nir: Zero out texture instructions when creating them.
There are so many flags in textures, that the CSE pass would have a hard time referencing the correct set when figuring out if two texture ops are the same. By zeroing, we can avoid that fragility. Reviewed-by: Jason Ekstrand <jason.ekstrand@intel.com>
This commit is contained in:
@@ -450,7 +450,7 @@ nir_call_instr_create(nir_shader *shader, nir_function_overload *callee)
|
||||
nir_tex_instr *
|
||||
nir_tex_instr_create(nir_shader *shader, unsigned num_srcs)
|
||||
{
|
||||
nir_tex_instr *instr = ralloc(shader, nir_tex_instr);
|
||||
nir_tex_instr *instr = rzalloc(shader, nir_tex_instr);
|
||||
instr_init(&instr->instr, nir_instr_type_tex);
|
||||
|
||||
dest_init(&instr->dest);
|
||||
|
||||
Reference in New Issue
Block a user