v3d: Don't rely on sorting input vars for VPM read setup.

For supporting scalar VPM i/o at the NIR level, we need to do a pass over
the vars to figure out how big each attribute is after DCE.  Once we've
done that, we can just walk over c->vattr_sizes[] instead of bothering
with vars.
This commit is contained in:
Eric Anholt
2018-09-18 11:56:22 -07:00
parent cc78676030
commit fc85f7cfdc
+21 -29
View File
@@ -1276,35 +1276,36 @@ ntq_emit_vpm_read(struct v3d_compile *c,
static void
ntq_setup_vpm_inputs(struct v3d_compile *c)
{
unsigned num_entries = 0;
unsigned num_components = 0;
/* Figure out how many components of each vertex attribute the shader
* uses. Each variable should have been split to individual
* components and unused ones DCEed. The vertex fetcher will load
* from the start of the attribute to the number of components we
* declare we need in c->vattr_sizes[].
*/
nir_foreach_variable(var, &c->s->inputs) {
num_entries++;
num_components += glsl_get_components(var->type);
/* No VS attribute array support. */
assert(MAX2(glsl_get_length(var->type), 1) == 1);
unsigned loc = var->data.driver_location;
int start_component = var->data.location_frac;
int num_components = glsl_get_components(var->type);
c->vattr_sizes[loc] = MAX2(c->vattr_sizes[loc],
start_component + num_components);
}
nir_variable *vars[num_entries];
unsigned i = 0;
nir_foreach_variable(var, &c->s->inputs)
vars[i++] = var;
/* Sort the variables so that we emit the input setup in
* driver_location order. This is required for VPM reads, whose data
* is fetched into the VPM in driver_location (TGSI register index)
* order.
*/
qsort(&vars, num_entries, sizeof(*vars), driver_location_compare);
unsigned num_components = 0;
uint32_t vpm_components_queued = 0;
bool uses_iid = c->s->info.system_values_read &
(1ull << SYSTEM_VALUE_INSTANCE_ID);
bool uses_vid = c->s->info.system_values_read &
(1ull << SYSTEM_VALUE_VERTEX_ID);
num_components += uses_iid;
num_components += uses_vid;
for (int i = 0; i < ARRAY_SIZE(c->vattr_sizes); i++)
num_components += c->vattr_sizes[i];
if (uses_iid) {
c->iid = ntq_emit_vpm_read(c, &vpm_components_queued,
&num_components, ~0);
@@ -1315,19 +1316,11 @@ ntq_setup_vpm_inputs(struct v3d_compile *c)
&num_components, ~0);
}
for (unsigned i = 0; i < num_entries; i++) {
nir_variable *var = vars[i];
unsigned array_len = MAX2(glsl_get_length(var->type), 1);
unsigned loc = var->data.driver_location;
assert(array_len == 1);
(void)array_len;
for (int loc = 0; loc < ARRAY_SIZE(c->vattr_sizes); loc++) {
resize_qreg_array(c, &c->inputs, &c->inputs_array_size,
(loc + 1) * 4);
int var_components = glsl_get_components(var->type);
for (int i = 0; i < var_components; i++) {
for (int i = 0; i < c->vattr_sizes[loc]; i++) {
c->inputs[loc * 4 + i] =
ntq_emit_vpm_read(c,
&vpm_components_queued,
@@ -1335,7 +1328,6 @@ ntq_setup_vpm_inputs(struct v3d_compile *c)
loc * 4 + i);
}
c->vattr_sizes[loc] = var_components;
}
if (c->devinfo->ver >= 40) {