glsl: Use shared storage variable type for shared variables

Signed-off-by: Jordan Justen <jordan.l.justen@intel.com>
Reviewed-by: Timothy Arceri <timothy.arceri@collabora.com>
This commit is contained in:
Jordan Justen
2015-07-28 15:00:47 -07:00
parent 32746fc9b4
commit fb3da129d1
+2
View File
@@ -2790,6 +2790,8 @@ apply_type_qualifier_to_variable(const struct ast_type_qualifier *qual,
var->data.mode = ir_var_uniform;
else if (qual->flags.q.buffer)
var->data.mode = ir_var_shader_storage;
else if (qual->flags.q.shared_storage)
var->data.mode = ir_var_shader_shared;
if (!is_parameter && is_varying_var(var, state->stage)) {
/* User-defined ins/outs are not permitted in compute shaders. */