agx: Respect component in frag load_input

Fixes fails in dEQP-GLES31.functional.separate_shader.random.*.

Signed-off-by: Alyssa Rosenzweig <alyssa@rosenzweig.io>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/21266>
This commit is contained in:
Alyssa Rosenzweig
2023-02-09 15:05:40 -05:00
committed by Marge Bot
parent a5d478d17c
commit fbe8878dcb
+3 -3
View File
@@ -358,9 +358,9 @@ agx_emit_load_vary_flat(agx_builder *b, agx_index dest,
/* Get all coefficient registers up front. This ensures the driver emits a
* single vectorized binding.
*/
agx_index cf =
agx_get_cf(b->shader, false, false,
sem.location + nir_src_as_uint(*offset), 0, components);
agx_index cf = agx_get_cf(b->shader, false, false,
sem.location + nir_src_as_uint(*offset),
nir_intrinsic_component(instr), components);
agx_index dests[4] = {agx_null()};
for (unsigned i = 0; i < components; ++i) {