main: fix the validation of the number of samples
Maybe this should be the job of the dispatch layer. v2: - add the section name and pdf page number of the quote (Laura) - OpenGL 3.0 core does not exist, get rid of "core" Signed-off-by: Martin Peres <martin.peres@linux.intel.com>
This commit is contained in:
@@ -150,6 +150,15 @@ GLenum
|
||||
_mesa_check_sample_count(struct gl_context *ctx, GLenum target,
|
||||
GLenum internalFormat, GLsizei samples)
|
||||
{
|
||||
/* Section 2.5 (GL Errors) of OpenGL 3.0 specification, page 16:
|
||||
*
|
||||
* "If a negative number is provided where an argument of type sizei or
|
||||
* sizeiptr is specified, the error INVALID VALUE is generated."
|
||||
*/
|
||||
if (samples < 0) {
|
||||
return GL_INVALID_VALUE;
|
||||
}
|
||||
|
||||
/* Section 4.4 (Framebuffer objects), page 198 of the OpenGL ES 3.0.0
|
||||
* specification says:
|
||||
*
|
||||
|
||||
Reference in New Issue
Block a user