nvk+zink/ci: document more flakes in the ga106
It also has the benefit of being a shorter name than the original. Signed-off-by: Martin Roukala (né Peres) <martin.roukala@mupuf.org> Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/29381>
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@@ -4,6 +4,7 @@ KHR-GL46.packed_pixels.rectangle.rgba32ui
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KHR-GL46.packed_pixels.varied_rectangle.*
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KHR-GL46.texture_swizzle.smoke
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spec@!opengl 1.0@gl-1.0-blend-func
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spec@!opengl 1.1@copypixels-sync
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spec@!opengl 1.1@draw-sync
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spec@arb_bindless_texture@execution@images@uniform-struct
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@@ -11,6 +12,7 @@ spec@arb_color_buffer_float@gl_rgba16f-render
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spec@arb_color_buffer_float@gl_rgba8_snorm-render
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spec@arb_color_buffer_float@gl_rgba8_snorm-render-fog
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spec@arb_copy_image@arb_copy_image-targets gl_texture_1d_array 32 1 12 gl_texture_2d_array 32 16 18 11 0 3 5 9 7 14 1 8
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spec@arb_copy_image@arb_copy_image-targets gl_texture_1d_array 32 1 12 gl_texture_3d 32 16 18 11 0 3 5 9 2 14 1 7
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spec@arb_gpu_shader5@execution@sampler_array_indexing@vs-nonuniform-control-flow
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spec@arb_gpu_shader_fp64@execution@built-in-functions@vs-op-div-dvec2-dvec2
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spec@arb_pixel_buffer_object@pbo-drawpixels
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@@ -35,6 +37,7 @@ spec@ext_framebuffer_multisample@clip-and-scissor-blit 2 upsample
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spec@ext_framebuffer_multisample@clip-and-scissor-blit 4 upsample
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spec@ext_framebuffer_multisample@line-smooth 8
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spec@ext_framebuffer_multisample@polygon-smooth 2
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spec@ext_framebuffer_object@fbo-blending-formats
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spec@ext_texture_array@fbo-depth-array depth-clear
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spec@ext_texture_array@fbo-depth-array fs-writes-depth
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spec@ext_texture_array@fbo-depth-array stencil-clear
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@@ -47,6 +50,7 @@ spec@glsl-1.10@execution@glsl-1.10-linear-fog
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spec@glsl-1.10@execution@interpolation@interpolation-none-gl_frontsecondarycolor-smooth-none
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spec@glsl-1.10@execution@varying-packing@simple uvec3 separate
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spec@glsl-1.30@execution@built-in-functions@vs-op-bitxor-abs-not-ivec3-int
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spec@glsl-1.30@execution@interpolation@interpolation-noperspective-gl_backsecondarycolor-flat-vertex
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spec@glsl-1.30@execution@interpolation@interpolation-smooth-gl_backsecondarycolor-smooth-fixed
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spec@glsl-1.30@execution@interpolation@interpolation-smooth-gl_frontsecondarycolor-flat-fixed
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spec@glsl-1.30@execution@tex-miplevel-selection textureprojlodoffset 3d
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