st/mesa: sink _mesa_get_samplerobj into st_update_single_texture

Reviewed-By: Mike Blumenkrantz <michael.blumenkrantz@gmail.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/11428>
This commit is contained in:
Marek Olšák
2021-06-06 04:42:03 -04:00
committed by Marge Bot
parent 2ab21558d4
commit fc9d1660b7
+2 -4
View File
@@ -62,12 +62,9 @@ st_update_single_texture(struct st_context *st,
bool ignore_srgb_decode)
{
struct gl_context *ctx = st->ctx;
const struct gl_sampler_object *samp;
struct gl_texture_object *texObj;
struct st_texture_object *stObj;
samp = _mesa_get_samplerobj(ctx, texUnit);
texObj = ctx->Texture.Unit[texUnit]._Current;
assert(texObj);
@@ -90,7 +87,8 @@ st_update_single_texture(struct st_context *st,
stObj->pt->screen->resource_changed(stObj->pt->screen, stObj->pt);
*sampler_view =
st_get_texture_sampler_view_from_stobj(st, stObj, samp,
st_get_texture_sampler_view_from_stobj(st, stObj,
_mesa_get_samplerobj(ctx, texUnit),
glsl130_or_later,
ignore_srgb_decode);
}