dzn: Add a debug flag to enable D3D12 debug layer
Signed-off-by: Louis-Francis Ratté-Boulianne <lfrb@collabora.com> Reviewed-by: Boris Brezillon <boris.brezillon@collabora.com> Reviewed-by: Erik Faye-Lund <erik.faye-lund@collabora.com> Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/15742>
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@@ -101,6 +101,7 @@ static const struct debug_control dzn_debug_options[] = {
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{ "internal", DZN_DEBUG_INTERNAL },
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{ "signature", DZN_DEBUG_SIG },
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{ "gbv", DZN_DEBUG_GBV },
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{ "d3d12", DZN_DEBUG_D3D12 },
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{ NULL, 0 }
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};
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@@ -179,7 +180,8 @@ dzn_instance_create(const VkInstanceCreateInfo *pCreateInfo,
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return vk_error(NULL, VK_ERROR_INITIALIZATION_FAILED);
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}
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d3d12_enable_debug_layer();
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if (instance->debug_flags & DZN_DEBUG_D3D12)
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d3d12_enable_debug_layer();
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if (instance->debug_flags & DZN_DEBUG_GBV)
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d3d12_enable_gpu_validation();
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@@ -934,6 +934,7 @@ enum dzn_debug_flags {
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DZN_DEBUG_INTERNAL = 1 << 4,
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DZN_DEBUG_SIG = 1 << 5,
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DZN_DEBUG_GBV = 1 << 6,
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DZN_DEBUG_D3D12 = 1 << 7,
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};
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struct dzn_instance {
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