Cope with float colors in VERT_SET_RGBA and VERT_SET_SPEC macros.

This commit is contained in:
Felix Kuehling
2004-03-02 23:48:32 +00:00
parent 2517a0ef21
commit fc17a6a35c
+16 -17
View File
@@ -299,28 +299,27 @@ static struct {
#define AREA_IS_CCW( a ) (a > 0)
#define GET_VERTEX(e) (imesa->verts + (e * imesa->vertex_size * sizeof(int)))
#define SAVAGE_COLOR( dst, src ) \
do { \
dst[0] = src[2]; \
dst[1] = src[1]; \
dst[2] = src[0]; \
dst[3] = src[3]; \
#define VERT_SET_RGBA( v, c ) \
do { \
savage_color_t *color = (savage_color_t *)&((v)->ub4[coloroffset]); \
UNCLAMPED_FLOAT_TO_UBYTE(color->red, (c)[0]); \
UNCLAMPED_FLOAT_TO_UBYTE(color->green, (c)[1]); \
UNCLAMPED_FLOAT_TO_UBYTE(color->blue, (c)[2]); \
UNCLAMPED_FLOAT_TO_UBYTE(color->alpha, (c)[3]); \
} while (0)
#define SAVAGE_SPEC( dst, src ) \
do { \
dst[0] = src[2]; \
dst[1] = src[1]; \
dst[2] = src[0]; \
} while (0)
#define VERT_SET_RGBA( v, c ) SAVAGE_COLOR( v->ub4[coloroffset], c )
#define VERT_COPY_RGBA( v0, v1 ) v0->ui[coloroffset] = v1->ui[coloroffset]
#define VERT_SAVE_RGBA( idx ) color[idx] = v[idx]->ui[coloroffset]
#define VERT_RESTORE_RGBA( idx ) v[idx]->ui[coloroffset] = color[idx]
#define VERT_SET_SPEC( v, c ) \
if (specoffset) SAVAGE_SPEC( v->ub4[specoffset], c )
#define VERT_SET_SPEC( v, c ) \
do { \
if (specoffset) { \
savage_color_t *spec = (savage_color_t *)&((v)->ub4[specoffset]); \
UNCLAMPED_FLOAT_TO_UBYTE(spec->red, (c)[0]); \
UNCLAMPED_FLOAT_TO_UBYTE(spec->green, (c)[1]); \
UNCLAMPED_FLOAT_TO_UBYTE(spec->blue, (c)[2]); \
} \
} while (0)
#define VERT_COPY_SPEC( v0, v1 ) \
if (specoffset) COPY_3V(v0->ub4[specoffset], v1->ub4[specoffset])
#define VERT_SAVE_SPEC( idx ) \