nv50/ir: fix texture offsets in release builds

assert's get compiled out in release builds, so they can't be relied
upon to perform logic.

Reported-by: Pierre Moreau <pierre.morrow@free.fr>
Signed-off-by: Ilia Mirkin <imirkin@alum.mit.edu>
Tested-by: Roy Spliet <rspliet@eclipso.eu>
Cc: "10.2 10.3 10.4" <mesa-stable@lists.freedesktop.org>
This commit is contained in:
Ilia Mirkin
2015-01-04 18:03:20 -05:00
parent 5464257263
commit fb1afd1ea5
2 changed files with 4 additions and 2 deletions
@@ -772,7 +772,8 @@ NV50LoweringPreSSA::handleTEX(TexInstruction *i)
if (i->tex.useOffsets) {
for (int c = 0; c < 3; ++c) {
ImmediateValue val;
assert(i->offset[0][c].getImmediate(val));
if (!i->offset[0][c].getImmediate(val))
assert(!"non-immediate offset");
i->tex.offset[c] = val.reg.data.u32;
i->offset[0][c].set(NULL);
}
@@ -754,7 +754,8 @@ NVC0LoweringPass::handleTEX(TexInstruction *i)
assert(i->tex.useOffsets == 1);
for (c = 0; c < 3; ++c) {
ImmediateValue val;
assert(i->offset[0][c].getImmediate(val));
if (!i->offset[0][c].getImmediate(val))
assert(!"non-immediate offset passed to non-TXG");
imm |= (val.reg.data.u32 & 0xf) << (c * 4);
}
if (i->op == OP_TXD && chipset >= NVISA_GK104_CHIPSET) {