Initial implementation of a software pipeline for quad rasterization (fragment ops).
This is very much like the clipper/setup pipeline for primitives.
This commit is contained in:
@@ -32,9 +32,6 @@
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#include "imports.h"
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#include "macros.h"
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#include "tnl/t_context.h"
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#include "vf/vf.h"
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#include "sp_context.h"
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#include "sp_clear.h"
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#include "sp_prim.h"
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@@ -88,6 +85,9 @@ struct pipe_context *softpipe_create( void )
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softpipe->prim.flatshade = prim_flatshade( softpipe );
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softpipe->prim.cull = prim_cull( softpipe );
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softpipe->quad.blend = sp_quad_blend_stage(softpipe);
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softpipe->quad.shade = sp_quad_shade_stage(softpipe);
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softpipe->quad.output = sp_quad_output_stage(softpipe);
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softpipe->draw = draw_create( softpipe );
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@@ -36,6 +36,7 @@
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#include "pipe/p_state.h"
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#include "pipe/p_context.h"
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#include "sp_tile.h"
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struct softpipe_surface;
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@@ -129,6 +130,18 @@ struct softpipe_context {
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GLuint vertex_size;
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} prim;
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/*
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* Software quad rendering pipeline
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*/
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struct {
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struct quad_stage *shade;
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struct quad_stage *depth_test;
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struct quad_stage *blend;
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struct quad_stage *output;
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struct quad_stage *first; /**< points to one of the above stages */
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} quad;
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/* Temp kludge:
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*/
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struct draw_context *draw;
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@@ -144,6 +157,4 @@ softpipe_context( struct pipe_context *pipe )
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}
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#endif
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@@ -36,6 +36,18 @@
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#include "sp_tile.h"
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/**
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* Emit/render a quad.
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* This passes the quad to the first stage of per-fragment operations.
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*/
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static INLINE void
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quad_emit(struct softpipe_context *sp, struct quad_header *quad)
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{
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sp->quad.first->run(sp->quad.first, quad);
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}
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/**
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* Triangle edge info
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*/
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@@ -121,7 +133,7 @@ static void run_shader_block( struct setup_stage *setup,
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setup->quad.y0 = y;
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setup->quad.mask = mask;
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quad_shade( setup->stage.softpipe, &setup->quad );
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quad_emit(setup->stage.softpipe, &setup->quad);
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}
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@@ -652,7 +664,7 @@ plot(struct setup_stage *setup, GLint x, GLint y)
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/* flush prev quad, start new quad */
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if (setup->quad.x0 != -1)
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quad_shade(setup->stage.softpipe, &setup->quad);
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quad_emit(setup->stage.softpipe, &setup->quad);
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setup->quad.x0 = quadX;
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setup->quad.y0 = quadY;
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@@ -755,7 +767,7 @@ setup_line(struct prim_stage *stage, struct prim_header *prim)
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/* draw final quad */
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if (setup->quad.mask) {
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quad_shade(setup->stage.softpipe, &setup->quad);
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quad_emit(setup->stage.softpipe, &setup->quad);
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}
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}
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@@ -810,7 +822,7 @@ setup_point(struct prim_stage *stage, struct prim_header *prim)
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setup->quad.x0 = x - ix;
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setup->quad.y0 = y - iy;
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setup->quad.mask = (1 << ix) << (2 * iy);
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quad_shade(setup->stage.softpipe, &setup->quad);
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quad_emit(setup->stage.softpipe, &setup->quad);
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}
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else {
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const GLint ixmin = block((GLint) (x - halfSize));
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@@ -870,7 +882,7 @@ setup_point(struct prim_stage *stage, struct prim_header *prim)
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if (setup->quad.mask) {
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setup->quad.x0 = ix;
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setup->quad.y0 = iy;
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quad_shade( setup->stage.softpipe, &setup->quad );
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quad_emit( setup->stage.softpipe, &setup->quad );
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}
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}
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}
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@@ -132,5 +132,8 @@ void softpipe_update_derived( struct softpipe_context *softpipe )
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if (softpipe->dirty & (G_NEW_SETUP | G_NEW_FS))
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calculate_vertex_layout( softpipe );
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if (softpipe->dirty & (G_NEW_BLEND | G_NEW_FS))
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sp_build_quad_pipeline(softpipe);
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softpipe->dirty = 0;
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}
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@@ -0,0 +1,24 @@
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#include "sp_context.h"
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void
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sp_build_quad_pipeline(struct softpipe_context *sp)
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{
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sp->quad.first = sp->quad.output;
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if (sp->blend.blend_enable) {
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sp->quad.blend->next = sp->quad.first;
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sp->quad.first = sp->quad.blend;
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}
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/* XXX always enable shader? */
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if (1) {
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sp->quad.shade->next = sp->quad.first;
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sp->quad.first = sp->quad.shade;
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}
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}
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@@ -33,10 +33,24 @@
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struct softpipe_context;
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struct quad_header;
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void quad_shade( struct softpipe_context *softpipe,
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struct quad_header *quad );
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void quad_output( struct softpipe_context *softpipe,
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struct quad_header *quad );
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struct quad_stage {
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struct softpipe_context *softpipe;
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struct quad_stage *next;
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/** the stage action */
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void (*run)(struct quad_stage *qs, struct quad_header *quad);
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};
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struct quad_stage *sp_quad_shade_stage( struct softpipe_context *softpipe );
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struct quad_stage *sp_quad_depth_test_stage( struct softpipe_context *softpipe );
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struct quad_stage *sp_quad_blend_stage( struct softpipe_context *softpipe );
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struct quad_stage *sp_quad_output_stage( struct softpipe_context *softpipe );
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void
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sp_build_quad_pipeline(struct softpipe_context *sp);
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#endif
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@@ -0,0 +1,70 @@
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/*
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* Mesa 3-D graphics library
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* Version: 6.5
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*
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* Copyright (C) 1999-2005 Brian Paul All Rights Reserved.
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*
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* Permission is hereby granted, free of charge, to any person obtaining a
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* copy of this software and associated documentation files (the "Software"),
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* to deal in the Software without restriction, including without limitation
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* the rights to use, copy, modify, merge, publish, distribute, sublicense,
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* and/or sell copies of the Software, and to permit persons to whom the
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* Software is furnished to do so, subject to the following conditions:
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*
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* The above copyright notice and this permission notice shall be included
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* in all copies or substantial portions of the Software.
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*
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* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
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* OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
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* FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
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* BRIAN PAUL BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN
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* AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN
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* CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
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*/
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/**
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* quad blending
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*/
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#include "glheader.h"
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#include "imports.h"
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#include "sp_context.h"
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#include "sp_headers.h"
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#include "sp_surface.h"
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#include "sp_tile.h"
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static void
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blend_quad(struct quad_stage *qs, struct quad_header *quad)
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{
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struct softpipe_context *softpipe = qs->softpipe;
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GLfloat dest[4][QUAD_SIZE], result[4][QUAD_SIZE];
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GLuint i;
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/* XXX we're also looping in output_quad() !?! */
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for (i = 0; i < softpipe->framebuffer.num_cbufs; i++) {
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struct softpipe_surface *sps
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= softpipe_surface(softpipe->framebuffer.cbufs[i]);
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sps->read_quad_f_swz(sps, quad->x0, quad->y0, dest);
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/* XXX do blend here */
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qs->next->run(qs->next, quad);
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}
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}
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struct quad_stage *sp_quad_blend_stage( struct softpipe_context *softpipe )
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{
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struct quad_stage *stage = CALLOC_STRUCT(quad_stage);
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stage->softpipe = softpipe;
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stage->run = blend_quad;
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return stage;
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}
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@@ -0,0 +1,73 @@
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/*
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* Mesa 3-D graphics library
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* Version: 6.5
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*
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* Copyright (C) 1999-2005 Brian Paul All Rights Reserved.
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*
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* Permission is hereby granted, free of charge, to any person obtaining a
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* copy of this software and associated documentation files (the "Software"),
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* to deal in the Software without restriction, including without limitation
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* the rights to use, copy, modify, merge, publish, distribute, sublicense,
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* and/or sell copies of the Software, and to permit persons to whom the
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* Software is furnished to do so, subject to the following conditions:
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*
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* The above copyright notice and this permission notice shall be included
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* in all copies or substantial portions of the Software.
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*
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* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
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* OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
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* FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
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* BRIAN PAUL BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN
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* AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN
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* CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
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*/
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/**
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* quad blending
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*/
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#include "glheader.h"
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#include "imports.h"
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#include "sp_context.h"
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#include "sp_headers.h"
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#include "sp_surface.h"
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#include "sp_tile.h"
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static void
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depth_test_quad(struct quad_stage *qs, struct quad_header *quad)
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{
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#if 0
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struct softpipe_context *softpipe = qs->softpipe;
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GLfloat dest[4][QUAD_SIZE], result[4][QUAD_SIZE];
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GLuint i;
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/* XXX we're also looping in output_quad() !?! */
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for (i = 0; i < softpipe->framebuffer.num_cbufs; i++) {
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struct softpipe_surface *sps
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= softpipe_surface(softpipe->framebuffer.cbufs[i]);
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sps->read_quad_f_swz(sps, quad->x0, quad->y0, dest);
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/* XXX do blend here */
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}
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#endif
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qs->next->run(qs->next, quad);
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}
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struct quad_stage *sp_quad_depth_test_stage( struct softpipe_context *softpipe )
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{
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struct quad_stage *stage = CALLOC_STRUCT(quad_stage);
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stage->softpipe = softpipe;
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stage->run = depth_test_quad;
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return stage;
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}
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@@ -33,6 +33,7 @@
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*/
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#include "glheader.h"
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#include "imports.h"
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#include "sp_context.h"
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#include "sp_headers.h"
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#include "sp_tile.h"
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@@ -116,9 +117,10 @@ static INLINE void pinterp( struct exec_machine *exec,
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/* This should be done by the fragment shader execution unit (code
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* generated from the decl instructions). Do it here for now.
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*/
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void quad_shade( struct softpipe_context *softpipe,
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struct quad_header *quad )
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static void
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shade_quad( struct quad_stage *qs, struct quad_header *quad )
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{
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struct softpipe_context *softpipe = qs->softpipe;
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struct exec_machine exec;
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GLfloat fx = quad->x0;
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GLfloat fy = quad->y0;
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@@ -190,14 +192,17 @@ void quad_shade( struct softpipe_context *softpipe,
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}
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#endif
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if (quad->mask)
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quad_output( softpipe, quad );
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qs->next->run(qs->next, quad);
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}
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struct quad_stage *sp_quad_shade_stage( struct softpipe_context *softpipe )
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{
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struct quad_stage *stage = CALLOC_STRUCT(quad_stage);
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stage->softpipe = softpipe;
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stage->run = shade_quad;
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return stage;
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}
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@@ -33,6 +33,7 @@
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*/
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#include "glheader.h"
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#include "imports.h"
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#include "sp_context.h"
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#include "sp_headers.h"
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#include "sp_surface.h"
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@@ -60,9 +61,10 @@ static void mask_copy( GLfloat (*dest)[4],
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*
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* Note that surfaces support only full quad reads and writes.
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*/
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void quad_output( struct softpipe_context *softpipe,
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struct quad_header *quad )
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static void
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output_quad(struct quad_stage *qs, struct quad_header *quad)
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{
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struct softpipe_context *softpipe = qs->softpipe;
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GLuint i;
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for (i = 0; i < softpipe->framebuffer.num_cbufs; i++) {
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@@ -87,3 +89,15 @@ void quad_output( struct softpipe_context *softpipe,
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}
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}
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}
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struct quad_stage *sp_quad_output_stage( struct softpipe_context *softpipe )
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{
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struct quad_stage *stage = CALLOC_STRUCT(quad_stage);
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stage->softpipe = softpipe;
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stage->run = output_quad;
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return stage;
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}
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@@ -171,6 +171,9 @@ SOFTPIPE_SOURCES = \
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pipe/softpipe/sp_state_point.c \
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pipe/softpipe/sp_state_setup.c \
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pipe/softpipe/sp_state_surface.c \
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pipe/softpipe/sp_tile.c \
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pipe/softpipe/sp_tile_blend.c \
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pipe/softpipe/sp_tile_depth_test.c \
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pipe/softpipe/sp_tile_fs.c \
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pipe/softpipe/sp_tile_output.c
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Reference in New Issue
Block a user