r300: replace some hard coded mask by define in stencil area
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@@ -957,7 +957,8 @@ static void r300StencilMaskSeparate(GLcontext * ctx, GLenum face, GLuint mask)
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ZB_STENCILREFMASK_STENCILWRITEMASK_SHIFT);
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rmesa->hw.zs.cmd[R300_ZS_CNTL_2] |=
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(ctx->Stencil.
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WriteMask[0] & 0xff) << ZB_STENCILREFMASK_STENCILWRITEMASK_SHIFT;
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WriteMask[0] & ZB_STENCILREFMASK_STENCIL_MASK) <<
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ZB_STENCILREFMASK_STENCILWRITEMASK_SHIFT;
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}
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static void r300StencilOpSeparate(GLcontext * ctx, GLenum face,
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@@ -1004,11 +1005,10 @@ static void r300ClearStencil(GLcontext * ctx, GLint s)
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r300ContextPtr rmesa = R300_CONTEXT(ctx);
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rmesa->state.stencil.clear =
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((GLuint) (ctx->Stencil.Clear & 0xff) |
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(ZB_STENCILREFMASK_STENCIL_MASK <<
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ZB_STENCILREFMASK_STENCILMASK_SHIFT) | ((ctx->Stencil.
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WriteMask[0] & 0xff) <<
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ZB_STENCILREFMASK_STENCILMASK_SHIFT));
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((GLuint) (ctx->Stencil.Clear & ZB_STENCILREFMASK_STENCIL_MASK) |
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(ZB_STENCILREFMASK_STENCIL_MASK << ZB_STENCILREFMASK_STENCILMASK_SHIFT) |
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((ctx->Stencil.WriteMask[0] & ZB_STENCILREFMASK_STENCIL_MASK) <<
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ZB_STENCILREFMASK_STENCILMASK_SHIFT));
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}
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/* =============================================================
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