid[3];
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@@ -163,6 +164,20 @@ nv50_context_screen(struct nv50_context *nv50)
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return nv50_screen(&nv50->base.screen->base);
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}
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/* return index used in nv50_context arrays for a specific shader type */
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static INLINE unsigned
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nv50_context_shader_stage(unsigned pipe)
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{
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switch (pipe) {
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case PIPE_SHADER_VERTEX: return 0;
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case PIPE_SHADER_FRAGMENT: return 1;
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case PIPE_SHADER_GEOMETRY: return 2;
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case PIPE_SHADER_COMPUTE: return 3;
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default:
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assert(!"invalid/unhandled shader type");
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return 0;
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}
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}
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/* nv50_context.c */
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struct pipe_context *nv50_create(struct pipe_screen *, void *);
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@@ -196,7 +196,7 @@ nv50_screen_get_shader_param(struct pipe_screen *pscreen, unsigned shader,
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case PIPE_SHADER_CAP_MAX_CONSTS:
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return 65536 / 16;
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case PIPE_SHADER_CAP_MAX_CONST_BUFFERS:
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return 14;
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return NV50_MAX_PIPE_CONSTBUFS;
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case PIPE_SHADER_CAP_MAX_ADDRS:
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return 1;
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case PIPE_SHADER_CAP_INDIRECT_INPUT_ADDR:
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@@ -437,10 +437,7 @@ nv50_screen_init_hwctx(struct nv50_screen *screen, unsigned tls_space)
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PUSH_DATA (push, screen->uniforms->offset + (3 << 16));
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PUSH_DATA (push, (NV50_CB_AUX << 16) | 0x0200);
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BEGIN_NI04(push, NV50_3D(SET_PROGRAM_CB), 6);
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PUSH_DATA (push, (NV50_CB_PVP << 12) | 0x001);
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PUSH_DATA (push, (NV50_CB_PGP << 12) | 0x021);
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PUSH_DATA (push, (NV50_CB_PFP << 12) | 0x031);
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BEGIN_NI04(push, NV50_3D(SET_PROGRAM_CB), 3);
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PUSH_DATA (push, (NV50_CB_AUX << 12) | 0xf01);
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PUSH_DATA (push, (NV50_CB_AUX << 12) | 0xf21);
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PUSH_DATA (push, (NV50_CB_AUX << 12) | 0xf31);
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@@ -12,6 +12,9 @@
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#define NV50_TIC_MAX_ENTRIES 2048
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#define NV50_TSC_MAX_ENTRIES 2048
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/* doesn't count reserved slots (for auxiliary constants, immediates, etc.) */
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#define NV50_MAX_PIPE_CONSTBUFS 14
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struct nv50_context;
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#define NV50_CODE_BO_SIZE_LOG2 19
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@@ -35,9 +35,7 @@ nv50_constbufs_validate(struct nv50_context *nv50)
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unsigned s;
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for (s = 0; s < 3; ++s) {
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struct nv04_resource *res;
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int i;
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unsigned p, b;
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unsigned p;
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if (s == PIPE_SHADER_FRAGMENT)
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p = NV50_3D_SET_PROGRAM_CB_PROGRAM_FRAGMENT;
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@@ -48,68 +46,63 @@ nv50_constbufs_validate(struct nv50_context *nv50)
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p = NV50_3D_SET_PROGRAM_CB_PROGRAM_VERTEX;
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while (nv50->constbuf_dirty[s]) {
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struct nouveau_bo *bo;
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unsigned start = 0;
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unsigned words = 0;
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i = ffs(nv50->constbuf_dirty[s]) - 1;
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const int i = ffs(nv50->constbuf_dirty[s]) - 1;
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nv50->constbuf_dirty[s] &= ~(1 << i);
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res = nv04_resource(nv50->constbuf[s][i]);
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if (!res) {
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if (i != 0) {
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if (nv50->constbuf[s][i].user) {
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const unsigned b = NV50_CB_PVP + s;
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unsigned start = 0;
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unsigned words = nv50->constbuf[s][0].size / 4;
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if (i) {
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NOUVEAU_ERR("user constbufs only supported in slot 0\n");
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continue;
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}
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if (!nv50->state.uniform_buffer_bound[s]) {
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nv50->state.uniform_buffer_bound[s] = TRUE;
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BEGIN_NV04(push, NV50_3D(SET_PROGRAM_CB), 1);
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PUSH_DATA (push, (b << 12) | (i << 8) | p | 1);
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}
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while (words) {
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unsigned nr;
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if (!PUSH_SPACE(push, 16))
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break;
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nr = PUSH_AVAIL(push);
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assert(nr >= 16);
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nr = MIN2(MIN2(nr - 3, words), NV04_PFIFO_MAX_PACKET_LEN);
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BEGIN_NV04(push, NV50_3D(CB_ADDR), 1);
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PUSH_DATA (push, (start << 8) | b);
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BEGIN_NI04(push, NV50_3D(CB_DATA(0)), nr);
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PUSH_DATAp(push, &nv50->constbuf[s][0].u.data[start * 4], nr);
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start += nr;
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words -= nr;
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}
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} else {
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struct nv04_resource *res =
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nv04_resource(nv50->constbuf[s][i].u.buf);
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if (res) {
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/* TODO: allocate persistent bindings */
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const unsigned b = s * 16 + i;
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assert(nouveau_resource_mapped_by_gpu(&res->base));
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BEGIN_NV04(push, NV50_3D(CB_DEF_ADDRESS_HIGH), 3);
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PUSH_DATAh(push, res->address + nv50->constbuf[s][i].offset);
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PUSH_DATA (push, res->address + nv50->constbuf[s][i].offset);
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PUSH_DATA (push, (b << 16) |
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(nv50->constbuf[s][i].size & 0xffff));
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BEGIN_NV04(push, NV50_3D(SET_PROGRAM_CB), 1);
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PUSH_DATA (push, (b << 12) | (i << 8) | p | 1);
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BCTX_REFN(nv50->bufctx_3d, CB(s, i), res, RD);
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} else {
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BEGIN_NV04(push, NV50_3D(SET_PROGRAM_CB), 1);
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PUSH_DATA (push, (i << 8) | p | 0);
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}
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continue;
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}
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if (i == 0) {
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b = NV50_CB_PVP + s;
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/* always upload GL uniforms through CB DATA */
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bo = nv50->screen->uniforms;
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words = res->base.width0 / 4;
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} else {
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b = s * 16 + i;
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assert(0);
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if (!nouveau_resource_mapped_by_gpu(&res->base)) {
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nouveau_buffer_migrate(&nv50->base, res, NOUVEAU_BO_VRAM);
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BEGIN_NV04(push, NV50_3D(CODE_CB_FLUSH), 1);
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PUSH_DATA (push, 0);
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}
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BEGIN_NV04(push, NV50_3D(CB_DEF_ADDRESS_HIGH), 3);
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PUSH_DATAh(push, res->address);
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PUSH_DATA (push, res->address);
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PUSH_DATA (push, (b << 16) | (res->base.width0 & 0xffff));
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BEGIN_NV04(push, NV50_3D(SET_PROGRAM_CB), 1);
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PUSH_DATA (push, (b << 12) | (i << 8) | p | 1);
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bo = res->bo;
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}
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if (bo != nv50->screen->uniforms)
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BCTX_REFN(nv50->bufctx_3d, CB(s, i), res, RD);
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while (words) {
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unsigned nr;
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if (!PUSH_SPACE(push, 16))
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break;
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nr = PUSH_AVAIL(push);
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assert(nr >= 16);
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nr = MIN2(MIN2(nr - 3, words), NV04_PFIFO_MAX_PACKET_LEN);
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BEGIN_NV04(push, NV50_3D(CB_ADDR), 1);
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PUSH_DATA (push, (start << 8) | b);
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BEGIN_NI04(push, NV50_3D(CB_DATA(0)), nr);
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PUSH_DATAp(push, &res->data[start * 4], nr);
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start += nr;
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words -= nr;
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if (i == 0)
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nv50->state.uniform_buffer_bound[s] = FALSE;
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}
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}
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}
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@@ -751,28 +751,36 @@ nv50_set_constant_buffer(struct pipe_context *pipe, uint shader, uint index,
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{
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struct nv50_context *nv50 = nv50_context(pipe);
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struct pipe_resource *res = cb ? cb->buffer : NULL;
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const unsigned s = nv50_context_shader_stage(shader);
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const unsigned i = index;
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if (cb && cb->user_buffer) {
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res = nouveau_user_buffer_create(pipe->screen, cb->user_buffer,
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cb->buffer_size,
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PIPE_BIND_CONSTANT_BUFFER);
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}
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if (shader == PIPE_SHADER_COMPUTE)
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return;
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pipe_resource_reference(&nv50->constbuf[shader][index], res);
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nv50->constbuf_dirty[shader] |= 1 << index;
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if (res)
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nv50->constbuf_valid[shader] |= 1 << index;
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if (nv50->constbuf[s][i].user)
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nv50->constbuf[s][i].u.buf = NULL;
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else
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nv50->constbuf_valid[shader] &= ~(1 << index);
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if (nv50->constbuf[s][i].u.buf)
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nouveau_bufctx_reset(nv50->bufctx_3d, NV50_BIND_CB(s, i));
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nouveau_bufctx_reset(nv50->bufctx_3d, NV50_BIND_CB(shader, index));
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pipe_resource_reference(&nv50->constbuf[s][i].u.buf, res);
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nv50->constbuf[s][i].user = (cb && cb->user_buffer) ? TRUE : FALSE;
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if (nv50->constbuf[s][i].user) {
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nv50->constbuf[s][i].u.data = cb->user_buffer;
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nv50->constbuf[s][i].size = cb->buffer_size;
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nv50->constbuf_valid[s] |= 1 << i;
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} else
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if (res) {
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nv50->constbuf[s][i].offset = cb->buffer_offset;
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nv50->constbuf[s][i].size = align(cb->buffer_size, 0x100);
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nv50->constbuf_valid[s] |= 1 << i;
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} else {
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nv50->constbuf_valid[s] &= ~(1 << i);
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}
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nv50->constbuf_dirty[s] |= 1 << i;
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nv50->dirty |= NV50_NEW_CONSTBUF;
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if (cb && cb->user_buffer) {
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pipe_resource_reference(&res, NULL);
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}
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}
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/* =============================================================================
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@@ -34,6 +34,16 @@ struct nv50_zsa_stateobj {
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uint32_t state[29];
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};
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struct nv50_constbuf {
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union {
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struct pipe_resource *buf;
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const uint8_t *data;
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} u;
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uint32_t size; /* max 65536 */
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uint16_t offset;
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boolean user; /* should only be TRUE if u.data is valid and non-NULL */
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};
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struct nv50_vertex_element {
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struct pipe_vertex_element pipe;
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uint32_t state;
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@@ -72,8 +72,9 @@ nvc0_context_unreference_resources(struct nvc0_context *nvc0)
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for (i = 0; i < nvc0->num_textures[s]; ++i)
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pipe_sampler_view_reference(&nvc0->textures[s][i], NULL);
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for (i = 0; i < 16; ++i)
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pipe_resource_reference(&nvc0->constbuf[s][i], NULL);
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for (i = 0; i < NVC0_MAX_PIPE_CONSTBUFS; ++i)
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if (!nvc0->constbuf[s][i].user)
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pipe_resource_reference(&nvc0->constbuf[s][i].u.buf, NULL);
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}
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for (i = 0; i < nvc0->num_tfbbufs; ++i)
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@@ -121,7 +121,7 @@ struct nvc0_context {
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struct nvc0_program *gmtyprog;
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struct nvc0_program *fragprog;
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struct pipe_resource *constbuf[5][16];
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struct nvc0_constbuf constbuf[5][NVC0_MAX_PIPE_CONSTBUFS];
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uint16_t constbuf_dirty[5];
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struct pipe_vertex_buffer vtxbuf[PIPE_MAX_ATTRIBS];
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@@ -168,6 +168,23 @@ nvc0_context(struct pipe_context *pipe)
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return (struct nvc0_context *)pipe;
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}
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static INLINE unsigned
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nvc0_shader_stage(unsigned pipe)
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{
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switch (pipe) {
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case PIPE_SHADER_VERTEX: return 0;
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/* case PIPE_SHADER_TESSELLATION_CONTROL: return 1; */
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/* case PIPE_SHADER_TESSELLATION_EVALUATION: return 2; */
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case PIPE_SHADER_GEOMETRY: return 3;
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case PIPE_SHADER_FRAGMENT: return 4;
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case PIPE_SHADER_COMPUTE: return 5;
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default:
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assert(!"invalid PIPE_SHADER type");
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return 0;
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}
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}
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/* nvc0_context.c */
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struct pipe_context *nvc0_create(struct pipe_screen *, void *);
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void nvc0_bufctx_fence(struct nvc0_context *, struct nouveau_bufctx *,
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@@ -190,7 +190,7 @@ nvc0_screen_get_shader_param(struct pipe_screen *pscreen, unsigned shader,
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case PIPE_SHADER_CAP_MAX_CONSTS:
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return 65536 / 16;
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case PIPE_SHADER_CAP_MAX_CONST_BUFFERS:
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return 14;
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return NVC0_MAX_PIPE_CONSTBUFS;
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case PIPE_SHADER_CAP_MAX_ADDRS:
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return 1;
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case PIPE_SHADER_CAP_INDIRECT_INPUT_ADDR:
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@@ -14,6 +14,9 @@
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#define NVC0_TIC_MAX_ENTRIES 2048
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#define NVC0_TSC_MAX_ENTRIES 2048
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/* doesn't count reserved slots (for auxiliary constants, immediates, etc.) */
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#define NVC0_MAX_PIPE_CONSTBUFS 14
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struct nvc0_context;
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struct nvc0_blitctx;
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@@ -620,38 +620,33 @@ nvc0_set_constant_buffer(struct pipe_context *pipe, uint shader, uint index,
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{
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struct nvc0_context *nvc0 = nvc0_context(pipe);
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struct pipe_resource *res = cb ? cb->buffer : NULL;
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const unsigned s = nvc0_shader_stage(shader);
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const unsigned i = index;
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if (cb && cb->user_buffer) {
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res = nouveau_user_buffer_create(pipe->screen, cb->user_buffer,
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cb->buffer_size,
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PIPE_BIND_CONSTANT_BUFFER);
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if (shader == PIPE_SHADER_COMPUTE)
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return;
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if (nvc0->constbuf[s][i].user)
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nvc0->constbuf[s][i].u.buf = NULL;
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else
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if (nvc0->constbuf[s][i].u.buf)
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nouveau_bufctx_reset(nvc0->bufctx_3d, NVC0_BIND_CB(s, i));
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pipe_resource_reference(&nvc0->constbuf[s][i].u.buf, res);
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nvc0->constbuf[s][i].user = (cb && cb->user_buffer) ? TRUE : FALSE;
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if (nvc0->constbuf[s][i].user) {
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nvc0->constbuf[s][i].u.data = cb->user_buffer;
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nvc0->constbuf[s][i].size = cb->buffer_size;
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} else
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if (cb) {
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nvc0->constbuf[s][i].offset = cb->buffer_offset;
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nvc0->constbuf[s][i].size = align(cb->buffer_size, 0x100);
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}
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switch (shader) {
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case PIPE_SHADER_VERTEX: shader = 0; break;
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/*
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case PIPE_SHADER_TESSELLATION_CONTROL: shader = 1; break;
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case PIPE_SHADER_TESSELLATION_EVALUATION: shader = 2; break;
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*/
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case PIPE_SHADER_GEOMETRY: shader = 3; break;
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case PIPE_SHADER_FRAGMENT: shader = 4; break;
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default:
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assert(0);
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break;
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}
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if (nvc0->constbuf[shader][index])
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nouveau_bufctx_reset(nvc0->bufctx_3d, NVC0_BIND_CB(shader, index));
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pipe_resource_reference(&nvc0->constbuf[shader][index], res);
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nvc0->constbuf_dirty[shader] |= 1 << index;
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nvc0->constbuf_dirty[s] |= 1 << i;
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nvc0->dirty |= NVC0_NEW_CONSTBUF;
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if (cb->user_buffer) {
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pipe_resource_reference(&res, NULL);
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}
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}
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/* =============================================================================
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@@ -355,70 +355,53 @@ static void
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nvc0_constbufs_validate(struct nvc0_context *nvc0)
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{
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struct nouveau_pushbuf *push = nvc0->base.pushbuf;
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struct nouveau_bo *bo;
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unsigned s;
|
||||
|
||||
for (s = 0; s < 5; ++s) {
|
||||
struct nv04_resource *res;
|
||||
int i;
|
||||
|
||||
while (nvc0->constbuf_dirty[s]) {
|
||||
unsigned base = 0;
|
||||
unsigned words = 0;
|
||||
boolean rebind = TRUE;
|
||||
|
||||
i = ffs(nvc0->constbuf_dirty[s]) - 1;
|
||||
int i = ffs(nvc0->constbuf_dirty[s]) - 1;
|
||||
nvc0->constbuf_dirty[s] &= ~(1 << i);
|
||||
|
||||
res = nv04_resource(nvc0->constbuf[s][i]);
|
||||
if (!res) {
|
||||
BEGIN_NVC0(push, NVC0_3D(CB_BIND(s)), 1);
|
||||
PUSH_DATA (push, (i << 4) | 0);
|
||||
if (i == 0)
|
||||
nvc0->state.uniform_buffer_bound[s] = 0;
|
||||
continue;
|
||||
}
|
||||
if (nvc0->constbuf[s][i].user) {
|
||||
struct nouveau_bo *bo = nvc0->screen->uniform_bo;
|
||||
const unsigned base = s << 16;
|
||||
const unsigned size = nvc0->constbuf[s][0].size;
|
||||
assert(i == 0); /* we really only want OpenGL uniforms here */
|
||||
assert(nvc0->constbuf[s][0].u.data);
|
||||
|
||||
if (!nouveau_resource_mapped_by_gpu(&res->base)) {
|
||||
if (i == 0 && (res->status & NOUVEAU_BUFFER_STATUS_USER_MEMORY)) {
|
||||
base = s << 16;
|
||||
bo = nvc0->screen->uniform_bo;
|
||||
if (nvc0->state.uniform_buffer_bound[s] < size) {
|
||||
nvc0->state.uniform_buffer_bound[s] = align(size, 0x100);
|
||||
|
||||
if (nvc0->state.uniform_buffer_bound[s] >= res->base.width0)
|
||||
rebind = FALSE;
|
||||
else
|
||||
nvc0->state.uniform_buffer_bound[s] =
|
||||
align(res->base.width0, 0x100);
|
||||
|
||||
words = res->base.width0 / 4;
|
||||
} else {
|
||||
nouveau_buffer_migrate(&nvc0->base, res, NOUVEAU_BO_VRAM);
|
||||
bo = res->bo;
|
||||
base = res->offset;
|
||||
BEGIN_NVC0(push, NVC0_3D(CB_SIZE), 3);
|
||||
PUSH_DATA (push, nvc0->state.uniform_buffer_bound[s]);
|
||||
PUSH_DATAh(push, bo->offset + base);
|
||||
PUSH_DATA (push, bo->offset + base);
|
||||
BEGIN_NVC0(push, NVC0_3D(CB_BIND(s)), 1);
|
||||
PUSH_DATA (push, (0 << 4) | 1);
|
||||
}
|
||||
nvc0_cb_push(&nvc0->base, bo, NOUVEAU_BO_VRAM,
|
||||
base, nvc0->state.uniform_buffer_bound[s],
|
||||
0, (size + 3) / 4,
|
||||
nvc0->constbuf[s][0].u.data);
|
||||
} else {
|
||||
bo = res->bo;
|
||||
base = res->offset;
|
||||
struct nv04_resource *res =
|
||||
nv04_resource(nvc0->constbuf[s][i].u.buf);
|
||||
if (res) {
|
||||
BEGIN_NVC0(push, NVC0_3D(CB_SIZE), 3);
|
||||
PUSH_DATA (push, nvc0->constbuf[s][i].size);
|
||||
PUSH_DATAh(push, res->address + nvc0->constbuf[s][i].offset);
|
||||
PUSH_DATA (push, res->address + nvc0->constbuf[s][i].offset);
|
||||
BEGIN_NVC0(push, NVC0_3D(CB_BIND(s)), 1);
|
||||
PUSH_DATA (push, (i << 4) | 1);
|
||||
|
||||
BCTX_REFN(nvc0->bufctx_3d, CB(s, i), res, RD);
|
||||
} else {
|
||||
BEGIN_NVC0(push, NVC0_3D(CB_BIND(s)), 1);
|
||||
PUSH_DATA (push, (i << 4) | 0);
|
||||
}
|
||||
if (i == 0)
|
||||
nvc0->state.uniform_buffer_bound[s] = 0;
|
||||
}
|
||||
|
||||
if (bo != nvc0->screen->uniform_bo)
|
||||
BCTX_REFN(nvc0->bufctx_3d, CB(s, i), res, RD);
|
||||
|
||||
if (rebind) {
|
||||
BEGIN_NVC0(push, NVC0_3D(CB_SIZE), 3);
|
||||
PUSH_DATA (push, align(res->base.width0, 0x100));
|
||||
PUSH_DATAh(push, bo->offset + base);
|
||||
PUSH_DATA (push, bo->offset + base);
|
||||
BEGIN_NVC0(push, NVC0_3D(CB_BIND(s)), 1);
|
||||
PUSH_DATA (push, (i << 4) | 1);
|
||||
}
|
||||
|
||||
if (words)
|
||||
nvc0_cb_push(&nvc0->base,
|
||||
bo, NOUVEAU_BO_VRAM, base, res->base.width0,
|
||||
0, words, (const uint32_t *)res->data);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
@@ -32,6 +32,16 @@ struct nvc0_zsa_stateobj {
|
||||
uint32_t state[26];
|
||||
};
|
||||
|
||||
struct nvc0_constbuf {
|
||||
union {
|
||||
struct pipe_resource *buf;
|
||||
const void *data;
|
||||
} u;
|
||||
uint32_t size;
|
||||
uint16_t offset;
|
||||
boolean user; /* should only be TRUE if u.data is valid and non-NULL */
|
||||
};
|
||||
|
||||
struct nvc0_vertex_element {
|
||||
struct pipe_vertex_element pipe;
|
||||
uint32_t state;
|
||||
|
||||
Reference in New Issue
Block a user