d3d12: Report H264/HEVC support for 4 max temporal layers
Reviewed-By: Pohsiang (John) Hsu <pohhsu@microsoft.com> Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/31268>
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@@ -171,8 +171,8 @@ DEFINE_ENUM_FLAG_OPERATORS(codec_unit_location_flags);
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DEFINE_ENUM_FLAG_OPERATORS(pipe_video_feedback_encode_result_flags);
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DEFINE_ENUM_FLAG_OPERATORS(pipe_video_feedback_metadata_type);
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#define D3D12_VIDEO_ENC_H264_MAX_TEMPORAL_LAYERS 1
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#define D3D12_VIDEO_ENC_HEVC_MAX_TEMPORAL_LAYERS 1
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#define D3D12_VIDEO_ENC_H264_MAX_TEMPORAL_LAYERS 4
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#define D3D12_VIDEO_ENC_HEVC_MAX_TEMPORAL_LAYERS 4
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#define D3D12_VIDEO_ENC_AV1_MAX_TEMPORAL_LAYERS 1
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#define D3D12_VIDEO_ENC_MAX_RATE_CONTROL_TEMPORAL_LAYERS 4
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