tgsi_from_mesa: add pipe_shader_type_from_mesa

So... the pipe_ prefix doesn't really fit into a TGSI header; on the
other hand, the return type has the pipe_ prefix.

Reviewed-by: Samuel Pitoiset <samuel.pitoiset@gmail.com>
Reviewed-by: Marek Olšák <marek.olsak@amd.com>
This commit is contained in:
Nicolai Hähnle
2017-05-17 18:09:03 +02:00
parent 497b95fdf6
commit fb1c4e3d47
@@ -26,6 +26,8 @@
#include <stdbool.h>
#include "pipe/p_compiler.h"
#include "pipe/p_defines.h"
#include "pipe/p_shader_tokens.h"
#include "compiler/shader_enums.h"
@@ -40,4 +42,25 @@ unsigned
tgsi_get_generic_gl_varying_index(gl_varying_slot attr,
bool needs_texcoord_semantic);
static inline enum pipe_shader_type
pipe_shader_type_from_mesa(gl_shader_stage stage)
{
switch (stage) {
case MESA_SHADER_VERTEX:
return PIPE_SHADER_VERTEX;
case MESA_SHADER_TESS_CTRL:
return PIPE_SHADER_TESS_CTRL;
case MESA_SHADER_TESS_EVAL:
return PIPE_SHADER_TESS_EVAL;
case MESA_SHADER_GEOMETRY:
return PIPE_SHADER_GEOMETRY;
case MESA_SHADER_FRAGMENT:
return PIPE_SHADER_FRAGMENT;
case MESA_SHADER_COMPUTE:
return PIPE_SHADER_COMPUTE;
default:
unreachable("bad shader stage");
}
}
#endif /* TGSI_FROM_MESA_H */