tgsi_from_mesa: add pipe_shader_type_from_mesa
So... the pipe_ prefix doesn't really fit into a TGSI header; on the other hand, the return type has the pipe_ prefix. Reviewed-by: Samuel Pitoiset <samuel.pitoiset@gmail.com> Reviewed-by: Marek Olšák <marek.olsak@amd.com>
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@@ -26,6 +26,8 @@
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#include <stdbool.h>
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#include "pipe/p_compiler.h"
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#include "pipe/p_defines.h"
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#include "pipe/p_shader_tokens.h"
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#include "compiler/shader_enums.h"
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@@ -40,4 +42,25 @@ unsigned
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tgsi_get_generic_gl_varying_index(gl_varying_slot attr,
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bool needs_texcoord_semantic);
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static inline enum pipe_shader_type
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pipe_shader_type_from_mesa(gl_shader_stage stage)
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{
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switch (stage) {
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case MESA_SHADER_VERTEX:
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return PIPE_SHADER_VERTEX;
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case MESA_SHADER_TESS_CTRL:
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return PIPE_SHADER_TESS_CTRL;
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case MESA_SHADER_TESS_EVAL:
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return PIPE_SHADER_TESS_EVAL;
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case MESA_SHADER_GEOMETRY:
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return PIPE_SHADER_GEOMETRY;
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case MESA_SHADER_FRAGMENT:
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return PIPE_SHADER_FRAGMENT;
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case MESA_SHADER_COMPUTE:
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return PIPE_SHADER_COMPUTE;
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default:
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unreachable("bad shader stage");
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}
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}
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#endif /* TGSI_FROM_MESA_H */
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