agx: Respect component in frag load_input
Fixes fails in dEQP-GLES31.functional.separate_shader.random.*. Signed-off-by: Alyssa Rosenzweig <alyssa@rosenzweig.io> Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/21266>
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@@ -358,9 +358,9 @@ agx_emit_load_vary_flat(agx_builder *b, agx_index dest,
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/* Get all coefficient registers up front. This ensures the driver emits a
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* single vectorized binding.
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*/
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agx_index cf =
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agx_get_cf(b->shader, false, false,
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sem.location + nir_src_as_uint(*offset), 0, components);
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agx_index cf = agx_get_cf(b->shader, false, false,
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sem.location + nir_src_as_uint(*offset),
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nir_intrinsic_component(instr), components);
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agx_index dests[4] = {agx_null()};
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for (unsigned i = 0; i < components; ++i) {
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