vbo: Simplify input array distribution for imm type draws.

Using the newly introduced VAO array maps, we can
simplify vbo_exec_bind_arrays.

Signed-off-by: Mathias Fröhlich <Mathias.Froehlich@web.de>
Reviewed-by: Brian Paul <brianp@vmware.com>
This commit is contained in:
Mathias Fröhlich
2018-01-27 16:07:22 +01:00
committed by Mathias Fröhlich
parent 44b1454b96
commit fb10a7b7b0
+15 -66
View File
@@ -27,6 +27,7 @@
#include <stdbool.h>
#include <stdio.h>
#include "main/arrayobj.h"
#include "main/glheader.h"
#include "main/bufferobj.h"
#include "main/context.h"
@@ -176,62 +177,20 @@ vbo_exec_bind_arrays(struct gl_context *ctx)
struct gl_vertex_array *arrays = exec->vtx.arrays;
GLuint attr;
GLbitfield varying_inputs = 0x0;
bool swap_pos = false;
const enum vp_mode program_mode = get_vp_mode(exec->ctx);
const GLubyte * const map = _vbo_attribute_alias_map[program_mode];
/* Install the default (ie Current) attributes first */
for (attr = 0; attr < VERT_ATTRIB_FF_MAX; attr++) {
exec->vtx.inputs[attr] = &vbo->currval[VBO_ATTRIB_POS+attr];
}
/* Grab VERT_ATTRIB_{POS,GENERIC0} from VBO_ATTRIB_POS */
const gl_attribute_map_mode mode = ATTRIBUTE_MAP_MODE_POSITION;
const GLubyte *const array_map = _mesa_vao_attribute_map[mode];
for (attr = 0; attr < VERT_ATTRIB_MAX; attr++) {
const GLuint src = map[array_map[attr]];
const GLubyte size = exec->vtx.attrsz[src];
/* Overlay other active attributes */
switch (program_mode) {
case VP_FF:
for (attr = 0; attr < VERT_ATTRIB_MAT0; attr++) {
assert(VERT_ATTRIB_GENERIC(attr) < ARRAY_SIZE(exec->vtx.inputs));
exec->vtx.inputs[VERT_ATTRIB_GENERIC(attr)] =
&vbo->currval[VBO_ATTRIB_GENERIC0+attr];
}
for (attr = 0; attr < VERT_ATTRIB_MAT_MAX; attr++) {
assert(VERT_ATTRIB_MAT(attr) < ARRAY_SIZE(exec->vtx.inputs));
exec->vtx.inputs[VERT_ATTRIB_MAT(attr)] =
&vbo->currval[VBO_ATTRIB_MAT_FRONT_AMBIENT+attr];
}
break;
case VP_SHADER:
for (attr = 0; attr < VERT_ATTRIB_GENERIC_MAX; attr++) {
assert(VERT_ATTRIB_GENERIC(attr) < ARRAY_SIZE(exec->vtx.inputs));
exec->vtx.inputs[VERT_ATTRIB_GENERIC(attr)] =
&vbo->currval[VBO_ATTRIB_GENERIC0+attr];
}
/* check if VERT_ATTRIB_POS is not read but VERT_BIT_GENERIC0 is read.
* In that case we effectively need to route the data from
* glVertexAttrib(0, val) calls to feed into the GENERIC0 input.
* The original state gets essentially restored below.
*/
const GLbitfield64 inputs_read =
ctx->VertexProgram._Current->info.inputs_read;
if ((inputs_read & VERT_BIT_POS) == 0 &&
(inputs_read & VERT_BIT_GENERIC0)) {
swap_pos = true;
exec->vtx.inputs[VERT_ATTRIB_GENERIC0] = exec->vtx.inputs[0];
exec->vtx.attrsz[VERT_ATTRIB_GENERIC0] = exec->vtx.attrsz[0];
exec->vtx.attrtype[VERT_ATTRIB_GENERIC0] = exec->vtx.attrtype[0];
exec->vtx.attrptr[VERT_ATTRIB_GENERIC0] = exec->vtx.attrptr[0];
exec->vtx.attrsz[0] = 0;
}
break;
default:
unreachable("Bad vertex program mode");
}
for (attr = 0; attr < VERT_ATTRIB_MAX ; attr++) {
const GLuint src = map[attr];
if (exec->vtx.attrsz[src]) {
if (size == 0) {
exec->vtx.inputs[attr] = &vbo->currval[map[attr]];
} else {
GLsizeiptr offset = (GLbyte *)exec->vtx.attrptr[src] -
(GLbyte *)exec->vtx.vertex;
@@ -251,13 +210,13 @@ vbo_exec_bind_arrays(struct gl_context *ctx)
/* Ptr into ordinary app memory */
arrays[attr].Ptr = (GLubyte *)exec->vtx.buffer_map + offset;
}
arrays[attr].Size = exec->vtx.attrsz[src];
arrays[attr].Size = size;
arrays[attr].StrideB = exec->vtx.vertex_size * sizeof(GLfloat);
arrays[attr].Type = exec->vtx.attrtype[src];
arrays[attr].Integer =
vbo_attrtype_to_integer_flag(exec->vtx.attrtype[src]);
const GLenum16 type = exec->vtx.attrtype[src];
arrays[attr].Type = type;
arrays[attr].Integer = vbo_attrtype_to_integer_flag(type);
arrays[attr].Format = GL_RGBA;
arrays[attr]._ElementSize = arrays[attr].Size * sizeof(GLfloat);
arrays[attr]._ElementSize = size * sizeof(GLfloat);
_mesa_reference_buffer_object(ctx,
&arrays[attr].BufferObj,
exec->vtx.bufferobj);
@@ -266,16 +225,6 @@ vbo_exec_bind_arrays(struct gl_context *ctx)
}
}
/* In case we swapped the position and generic0 attribute.
* Restore the original setting of the vtx.* variables.
* They are still needed with the original order and settings in case
* of a split primitive.
*/
if (swap_pos) {
exec->vtx.attrsz[0] = exec->vtx.attrsz[VERT_ATTRIB_GENERIC0];
exec->vtx.attrsz[VERT_ATTRIB_GENERIC0] = 0;
}
_mesa_set_varying_vp_inputs(ctx, varying_inputs);
ctx->NewDriverState |= ctx->DriverFlags.NewArray;
}