radv/meta: fix blit paths for depth/stencil (v2.1)

This fixes the layout issue for the blit path as well.

This fixes:
dEQP-VK.api.copy_and_blit.core.blit_image.all_formats.depth_stencil.d32_sfloat_s8_uint_d32_sfloat_s8_uint*

v2: use compatible render passes.
v2.1: use enum

Reviewed-by: Bas Nieuwenhuizen <bas@basnieuwenhuizen.nl>
Cc: "17.2 17.3" <mesa-stable@lists.freedesktop.org>
Signed-off-by: Dave Airlie <airlied@redhat.com>
This commit is contained in:
Dave Airlie
2017-12-21 16:52:24 +10:00
parent 821b5379f0
commit fbac9f86aa
2 changed files with 81 additions and 65 deletions
+79 -63
View File
@@ -265,10 +265,12 @@ static void
meta_emit_blit(struct radv_cmd_buffer *cmd_buffer,
struct radv_image *src_image,
struct radv_image_view *src_iview,
VkImageLayout src_image_layout,
VkOffset3D src_offset_0,
VkOffset3D src_offset_1,
struct radv_image *dest_image,
struct radv_image_view *dest_iview,
VkImageLayout dest_image_layout,
VkOffset2D dest_offset_0,
VkOffset2D dest_offset_1,
VkRect2D dest_box,
@@ -351,11 +353,12 @@ meta_emit_blit(struct radv_cmd_buffer *cmd_buffer,
}
break;
}
case VK_IMAGE_ASPECT_DEPTH_BIT:
case VK_IMAGE_ASPECT_DEPTH_BIT: {
enum radv_blit_ds_layout ds_layout = radv_meta_blit_ds_to_type(dest_image_layout);
radv_CmdBeginRenderPass(radv_cmd_buffer_to_handle(cmd_buffer),
&(VkRenderPassBeginInfo) {
.sType = VK_STRUCTURE_TYPE_RENDER_PASS_BEGIN_INFO,
.renderPass = device->meta_state.blit.depth_only_rp,
.renderPass = device->meta_state.blit.depth_only_rp[ds_layout],
.framebuffer = fb,
.renderArea = {
.offset = { dest_box.offset.x, dest_box.offset.y },
@@ -378,11 +381,13 @@ meta_emit_blit(struct radv_cmd_buffer *cmd_buffer,
unreachable(!"bad VkImageType");
}
break;
case VK_IMAGE_ASPECT_STENCIL_BIT:
}
case VK_IMAGE_ASPECT_STENCIL_BIT: {
enum radv_blit_ds_layout ds_layout = radv_meta_blit_ds_to_type(dest_image_layout);
radv_CmdBeginRenderPass(radv_cmd_buffer_to_handle(cmd_buffer),
&(VkRenderPassBeginInfo) {
.sType = VK_STRUCTURE_TYPE_RENDER_PASS_BEGIN_INFO,
.renderPass = device->meta_state.blit.stencil_only_rp,
.renderPass = device->meta_state.blit.stencil_only_rp[ds_layout],
.framebuffer = fb,
.renderArea = {
.offset = { dest_box.offset.x, dest_box.offset.y },
@@ -405,6 +410,7 @@ meta_emit_blit(struct radv_cmd_buffer *cmd_buffer,
unreachable(!"bad VkImageType");
}
break;
}
default:
unreachable(!"bad VkImageType");
}
@@ -620,9 +626,9 @@ void radv_CmdBlitImage(
},
});
meta_emit_blit(cmd_buffer,
src_image, &src_iview,
src_image, &src_iview, srcImageLayout,
src_offset_0, src_offset_1,
dest_image, &dest_iview,
dest_image, &dest_iview, destImageLayout,
dest_offset_0, dest_offset_1,
dest_box,
filter);
@@ -652,8 +658,13 @@ radv_device_finish_meta_blit_state(struct radv_device *device)
&state->alloc);
}
radv_DestroyRenderPass(radv_device_to_handle(device),
state->blit.depth_only_rp, &state->alloc);
for (enum radv_blit_ds_layout i = RADV_BLIT_DS_LAYOUT_TILE_ENABLE; i < RADV_BLIT_DS_LAYOUT_COUNT; i++) {
radv_DestroyRenderPass(radv_device_to_handle(device),
state->blit.depth_only_rp[i], &state->alloc);
radv_DestroyRenderPass(radv_device_to_handle(device),
state->blit.stencil_only_rp[i], &state->alloc);
}
radv_DestroyPipeline(radv_device_to_handle(device),
state->blit.depth_only_1d_pipeline, &state->alloc);
radv_DestroyPipeline(radv_device_to_handle(device),
@@ -661,8 +672,6 @@ radv_device_finish_meta_blit_state(struct radv_device *device)
radv_DestroyPipeline(radv_device_to_handle(device),
state->blit.depth_only_3d_pipeline, &state->alloc);
radv_DestroyRenderPass(radv_device_to_handle(device),
state->blit.stencil_only_rp, &state->alloc);
radv_DestroyPipeline(radv_device_to_handle(device),
state->blit.stencil_only_1d_pipeline,
&state->alloc);
@@ -673,6 +682,7 @@ radv_device_finish_meta_blit_state(struct radv_device *device)
state->blit.stencil_only_3d_pipeline,
&state->alloc);
radv_DestroyPipelineLayout(radv_device_to_handle(device),
state->blit.pipeline_layout, &state->alloc);
radv_DestroyDescriptorSetLayout(radv_device_to_handle(device),
@@ -866,35 +876,38 @@ radv_device_init_meta_blit_depth(struct radv_device *device,
fs_2d.nir = build_nir_copy_fragment_shader_depth(GLSL_SAMPLER_DIM_2D);
fs_3d.nir = build_nir_copy_fragment_shader_depth(GLSL_SAMPLER_DIM_3D);
result = radv_CreateRenderPass(radv_device_to_handle(device),
&(VkRenderPassCreateInfo) {
.sType = VK_STRUCTURE_TYPE_RENDER_PASS_CREATE_INFO,
for (enum radv_blit_ds_layout ds_layout = RADV_BLIT_DS_LAYOUT_TILE_ENABLE; ds_layout < RADV_BLIT_DS_LAYOUT_COUNT; ds_layout++) {
VkImageLayout layout = radv_meta_blit_ds_to_layout(ds_layout);
result = radv_CreateRenderPass(radv_device_to_handle(device),
&(VkRenderPassCreateInfo) {
.sType = VK_STRUCTURE_TYPE_RENDER_PASS_CREATE_INFO,
.attachmentCount = 1,
.pAttachments = &(VkAttachmentDescription) {
.format = VK_FORMAT_D32_SFLOAT,
.loadOp = VK_ATTACHMENT_LOAD_OP_LOAD,
.storeOp = VK_ATTACHMENT_STORE_OP_STORE,
.initialLayout = VK_IMAGE_LAYOUT_GENERAL,
.finalLayout = VK_IMAGE_LAYOUT_GENERAL,
},
.subpassCount = 1,
.pSubpasses = &(VkSubpassDescription) {
.pipelineBindPoint = VK_PIPELINE_BIND_POINT_GRAPHICS,
.inputAttachmentCount = 0,
.colorAttachmentCount = 0,
.pColorAttachments = NULL,
.pResolveAttachments = NULL,
.pDepthStencilAttachment = &(VkAttachmentReference) {
.attachment = 0,
.layout = VK_IMAGE_LAYOUT_GENERAL,
.format = VK_FORMAT_D32_SFLOAT,
.loadOp = VK_ATTACHMENT_LOAD_OP_LOAD,
.storeOp = VK_ATTACHMENT_STORE_OP_STORE,
.initialLayout = layout,
.finalLayout = layout,
},
.preserveAttachmentCount = 1,
.pPreserveAttachments = (uint32_t[]) { 0 },
},
.dependencyCount = 0,
}, &device->meta_state.alloc, &device->meta_state.blit.depth_only_rp);
if (result != VK_SUCCESS)
goto fail;
.subpassCount = 1,
.pSubpasses = &(VkSubpassDescription) {
.pipelineBindPoint = VK_PIPELINE_BIND_POINT_GRAPHICS,
.inputAttachmentCount = 0,
.colorAttachmentCount = 0,
.pColorAttachments = NULL,
.pResolveAttachments = NULL,
.pDepthStencilAttachment = &(VkAttachmentReference) {
.attachment = 0,
.layout = layout,
},
.preserveAttachmentCount = 1,
.pPreserveAttachments = (uint32_t[]) { 0 },
},
.dependencyCount = 0,
}, &device->meta_state.alloc, &device->meta_state.blit.depth_only_rp[ds_layout]);
if (result != VK_SUCCESS)
goto fail;
}
VkPipelineVertexInputStateCreateInfo vi_create_info = {
.sType = VK_STRUCTURE_TYPE_PIPELINE_VERTEX_INPUT_STATE_CREATE_INFO,
@@ -974,7 +987,7 @@ radv_device_init_meta_blit_depth(struct radv_device *device,
},
.flags = 0,
.layout = device->meta_state.blit.pipeline_layout,
.renderPass = device->meta_state.blit.depth_only_rp,
.renderPass = device->meta_state.blit.depth_only_rp[0],
.subpass = 0,
};
@@ -1024,33 +1037,36 @@ radv_device_init_meta_blit_stencil(struct radv_device *device,
fs_2d.nir = build_nir_copy_fragment_shader_stencil(GLSL_SAMPLER_DIM_2D);
fs_3d.nir = build_nir_copy_fragment_shader_stencil(GLSL_SAMPLER_DIM_3D);
result = radv_CreateRenderPass(radv_device_to_handle(device),
&(VkRenderPassCreateInfo) {
.sType = VK_STRUCTURE_TYPE_RENDER_PASS_CREATE_INFO,
for (enum radv_blit_ds_layout ds_layout = RADV_BLIT_DS_LAYOUT_TILE_ENABLE; ds_layout < RADV_BLIT_DS_LAYOUT_COUNT; ds_layout++) {
VkImageLayout layout = radv_meta_blit_ds_to_layout(ds_layout);
result = radv_CreateRenderPass(radv_device_to_handle(device),
&(VkRenderPassCreateInfo) {
.sType = VK_STRUCTURE_TYPE_RENDER_PASS_CREATE_INFO,
.attachmentCount = 1,
.pAttachments = &(VkAttachmentDescription) {
.format = VK_FORMAT_S8_UINT,
.loadOp = VK_ATTACHMENT_LOAD_OP_LOAD,
.storeOp = VK_ATTACHMENT_STORE_OP_STORE,
.initialLayout = VK_IMAGE_LAYOUT_GENERAL,
.finalLayout = VK_IMAGE_LAYOUT_GENERAL,
},
.subpassCount = 1,
.pSubpasses = &(VkSubpassDescription) {
.pipelineBindPoint = VK_PIPELINE_BIND_POINT_GRAPHICS,
.inputAttachmentCount = 0,
.colorAttachmentCount = 0,
.pColorAttachments = NULL,
.pResolveAttachments = NULL,
.pDepthStencilAttachment = &(VkAttachmentReference) {
.attachment = 0,
.layout = VK_IMAGE_LAYOUT_GENERAL,
.format = VK_FORMAT_S8_UINT,
.loadOp = VK_ATTACHMENT_LOAD_OP_LOAD,
.storeOp = VK_ATTACHMENT_STORE_OP_STORE,
.initialLayout = layout,
.finalLayout = layout,
},
.preserveAttachmentCount = 1,
.pPreserveAttachments = (uint32_t[]) { 0 },
},
.dependencyCount = 0,
}, &device->meta_state.alloc, &device->meta_state.blit.stencil_only_rp);
.subpassCount = 1,
.pSubpasses = &(VkSubpassDescription) {
.pipelineBindPoint = VK_PIPELINE_BIND_POINT_GRAPHICS,
.inputAttachmentCount = 0,
.colorAttachmentCount = 0,
.pColorAttachments = NULL,
.pResolveAttachments = NULL,
.pDepthStencilAttachment = &(VkAttachmentReference) {
.attachment = 0,
.layout = layout,
},
.preserveAttachmentCount = 1,
.pPreserveAttachments = (uint32_t[]) { 0 },
},
.dependencyCount = 0,
}, &device->meta_state.alloc, &device->meta_state.blit.stencil_only_rp[ds_layout]);
}
if (result != VK_SUCCESS)
goto fail;
@@ -1134,7 +1150,6 @@ radv_device_init_meta_blit_stencil(struct radv_device *device,
},
.depthCompareOp = VK_COMPARE_OP_ALWAYS,
},
.pDynamicState = &(VkPipelineDynamicStateCreateInfo) {
.sType = VK_STRUCTURE_TYPE_PIPELINE_DYNAMIC_STATE_CREATE_INFO,
.dynamicStateCount = 6,
@@ -1149,7 +1164,7 @@ radv_device_init_meta_blit_stencil(struct radv_device *device,
},
.flags = 0,
.layout = device->meta_state.blit.pipeline_layout,
.renderPass = device->meta_state.blit.stencil_only_rp,
.renderPass = device->meta_state.blit.stencil_only_rp[0],
.subpass = 0,
};
@@ -1181,6 +1196,7 @@ radv_device_init_meta_blit_stencil(struct radv_device *device,
if (result != VK_SUCCESS)
goto fail;
fail:
ralloc_free(fs_1d.nir);
ralloc_free(fs_2d.nir);
+2 -2
View File
@@ -401,12 +401,12 @@ struct radv_meta_state {
/** Pipeline that blits from a 3D image. */
VkPipeline pipeline_3d_src[NUM_META_FS_KEYS];
VkRenderPass depth_only_rp;
VkRenderPass depth_only_rp[RADV_BLIT_DS_LAYOUT_COUNT];
VkPipeline depth_only_1d_pipeline;
VkPipeline depth_only_2d_pipeline;
VkPipeline depth_only_3d_pipeline;
VkRenderPass stencil_only_rp;
VkRenderPass stencil_only_rp[RADV_BLIT_DS_LAYOUT_COUNT];
VkPipeline stencil_only_1d_pipeline;
VkPipeline stencil_only_2d_pipeline;
VkPipeline stencil_only_3d_pipeline;