main: fix the validation of the number of samples

Maybe this should be the job of the dispatch layer.

v2:
- add the section name and pdf page number of the quote (Laura)
- OpenGL 3.0 core does not exist, get rid of "core"

Signed-off-by: Martin Peres <martin.peres@linux.intel.com>
This commit is contained in:
Martin Peres
2015-02-13 18:14:15 +02:00
parent 7bd8b48084
commit fc76fac419
+9
View File
@@ -150,6 +150,15 @@ GLenum
_mesa_check_sample_count(struct gl_context *ctx, GLenum target,
GLenum internalFormat, GLsizei samples)
{
/* Section 2.5 (GL Errors) of OpenGL 3.0 specification, page 16:
*
* "If a negative number is provided where an argument of type sizei or
* sizeiptr is specified, the error INVALID VALUE is generated."
*/
if (samples < 0) {
return GL_INVALID_VALUE;
}
/* Section 4.4 (Framebuffer objects), page 198 of the OpenGL ES 3.0.0
* specification says:
*