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@@ -278,14 +278,12 @@ _mesa_fetch_state(GLcontext *ctx, const gl_state_index state[],
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case STATE_MVP_MATRIX:
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case STATE_TEXTURE_MATRIX:
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case STATE_PROGRAM_MATRIX:
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/*case STATE_MATRIX:*/
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{
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/* state[1] = modelview, projection, texture, etc. */
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/* state[2] = which texture matrix or program matrix */
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/* state[3] = first row to fetch */
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/* state[4] = last row to fetch */
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/* state[5] = transpose, inverse or invtrans */
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/* state[0] = modelview, projection, texture, etc. */
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/* state[1] = which texture matrix or program matrix */
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/* state[2] = first row to fetch */
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/* state[3] = last row to fetch */
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/* state[4] = transpose, inverse or invtrans */
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const GLmatrix *matrix;
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const gl_state_index mat = state[0];
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const GLuint index = (GLuint) state[1];
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